I'm having my normal everyday friends vote on which thumbs they'd like to taken the farthest, but I'd like to see what you guys think before following through. I'm eager to add some guys to my portfolio, so let me know which one(s) you find interesting.
He doesn't have a name, but he's a sort of warrior. He's a merciless fighter. He's a mercenary. He lives for nothing but himself. I'm designing him for a fighting game for next semester. It'll be a small game with only a few fighters, maybe 3-4 total characters of vastly different personalities.
The last one is interesting as it's an overlay of the two first sheets. Thanks in advance for help
Last edited by Connie Tran; November 24th, 2011 at 06:47 PM.
Well, this is a considerable parade of varying fashion, but I definitely would like to see you have bit more of back story/idea than "a man" and variation on other things than just the clothes. Maybe you could try choosing couple times/settings (like future, pirate, fantasy, jungle etc) and drawing the same guy in those settings (bit like Quantum Leap)? It'd be a nice design challenge and you wouldn't have to try to pick just one set of clothes.
my vote: 1a
Thanks everyone. I'll come up with more of a solid story and post some ideas about that as soon as my family gets off my back about Thanksgiving festivities
4D is too much Assassin's Creed for me. I'm personally a little tired of seeing that. I like 3C, but I think it'd be cool with a visor on the helmet and no bandit-bandanna (medieval-punk Mad Max, haha). Pretty clear directions all around though, nice sketch work.
Haha yeah, I was telling people that if I picked that one that it would compete with Assassin's Creed, and REALLY, that design is so amazing, I don't think any design even close to similar could compete with it. Right now, 3C personally looks interesting to me After I do some more work on fundamentals, I'll hop back to this project ^^
I like 2b the best.
I added a vague, generalized personality. He's going to be used for a collaborative project, so specific details of a back story aren't completely up to me. Let me know what you guys think.
But what if his backstory is meant to be mysterious?
Nah really, I'll try to come up with a more specific story after my finals, but I do still want to keep a mysterious factor about this character.
Last edited by Connie Tran; November 27th, 2011 at 08:45 PM.
Hahaha, thanks arenhaus!
I'm going with 3C, he looks like he'd have a lot to work with. I can see your hesitant about a back story in detail but insight into the character can help you add little details to the design that will make it that much more awesome! :] Also, is that a shotgun of some sort on his back?
With the story I have of him so far, it should be a sniper rifle
heh, yeah... i agree with arenhaus and tiny. the characters story is paramount. even if your viewer never gets to hear this story its still the most important thing.
i just played RAGE all the way through for the second time. both times, all the way up until the very last moment of the game, i felt like i'd only just scratched the surface of this world ID created. why? because every character, every environment, every vehicle or weapon has a story to tell. its not just a guy you see one time ferrying you across a river, he's got a limp because of his prosthetic leg that he lost years ago while smuggling guns for the resistance. because of his shady past he's more likely to help you if you're part of the resistance... see what im getting at? he's just a passing character but if you play your cards right he can be so much more. and giving a story to this character can help dictate his design. already from the simple bits of info i've given for this guy, you've got a prosthetic leg to design, there might be hints of his ties to the resistance showing up through tattoos or patches on his clothes, etc.
go nuts, have fun
Last edited by TheDirtSyndicate; November 29th, 2011 at 08:34 PM.