Finally decided to sign up after hanging around the forum for some time.
I'm coming from an entirely different discipline but always had a strong interest in creative things. I bought my first tablet last year and am hooked on (digital) drawing ever since.
What I've done so far:
Traditional drawings and vector art every now and then. But more often since last year.
Digital painting since last year.
Where I am now:
Need to improve on all areas: Drawing techniques, Anatomy, Perspective, Composition---> basically everything.
Goal: To become a concept artist; create concept and game art!
Critique will be much appreciated, I want to make progress.
I will do my best to critique others as well.
Thanks for reading and good luck!
<--- w.i.p. will post later
These images were created last year when I was occasionally drawing and painting. It was however a starting point.
Sketches. Traditional and digital.
Vector. All made with Inkscape.
Spontanous design of a mech bird which I used later.
This is my first digital painting.(Photoshop)
No planning involved with these paintings (PS)
I didn't know what I was doing
First attempt into 3D (PS)
(almost) still life (Sketchbook Pro)
from earlier sketch (Sketchbook Pro)
Next post will contain images from last month.
Last edited by Kono; 2 Weeks Ago at 06:39 PM.
Hey Kono, thanks for the comment on my SB
Nice to see you opened a SB here, now let's post more stuff.
Btw, put you SB link on the signature, it's more easy to other find it
Hi, I'm on my way to be a better artist, please visit my sketchbook and help me with that!
Hey, thanks very much for the comments on my Sketchbook !
SO, your figures look very stiff to me (The top 2 in post #2 specially). You could benefit from some gesture sessions, do some quick gestures of the people around you, cafe's, family members, neighborhood streets, etc.
Critiques on my work always welcome!!
I will tell you what I've been told before and maybe it will help a little. The figures look flat, flat equals lifeless, and lifeless artwork tends to get overlooked especially figure drawings. The Inkscape stuff is cool, I like the plane, it looks fast.
Thanks a lot for the feedback guys!
I'm going to post more recent work soon. In the mean time i will focus more on those gesture studies.
These are more recent studies...there's so much to improve.
Sketches of characters:
Spent hours on this one...needs improvements or perhaps better start over from scratch. Haven't decided about a background yet.
Rocks studies..i'm going to do more.
Speed paint in sketchbook pro came out like a rusty robot detail.
Vehicle design in sketchup...to add more detail and paint over.
Study of female face, then added a helmet too. (WIP)
I wanted to create a game and do the graphics myself: WIP
Initial concept..a rough idea of what I wanted to make.
Had to make some changes to the mechbird so it would be suitable for animation.
This is how the actual game looks like now.
Bird runs and is able to shoot and jump. Drone raids bird and shoots too.
There's a working damage and ammo indicator and a simple 'radar' display to show (distance to) enemies.
Neat sketchbook . And welcome! It's cool to see that you already got ideas about games! hehe.
"A man chooses. A slave obeys."
I'm figuring out where to start so I'm doing some studies. I need better fundamentals so i'm skipping the colors for the moment and focus on form, gesture, perspective etc.
Warrior girl pose traced from a photo, but legs look to short in the painting however. Perhaps because of missing the right perspective and/or lighting in the painting.
Just finished this study of a leg. Different photo's, illustrations and Kono's leg used to study location of muscles.
Last edited by Kono; 4 Weeks Ago at 09:23 PM.
Drawing and painting of portraits need improvement too (that's a kind way of saying; I'm actually terrible at this) so I'm doing more studies here in black and white. Color will come later.
Thumbnail of a character:
.............................to be continued
Hi Kono. Thanks for taking the time to crit my IDW entries. I really like vehicle design. Your own stuff is pretty interesting, the jet especially this http://www.conceptart.org/forums/att...mentid=1900521 Have a look for Velocity Kendal on here (His sketchbook is called "it crawled through the fax machine) He is an exemplar of quality and originality. You're definitely in the right place, keep posting and enjoy the journey.
- Posemaniacs, 30 second gestures is always good figure drawing exercises.
@ Dayle. Thanks, I've just subscribed to that thread.
Continued portrait study:
This portrait study got me interested enough to further step outside of my comfort zone
I've never done anything like this before so there's a lot of experimenting with light/contrast etc, the model needs some improvement on anatomy too.
Two more for the sketchbook. The second image is just a thumbnail done in a few minutes to further develop later.
Last edited by Kono; 3 Weeks Ago at 03:31 PM.
Another work in progress. No photo example used but I did have to measure proportions and anatomical features. I just used a conventional (wooden) ruler on the screen, it's quite handy. Made some adjustments, especially the width of the head which i didn't get right in the first sketch.
