As others as already said, sketching using 'guidelines' isn't something that you grow out of-- if anything, asking if an artist has grown out of the use of guidelines is practically like asking if they no longer need a pencil or pen. See, there are definitely artist's out there who can whip out a successful drawing with no guidelines at all, but typically those are extremely experienced artists with thousands upon thousands of hours of experience, and even then they only create the situations and forms that they're extremely comfortable with.
So don't think of guidelines as some sort of cheat-- they're the foundation of any well thought out illustration.
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Originally Posted by Xros
Well clearly I have gotten the wrong point across. I meant is ok to use guidelines most because when I do it it feels newbie and tacky. It feels like a crutch in a sense. All of you are taking it the wrong way. I clearly meant is it ok to do it as opposed to not when doing professional work.
You seem to care more about how you'd LOOK making art than what your art would look like. THAT's the real newbie thing here, not construction lines.
Xros, This might help to put this into a broader perspective.
With any professional production that is under particular constraints, it is top priority to satisfy those constraints.
How effective you are at solving problems should be your real concern. There is nothing tacky or newbie about effective problem solving. That is to say you are getting paid to produce assets, not liabilities.
Morals about choosing techniques that exclusively are more complex and difficult to pull off should be put aside for the reason you are getting paid. You should choose the most reliable methods that work for you consistently if you expect to be successful in the long run.
I think you might gain more insight by researching design processes.
Last edited by kinjark; April 29th, 2012 at 07:09 PM.