I want to draw a scene, but I want to try to avoid too many mistakes early on, so I drew a set of thumbnails.
What I want to know is, are any of these worth developing? If yes, what do I need to do beforehand, if no, what do I need to do to get them there?
Edit: Okay, now I'm freaking out that it's not clear what's going on. It's supposed to be a character in a bedroom, with nothing to do. Think like a child that's been grounded, and had their toys taken away, that's the basic idea.
Last edited by amymist; April 4th, 2012 at 12:15 AM.
The size of the subject keeps changing in relation to his bedroom.
In some of the thumbs he/she is massive and in others he/she is
Look up some refs of bored, sulky kids. It's important to convey
aspects of real human emotion into anthropomorphic designs
to make them feel alive/believable.
Add more elements to the room to tell us we are looking at a kid.
Would the parents really have removed every single toy from the room?
Something like a teddy on the bed can go a long way.
What's the important bit, the part you want people to focus on? That will tell you what kind of shot you need. If you want to emphasize the emptiness of the room you want to pull back so lots of emptiness is visible. If you want to emphasize the kid's feelings then you'll want more of a close-up. Body language and the size of the subject vs their environment is important too. If the kid is in a tight ball in an empty room, you get a feeling of sadness and insignificance. If the face dominates the picture and they are hanging out the window you get more anger/annoyance and confidence.
The thumbnails are a good start but you have to learn to analyze them and what you're saying with each one because you're the one who's telling the story. Only you know what story you are trying to tell!