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Hi! Need some feedback on a painting i've made today. I'm not a pro, so i figured i could progress much faster if you guys would give me some critique!
thats a smart move youve made. this place has helped me a lot. first of all i would say this is quite nice, seem to have some good priniciples down - ie value seperation.
i would say try and push the value range, you need some darker foreground elements, dont make them too distracting, but it'll sell the idea of depth. also the lighting is a bid un interesting. try adding more elements to add cast shadows and such to. one of the best crits ive ever had is that to make sure your enviros have a good range of props.
how did the mother/father and child get there? what where they doing there before this alien thing emerged? one thing that would make for a nice visual but would call for the light to be coming from the other side of the screen; is to have the shape from the alien thing to be cast across the land to show the spikes. it would add some visual interest and fill up the negative space. good luck.
Foreground elements is a great idea. I made some before but erased it, dunno why.
I agree with you that i should throw in some more props. The painting gets a little bit boring when theres only a handfull of elements in the picture.
I'll make a testversion of the light coming from the other side I think, because it sounds like a nice suggestion!
Thanks for you comments mate. Will update as soon as possible, so hang in there!
Seconding what dog-faced mentioned, foreground elements as well as a broader range of values. Pushing your current values darker is going to give it a lot more depth and feel. On a compositional level the object in the background (ship, building etc?) is causing our eye to pull out of the picture. You have the framing elements in the midground narrowing what you want us to see, but the objects fails to keep us in it, instead the diagonal lines take our eyes into an empty corner instead of reinvesting our sights back into the piece.
Best of luck, I enjoy the possible theatrics of the work.
I agree with above, also, make the environment more alien, change the shape of mountains, add a few planets in the sky or strange plants. Once you add that, work on the greater detail of your focal point.
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Great idea! I'm just starting to work on it again. Thanks for the comment.
Maybe something like this?
heres an idea to give you some quick contrast. select all (ctrl + A) then copy all layers (ctrl + shift + c) then paste that ontop of the pile and then set that layer to overlay. mite give the image more of a punch. then you can always set the layer opacity if its too extreme - of go over areas like the back ground with a soft round eraser with low opacity to push things into the background.
i like the image but its still very washy. good luck!
ive done a 5 minute paint over as i think everything is there it just needs some agjustment. here ive played with the contrast and moved some stuff around and moved the shadow around like i suggested. i can brake it down if you want. hope this helped.
dog-faced is right, I would move that planet to the left so it balances with that alien structure. Right now, it's right heavy.
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good work so far! id avoid the temptation to fill the sky with huge planets and moons, its a bit played out. dont be afraid of just having a big nice sky.
also its fun to play with the aspect ratio and crop, you can change the whole feel of the image really quickly that way, and its well worth spending 5 minutes now and again trying different options..
Last edited by Velocity Kendall; December 17th, 2011 at 07:24 PM.
paint the whole thing but don't love the whole thing....crop to find the best image......
second play with luminosity....select luminosity and also the inverse and play with layer style of both this will help punch up the highlights and shadows...
To make a luminosity selection in Photoshop CS3, use alt + ctrl + ~ on the PC (opt + cmd + ~ on the Mac). highlight first selection back to original select luminosity again inverses copy paste first selection is highlights second is shadows apply sharpen and or blur to either to gain desired affect.....
anyways..I played with it a little..I also thought the kid would be more anxious...
take or leave it just my thoughts....
Been busy so haven't been able to reply.
Thanks for all your help guy's! Will try and make some progress today since it's workday
You have alot of great idéas and I'll definitely use it. I like the thing about croping the picture to make it work together with the story and the feeling of the picture. And the image needs waaay more contrast hehe! I usually end up with a really washy painting and don't know why.
What do you think? I've made some changes and tried out some things that only ruined the image.
Did I misinterpret your feedback or is it nice? Feel like im going totally blind haha.
i would say its better. try and rotate the large alien ship thing so the forms are more vertical. i think you should have another look at what VKendall and williams73 are talking about. at the moment the landscape looks almost mirrored except from the ship. also the rim lights are a bit non-descriptive.
heres a couple of my references for rock, its always a good idea to reference all of the aspects to get more interesting shapes. this applies to vegetation and everything. cheers.
Its coming along and the others have given you some great advice.
Instead of just using more levels adjustment at this point, really think about where your light is comming from and try to paint in shadows around the ship thing. You also need to really clean up your edges all over. Try using the lasso tool for the spikes.
Put some work into the sky and moon as well.
Velocity what movie is that from?.....
TheIceHeLater....okay yes it has improved but the composition is boring, static and well to say the same thing three different ways, uninteresting. Just because you want the people to be the center of attention does not mean they need to be in the center of the piece......and in case you are lost, once you put people in it they become the center of attention, viewers always relate to people first, surroundings second.......
So yeah...great advice all. Starting to lose scale...in your first sketch it looked like figures were sort of on the edge of a precipice - now they seem to just be on the same ground plane as the "Narada" (sorry, what it looks like to me - which is ok - just sayin). This makes it look like they're about 20 feet away from it...which makes it seem very small and the windows don't seem like windows. OK - 32 feet away.
That thing should be casting some righteous shadows as well. Anyway, I would step back to the thumbnail stage and start over with some good exploration...that is where some learning will happen.
Sorry I thought Id captioned it.
That is the alien derelict from Alien. Its basically a haunted house that the characters explore, but its designed with such amazing creepiness that I found it completely chilling.
The design process behind the superb movie is well documented and well worth investigating, through documentaries, HR Gigers interesting and frank diary entries, the excellent books on the subject, etc etc etc
as an aside, the dream of working for Ridley Scott on a project like this got me into design as a kid, and keeps me working hard on entertainment projects now, so i totally get where youre coming from with this work!
Last edited by Velocity Kendall; December 20th, 2011 at 12:13 AM.
And now I lost interest since the image obviously suck haha. You really think i should throw this image and start over? Is it that bad of a composition?
It's not that it sucks...it's that you're not going through a good development process. You have one composition...you've tweaked it a few times but haven't really changed it. So yeah, don't get discouraged or lose interest, rather get fired up and determined you're going to set up the best angle and shot to have the most impact and tell the story best - get the concept across so people go, "Wow - cool!".
So, idea: Big ship crashed? Or big weird machine emerging from ground? Whichever...now take that and go: Close-up? Up angle? Distant establishing shot? High POV looking down? Low POV looking up? Light coming from where? Back-lit? Front-lit? Side-lit? High light angle? Low and dramatic? Figures positioned where? Doing what? And so on...explore all the possibilities you can think of to make this look cool. Thumbnails are no more than 5-10 minutes each...and no bigger than small post-its.
Now go...do this.
Velocity Kendall: I remember getting my hands on a magazine with a collection of Giger's images back in the early '80s when I was in Jr. High. Those images were a huge inspiration to me and they were an excellent counterweight to the usual Dungeons and Dragons style colorful fantasy images I had been fed on. Thanks for posting the video clip!
NP! The 25 part Making of Aliens is also super interesting, well worth checking out!
Sorry, Jeff it felt so familiar and now I know why......
TheIceHeLater....please don't give up on it, it has oodles of potential.....do as Jeff says and think where the camera is now and move it around....I personally do thumbnails with pencil and paper just faster for me but play with all the camera angles.....
Will see what I can do after christmas. Thanks for your help guys!