Another study added to the portrait by sketching and painting a body. I like to do these studies in black and white because it helps learning about form and lighting. I don't know if this image would work in color but will figure out later once learned how to do that.
Girl from imagination but several references used for pose and proportion.
Last edited by Kono; 2 Weeks Ago at 11:40 AM.
Background added, still needs some tweaks.
Hi Kono and welcome to CA! I saw your post in the critique forum and thought I would stop by. Before I critique anything, I want to ask: what sources you are going to in order to study your fundamentals? What method are you using for head construction in post, #15 for example?
I'm not sure if you are familiar with these books, but I will mention them, because they are awesome for studying fundamentals.
"How to draw what you see" by Rudy de Reyna- He goes through a lot of basics, including constructive drawing, which I think is a must.
Anything by Andrew Loomis. Good ones to start with are "Fun with a pencil", "Drawing the head and hands", and "Successful Drawing"
"Perspective made easy" by Ernest R. Norling
Are you familiar with ctrl+paint? I would recommend browsing through his free videos.
You are off to a great start. Keep up the hard work and enthusiasm.
Thanks. I'm using some of the resources you mentioned and even checked out some of the ctrl+paint videos, they're awesome. I will check out the books too.
Other than that, I'm using many photos, anatomy images and real life persons as a reference when painting.
Regarding the construction of the head in post#15. The first sketch is without reference but you may see a few dots as a placement aid. Then I started 'sculpting' (measuring and adjusting) and found out that the head was too narrow. I don't have fixed workflow at the moment.
I made some adjustments according to the feedback received in the critique forum. Especially the collar bone needed redesign, it was placed too low and the form was not too realistic. It's still far from perfect so I will revisit this study later.
Last edited by Kono; 1 Week Ago at 10:54 AM.
Hey Kono - cool sketchbook! I really like the way you work and your ideas. I think you're doing really well, but agree with Grumpysaur you do need to learn constructive methods of drawing. Learn to place those center lines and measure off. In addition to the previous suggestions I'd also add Proko TV (Stan Prokopenko's youtube channel) and Sycra's channel as well. Both great teachers.
Hi Kono, i'm sure you will progress quickly with all the tips from everyone. I saw some good stuff and with more strong fundamental knowledge you could get to the next level faster. I saw you were studying figure and value in black and white that's a really good point to develop your skills.
Here's a tuto that i've watched and done a few days ago about basics things like shading correctly things. Instead of shading a body you shade some geometrical forms ( way more easy to do ) but if you could do it as good as the demonstrator you will probably be able to do some more complicated things after. here the link to do the tuto on conceptcookie.com
i'm sure this could help too and Tim the guy who did this tuto is a really good digital painter, he gives good tips and technics try it
and keep on working.
Thanks a lot for all those useful tips and pointing out those resources. You bet I'm going to use them!!
Hi Kono. Darkstrider gave you a great place to learn head construction (proko), which is based off the Loomis method. I think that once you get the basics of that method down, it will be much more accurate and faster than your current method. I cannot stress constructive drawing enough. It goes hand in hand with perspective, so if you study them at the same time, the concepts will boost each other.
I love your characters, cartoons and your humor. Never loose that in your drawings. Don't feel pressure to be like everyone else on CA, but learn from them and express your own style and personality. Loomis will help, but you don't have to draw like loomis, just learn what he teaches. http://illustrationage.com/2013/04/0...ion-downloads/
keep it up!
Looks to me like you're making some progress, and I definitely agree with what everyone else is saying, you need to get construction down. For that, I would actually recommend that you get back to basics. Draw balls, cubes and cylinders, lots of them. I know they are kind of boring, and it doesn't seem like it would help, but trust me, it does. You get them nailed down and you can basically draw anything. I saw that you like cartoons, since you've got some stylized characters in here, and that's great. I would say, start with cartoon characters first, because you have a lot more room for experimenting, and cartoons are constructed from basic forms. Then move onto the more complicated stuff.
Hey guys, really appreciate the constructive comments!
I am not posting a lot at the moment because I am doing some studies, so going back to basics.
Great Greyscale paintings Kono, keep doing those.
Hi, I'm on my way to be a better artist, please visit my sketchbook and help me with that!
First five LevelUp composition 1.1 (value) studies.
In the first study, nothing was really measured and only a square hard brush was used. Later studies had more measuring en experimenting with other brushes.
Usually I spent 1:00 to 1:30hr on these studies.
The studies are very helpful, I learned a lot. Here are the next 5 studies. Most studies take more than an hour to complete but it includes a lot of experimenting too.