A random quick sketch of a giant sea monster and a woefully over-powered fleet. Not too happy with the angle of the "camera", but for a quick little sketch it's okay.
And some more gestures... I'm trying to get more detailed with gestures by adding more volume to the figures. I look forward to improving more.
AHA! I just figured out why the hell my file sizes are sometimes too big... it happens when I use CMYK instead of RGB!
Well, I know it's nothing spectacular, and it took me way longer than it should have, but this is technically my first robotic sort of thing. My first "finished" industrial design. Definitely not pretty, but I'm glad that I was able to sort of do some quick thumbs, and then try and paint an isometric view of the thing. I didn't use any reference for this at all, either, which probably shows, and my brush strokes are not very confident. I hope that by the end of the year I can do this a lot better, and with a lot more knowledge of mechanical components and just cool-looking designs in general. Practice makes perfect, right?
Hey man only have like a millisecond to post cause my brain is on overdrive at work here...but hit up those darks a little more. Your last one is pretty nice mood and color wise but it may benefit from darkening those darks a little bit more. Think contrast instead of mud. Yes i subscribe to the mud theory myself in almost all my paintings and drawings....so i seriously need to focus on this as well :| Anyways I like it...keep pushing and think "perfect practice. not practice makes perfect."
TeT: Thanks again, as always, for your critiques. I always appreciate other artists telling me what to focus on... what's weird is that during that painting, I KNEW the contrast wasn't right. Well, maybe not entirely, but something felt wrong. I tried playing with darker shadows, but it looked weird. I just didn't do it well enough, in retrospect. I should have kept playing with darker darks! I am glad you pointed it out, because before I thought maybe I was just crazy, but again, you are right... especially those rock formations. They are wayyyyyy too muddy. I need to fix that muddiness too, so now we know how the other feels lol Next painting I will try and be more confident and clear with things... it's weird how my imaginative sketches are sometimes muddy/cloudy, and I think that a lot of that has to do with the fact that I see some of in my head as muddy and cloudy, because I don't yet have the visual memory/library to recreate certain subjects. And, hmmm... perfect practice? Are you using "perfect" as a verb or an adjective? lol Because I am curious what you mean exactly, but I think I get it, either way.
Anyhow, I didn't have much time today, so I did some facial gesture sketches... this is really my first time doing them, and it took quite a while. Maybe 5-10 minutes on each one, and it kind of exhausted me to be honest. I know I only did 12, but that took at least 2 hours. So, I plan to do more of these and try to get more efficient and streamlined.
Well, here is a painting of a Jack and Coke, or whatever you want it to be. This took way longer than it should have because I still haven't gotten past focusing on details too early, and also because I was consuming the liquid in that glass. I feel like I'm getting better at going from general to specific and big to small, but there's still a lot to learn...
Another painting based on a film screenshot, this time from the under-appreciated George Lucas film "THX 1138". As much as I'm kind of angry about the prequels to Star Wars, I still feel like THX 1138 is an awesome film, especially some of the cinematography. I particularly enjoy the prison scenes, where it seems as though the prison "cell" is a gigantic, white room that never ends. It sort of flips the idea of a a typical dark, dank, cramped prison cell on its head... and then you've got the weird metallic robot police guys that come and torture people.
Anyhow, there are some issues with this I noticed, especially the fact that it took me a long time to do, and it shouldn't have. I am trying to regain wtf ability I had back when I did those few quick film sketches... nothing wrong with "focusing" on a piece, but I still have to regain that quick, loose practice style.
I've decided that as part of 365 Days of Creation, I am going to do little thumbnail sketches of all the people who've liked my Facebook page, in the order that they liked my page. These three were from Tuesday night... I'm going to do three more tonight, and also try to squeeze in another unrelated piece of art. I'm planning to only do 3-6 each week, that way I don't spend all my time just drawing thumbnail portraits of people
Been extremely over-worked this week, and a few of my daily creations were short essays, so I won't post those here... anyhow, another two thumbnail sketches of 365 Create fans from my Facebook page.
And then my tribute to the fantastic game Journey... probably one of my favorite games ever, in terms of game play and visual design.
Well, after my Journey-inspired painting, I decided to do a bit of purely imaginative creation. At my morning job Sunday, I kept thinking about what to create, and my mind kept coming back to doing a random portrait of an alien. Later, at my second job, I tossed the idea around in my head a bit, but not too much. I got off work and took a nap to recharge... at 10 PM (I work a lot :/). When I got up, I loaded CS3 and then just sketched a quick outline of this creature, slowly filling in rough linework. I then began to color the piece and erasing the really distracting linework. It's still not very clean, but it feels good to do a totally imaginary piece again. I think that doing these completely imagination-based pieces every once in a while will really help me build confidence, and to also try and apply what I've been learning in my reference-based studies. After all, the goal is to be good enough to bring my imaginary ideas to life, right? Gotta start somewhere... here it is.
Nice one with the alien portrait, the progress is evident comparing other designs from imagination.
Some things about it that may help you for future works.
-At least necessary, try to avoid frontal or side views of things since they tend to look flat and is difficult to appreciate volume and distance of things, in this case the head is frontal and the body side.
-Dont draw light as a defined line that starts here and ends there, light dosn't behave like that. Only for flat surfaces and straight mechanical angles you could do that, and even so, there is always a fall off and a gradient of intensity.
You can use soft, bigger brushes with low opacity to start with chunks of light and then start to gradually decrese size until a white spot or somenthing depending de surface. Actually you did that with the study of the spheres just use what you learned there for everything.
