Title: Forever war. Media: Photoshop Description: It started off based on the book called the forever war that I read a few years ago, however it slowly changed to include tenticals; which you can never go wrong with. I maybe wrong but I think its
being made into a film now. Reference: Photo of where I worked for the background and the womans face. Step by step :Foreverwar steps
Title: Drone Media: Painter Description: I spend way to much time in front of the computer and wanted to do something that reflected it. Reference: Myself
Title: STD Media: Photoshop Description: Done for a competition about silent killers. I basically had to redefine someones first drawing from when they were about 9
Last edited by Badbrush; January 15th, 2013 at 06:01 PM.
Title: Still from Aeon Flux Media: Painter Description: Just wanted to practice a portrait and she's pretty. Ak I loved the cartoon when i was yay big and its a shame about the movie. Reference: Movie stills
Title: Armored Division - Salamander and Newt Media: Photoshop Description: A division of a military that are fused with the skin fragments of an animal that the city lives upon. I got really excited when I finished this one. Reference: N/A
Last edited by Badbrush; January 15th, 2013 at 06:05 PM.
Title: Ship Harbour Media: Photoshop Description: I wanted to draw a habour without really thinking which wasn't a good idea.
Title: Lost in Space Media: Photoshop Description: Did this a few months after I finished reading The Stars My Destination where Gully is left to die to on a ship living in an air tight coffin and collecting air canisters just to survive.
Last edited by Badbrush; January 15th, 2013 at 06:15 PM.
Title: Wanda Media: Photoshop Description: One of my characters. I just redrew her face from a quazimodo look she had and i've not do a proper job of the hair so this will probably get redone Reference: There was this anime cat on someones shoulder that was in a painting years ago wearing a helmet. I tried to recreate it from memory and i've used reference to reconstruct her face this time. EDIT: Version 1 Version 2 :TBC
Title:[/B] Armored Core Fanart Media: Photoshop Description: I just like being able to customise robots in a game and building them. Armored Core characters are Copyright by software I think Reference: Two armored core models on my window sill Step by step:Armored core steps
Last edited by Badbrush; January 15th, 2013 at 06:24 PM.
Sorry I haven't been around I was moving to a different country again. Title: Style tests Media: Fineliner and Photshop Description: I wanted to test out how quick it would be to do a particular style for a graphic novel
Last edited by Badbrush; January 15th, 2013 at 06:27 PM.
Title: Bad Ass. Media: Photoshop Description: I woke up suddenly one night giggling about this. So I decided to get up and painted it straight away not stopping till it was finished. I like it. Reference: Looked at T-Rex and profiles shot of girls.....why do i feel so dirty writing that.
Last edited by Badbrush; January 15th, 2013 at 06:31 PM.
Title: Ethel the rain catcher coloured see post #34 Media: photoshop over fineliner Description: I just did this quickly to try out a colouring technique. Didn't like the outcome
Title: Spitfires Media: Photoshop and a 3D Max model Description: I like spitfires basically...although I keep thinking I should of really of painted the spitfires. I use 3D models everyday at work for doing building renders and it feels like cheating sometimes.
Last edited by Badbrush; January 15th, 2013 at 06:46 PM.
Title: Portrait practice because I suck at them - two quickies at about 30-40 mins each then a 2 hour one, Media: photoshop Description: The two hour painting was a little unexpected. I still have a lot to learn, i'll probably do some more on the bottom one as it looks unfinished now that i'm looking at it with fresh eyes
Last edited by Badbrush; January 15th, 2013 at 06:50 PM.
Title: Helicopter Idea speed painting Media: Photshop & custom brushes Description: I'm trying out some ideas for a new drawing these one took 1hour 30mins. Not sure about it yet, but this will be the next illustration I spend proper time on. VIDEO:Helicopter test video
Title: Crash - see link for higher resolution version Media: Photshop & custom brushes Description: I've been working on this the past three days after work, I'm not so happy with it because it has lost the initial claustrophobic feeling the sketch has that you can see in the step by step link below. I've been staring at it too long though now so I need to look at it with fresh eyes. High res:Crash High Resolution Step by step: Crash step by step
Last edited by Badbrush; January 15th, 2013 at 07:12 PM.
Title: Torso Study Male / Female & Hands -20mins per sketch. [Post Updated as done] Media: photoshop......should of done them traditionally now that i think about it. Description: There are big holes in my anatomy knowledge which I'm trying to fix. Just look at post #50 and those hands Try not to look to hard at the second anatomy sketch and her balloon like boobs and weird facial growths
Last edited by Badbrush; January 15th, 2013 at 07:01 PM.
I just wanted to show anyone who is considering a career in Architecture the sort of images that get produced when doing up to detailed design, which is as far as the mass majority of projects go.
The fee's are quite tight during these early stages and many companies can't afford or have the time scope to spend a few days rendering a signal scene. So there are three types of images I produce.
The first type are my favorite these include thumbnail sketches and watercolouring also found on page 1 .These sadly are done on a rare occasion, thumbnails are about 20mins each and the watercolouring and photoshop for the lights and roof and take around 4 hours. I've been told you generally get more positive responses from clients as they are so used to just seeing GCI's. It's hard to come by Architects that can both transitional and CGI render because everyone just uses sketchup at University.
The second type which is done the most often are somewhat frustrating as they lack the spontaneity of speed painting and the watercolours but they have a very quick turn around and give clients who usually can't read plans and elevations something that indicated the material pallet in the room. I've had to do 16 of these in two days on occasions which leaves me worst for wear. They take between 2-4 hours
Last edited by Badbrush; January 26th, 2013 at 03:19 PM.
When enough time is given I produce these.They are sketchup models then lighting and glass/chrome materials are applied in Max and I add the textures and tweak the lighting in photoshop. Fiddling around with bumpmaps, textures and mapping just takes too long and i've never been able to work out how to do it properly. They take between 5-9 hours to do.
Title: Gunther, Sinclair Media: Photoshop Description: Practicing portraits. I get so frustrated when I finishes portraits because they are always off. I've Just got to keep practicing. It's something I really want to be able to do well. I think i'll do more extreme lighting next time.
Title: Blush Media: Photoshop Description: There is something very appealing about orange and black/white. I think I've got a bit over the top with the blush though. The steps follow it. Step by step:step by step Reference:REFERENCE