Hi, as I approach the point of no return, I'd like some crit on this piece. Never been to great with lighting. And, though absolutely realism isn't my goal, I'd like it to look somewhat natural. Also, any tips about finishing details would be greatly appreciated. I often look at finished, highly polished work, and my mind gets boggled by how detailed and perfect it looks. So, any tips about getting a more polished look would be appreciated.
Thanks for reading/looking!
I like the character - different, interesting, creepy and noble all at the same time. Agree with arenhaus though - it's almost really nice - but structurally there are some problems.
- Arm and hand are stiff and proportions feel off (not enough upper arm - feels like a very short arm)
- Head proportion doesn't fit the body
- The draping of the cape needs more attention
- breastplate seems to be cocked at an angle? For no real reason?
- volume of the chest/body is not there - especially a body encased in a couple layers of armor - in part because the shoulder sword belt is very straight
So I think you have a nice touch with rendering, color and texture differentiation of material, but the underlying structure, as arenhaus pointed out, is weak. I'd give it another shot, building it out with a well considered drawing stage before rendering.
since you already have good comments on anatomy and stuff, where I'm still a noob, I'm gonna comment on the title! it says the horned swordsman, though I don't really get the feeling that he is horned, just that he has a large hard head or something. maybe you could outline the horns a bit more because now it just kinda blends in with the head
JeffX99 - Thank you so much for the detailed feedback! Quick question... I want the head to be a bit oversized.... is there a good way to keep it bigger and still seem natural?
tesorone - The concept is based off a Horned Lizard, the title is insignificant at this point. But, if you don't think they're pronounced enough, then I definitely will work on that. Which I do agree, they should be more pronounced.
Cool character! I like what you're doing with the blue and red accents, but remember they could also be used subtly throughout the entire piece to break up that pale yellow/green monochrome. Maybe integrating that nice blue into the face? Introduce some variety into that black bar you have along the left border in the background. Or let the character disappear completely into it maybe. Cool idea keep pushing it.