Hello All! My name is Adam Burnier, and I'm 20 years old. I am quickly realizing that if I want to become a professional artist, I need to start practicing my ass off. I am making a point of drawing at least a little every day, and I'm trying to mix in proper studies to improve my artistica sensibilities. So here goes...
Last edited by aburnier; December 21st, 2013 at 11:31 PM.
Looks pretty good to me.
Creature have proper anatomy, pose works really good either, you can easily imagine how the creature is moving, have these nice flow. Very promising start overall !
Also love these tiny details on the final piece - don't forget to upload it here
Nice work on the "Vote" poster. Fireworks look quite nice. The foreground is wonderfully rendered: lots of detail in the stone texture, the word VOTE really pops. I like the dramatic camera angle and values, both nice. I really am not crazy about the aesthetic of the superheroes, but that's just a little personal bias. I do like that their faces are vague to go with the "everyman" theme. Also sweet use of the lens flare
Only major concern I have is the anatomy; i see your going for some 90s looking comic book musclebound stuff (which is a good idea, easily recognized) but even within the logic of that the female character looks more like an afterthought and rather stiff. The earlier b&w version has a more believable pose with more attitude. Also her knee/thigh look like were viewing them from strait on instead of from below.
I have no idea when this is due, but hope that helps some. You've got some nice creature designs btw, look forward to seeing you around in the COWs!
Some fanart I started recently for DOTA 2. Should be finished sometime within the next week because I have a lot of other work to do, but hopefully I will have a good character illustration to add to my portfolio soon.
Last edited by aburnier; April 29th, 2012 at 02:57 PM.
Hobgoblins live in your house, manning contraptions made from household junk scavenged during one of their numerous cupboard raids. Their only goal, to be nuisances (a line of work which involves misplacing car keys, stealing socks, staining shirts, etc)... Finished Image coming soon hopefully.
I've begun trying my hand at figure and gesture studies in a serious effort to improve my artwork and gain a better understanding of anatomy and pose. This is the first time I've tried anything like this, so please give me any feedback and criticism you can muster. Some of these were done in 1 minute, others were done in anywhere from 5 - 30 minutes.
Thanks for commenting on my sketchbook! It means a lot.
You have improved a lot since the first images, even your life drawings I can see an improvement, so you should continue working hard, hope to see more soon
Your are definitely showing improvement - keep at it Adam. Try finding a life drawing class locally if you can
I love this sketchbook. Your creatures and characters are out of this world awesome. On that last post though I will say the head seems off in terms of lighting, sort of not fully defined. It looks correct, by my eye at least, but I feel as if the lighting could be more vivid. Instead of being the focal point it seems to fade back almost, with the outfit taking precedence instead. I think the mellow lighting on the left kind of clashes with the darker but more saturated red on the right. This is just my humble opinion on the matter.
My Sketchbook: Warning, it's image heavy. Twiggers "Learning to Draw" Sketchbook
Hey man, gotta say your textures and materials are looking great, way better understanding than me. Also your stylized/stretched anatomy is very nice. As far as your CHOW goes, I think you meant for the head to be tilted down maybe? But the facial features are drawn straight on, so the cheek/jawbone is a bit wonky and doesn't connect with the neck very naturally. Here's a minor alteration that I hope helps! Very cool design btw!
Sketchbook of Grind and/or Hustle
Critiques and comments are very welcomed.
@ Gutsworth: Thank you so much for the paintover dude. I agree the face was wonky. I thinned it out a bit like you recommended.
Here is an update! I'm almost done, but I need to finish the legs, add the mech, and perhaps polish the background a bit. Also, her hair is bugging me and I don't know why. If I have time I'll mess around with it some more.
Really cool sketchbook! good combination of studies and personal work, keep posting i wanna see more !!
Adam, I can see the steady improvement in your work - and that is good to see. My thought(s) mostly center around pushing to understand not the details of the figure and the head but they key abstract shapes (and proportions) that - knowing them will serve ( I think) the development of your drawings. I am a huge fan of Loomis - and understanding his head and figure mannequins. Getting that built in to your brain will help your comfort with the figure over time. It has for me. The more you can have a .. a sort-of database of key figure/head/hand/foot etc., shapes will help you solve problems. As much as you can, work from live models with single light sources that throw form-light ( 10:00 or 2:00 o'clock position) - also known as Rembrandt lighting. There is a book called "The Atlas of Foreshortening" that might be useful - you can often find them used via Amazon.. I hope that's of use! Kevin
the blog will not leave me be: http://www.kevinwuesteart.blogspot.com