-This kind of creature is asking for textures with overlay or multiply on top. Is imposible to draw by hand the density a photo provides. When you choice some photo texture you are designing too though may look a dirty trick, everyone does it, take advantage of it.
Not only that ..once the texture thingy is looking good you can go and keep drawing on top so it looks great.
-Don't be so shy about light and shadows, use the full spectrum from black to white to make things pop and so they can read well even in little sizes.
-Use more colors to give richness and nterest to the work
-I like the design!!!!wich is one of the most important and difficult things in my opinion.
I did an overpainting so is easier to see what i'm talking. Bear in mind is just a 40 min overpaint, i hope you can see the potential in all this. I'll delete the image once you see it since i don't like to post mi images in other people sketchbooks... so just dowload it if you want to keep it.
Last edited by elephant´s stroke; February 19th, 2013 at 09:31 AM.
Thanks a lot, man! Your overpainting is cool, the form is defined more due to more range in value. It's especially apparent in the grayscale how much you're added light and dark to bring it to life.
All of those are very good points, and so I plan on trying to incorporate some or all of them into my new pieces. As for the lighting thing... I see what you mean, although in this case I was hoping to give the illusion of sharp light coming straight from either side. I still see what you mean though. And once again, yeah... I need to show more contrast between dark and light, although some of those darks are very close to black, and I try to avoid using pure black for shadows. But I will try it next time to see how it looks... I definitely want the images to POP a lot more than they do.
Well, I was inspired to revisit the insectoid alien painting, and so here is an updated version... First obvious difference is the palette. I used a simple Photo filter adjustment layer to play with the colors, and I found the cool blue color much more pleasing than the original purple color. I tried to darken the darks and lighten the lights where I felt it was necessary, and I also tried to accentuate the stippled sort of specularity I was trying to paint before. I put a very faint texture overlay on the arms, but nothing too overpowering. I don't want the texture obscuring anything in the actual painting. Added some very bright patches of war paint or natural bioluminescence, and a soft glow around some of it... I think it adds some more interesting color to the creature and makes it pop more than before, and also draws attention mainly to the face, which is the focal point, after all.
More random stuff... a quick landscape sketch that is lacking in some foreground detail/colors, and with a collection of crop fields that aren't quite on the right perspective. Also, tonight's gesture drawings... I decided to take a stab at animals, in addition to the human body and human face. Lastly, another quick thumbnail sketch of one of my "fans" on my 365 Create page... I am finding it difficult to keep up with my "5 faces a week" goal... for some reason, it's fairly easy for me to do quick sketches of strangers, but when it comes to people I know, I have this sort of strange barrier. I'm trying to get past it and get back on track, but then again, I'm also trying to finish up my "Nighthawks"/"Mario Bros" mashup...
Well, I have been slacking a bit with my posts here, but I've been working a lot at both jobs, been lacking sleep and also had a bit of a little sickness. Here are some of things I did in my absence...
1.) A 15-20 minute quick film sketch... can you guess the film? I'm sure you can, but if not, then I wonder... "English, motherfucker, DO YOU SPEAK IT!"
2.) I've been a fan and regular reader/viewer of Ctrl+Paint and Matt Kohr, but I recently stopped getting updates in my Google Reader app... I worried that he had shut the site down, gotten sick/injured, or somehow just stopped posting. Turns out he's focusing more on blog posts and "workbooks", which are little assignment he gives once a week now.
This was part of Workbook 002, "1 Object, 3 Styles". I chose a 2x2 Lego brick as my subject, and then made three different versions. I've recently become obsessed with learning to make 8-bit/pixelated art in Photoshop, and so I did that one first... then I started from scratch with the "realistic" style, and for the middle one, I painstakingly drew outlines over the block to give it the look of a cel-shaded video game.
3 & 4.) Another Ctrl+Paint Workbook... this time called "Cracking the Style Code". In this exercise, Matt gave an example of a pre-existing artistic style and prompted us to create our own original creations based off of that style. My first piece was actually the mushroom-like monster, but I realized that I had failed to capture the style of the source material, and so I went ahead and created 10 little monsters that are very simple, but that actually fit the style more truly.
Having friended Ron Lemen on Facebook awhile back, I often see his very cool posts about what he's working on... a few days ago he posted some landscape thumbnails where his goal was not composition or perfectly copying the reference images, but to practice picking colors from observation. Seeing as though I have pretty much never picked colors just from the eye, I decided it would be a fun challenge... here are my two color picking studies in the form of tiny little thumbnails.
Good job man, I'm seeing crazy progress! But I noticed something really strange: your coloured works from imagination aren't as good as the studies! Weird! And you should try doing studies without colour picking, it's muuuccchhh harder, but it should help quite a bit, orr.....I dunno...lol. I've only done 1 painting with no colour picking, so I really can't say, lol. But anyway, keep it up, you're making astounding progress.
Tyn: Thanks for the feedback! I'm not entirely sure what you mean though... for these latest studies, my whole goal was to observe color and then choose it, without using the Eyedropper tool. I want to train my eye to see colors easier, while also having the dual effect of practicing my landscapes. When you say not to color pick, you're saying to just try and do a piece completely from imagination, using only colors... picked from my imagination? Or are you just saying not to use the Eyedropper tool? Because for these landscape thumbnails, I didn't use the Eyedropper at all... just observed my reference material and picked the colors by guessing.
And yes, my colored works from imagination are definitely not as good as my studies lol Who would have guessed?! ;D But yes, I'll need to practice more with doing things from my imagination... right now I'm still trying to build confidence with some fundamentals, and so I haven't been doing a whole lot of purely imaginative pieces.
Last edited by Prometheus09; March 11th, 2013 at 03:13 AM.