Because I am out of jobs right now, I take the time to do something for the colossus contest. (And hopefully win something ^^)
Here is what I have so far.
I could have gone for an all out detail painting, but I wanted it to be more of a character shot in a real concept design. Of course I will add color and more details in the process.
I went with the life element and created a boss and two adds, that may spawn during the battle. Usually life is shown with plants, growing, green, nature and a strange glowing that is surprisingly often used. I wanted it to have some more... impact. To give it a feel of a real thread. At first I gave him a "face" but this skull gives him something terrifing and soulless, that I really like. Like a demon of the wilderness.
All C&C are welcome.
I am a little concerned about the breasts. I think its a nice hint to nature and giving life. But it may be too offensive...
I think your concept has some neat things going on. One issue I see is that you're incorporating a LOT of diffferent elements, and I'm not sure they are all working together. Gorilla arms...reptile hands...uh...boobs...turtle shell stomache. Reconciling just scales and fur is tricky, IMO.
And I'm not sure that pinecone nipple rings screams out nurturing giver of life.
I don't remember the details of the Rift contest brief, but if this is the "Life" boss, you're really missing the mark with a skull head.
Mmmm. Yeah. Those pinecone nipple rings have got to go. I'd change the breasts to something more like the teats on a pig—not offensive or ridiculous, and more 'life'-like. I'm a bit concerned about the skull too. I kinda like it, but it seems tacked on. You could make it an actual mask with an indication of some sort of head underneath, or a head that's just very bony/scaly and skull-like.
It's nice that your lines have variation, but it looks random. The strength of your line should show light, or form, or distance, or something.
The first one has some interesting bits to it, though I don't think the lower half and hands are really doing it for me. Too clunky, I think. I like the skull heads conceptually, and I realize these are ultimately monsters you fight, so they don't have to be cuddly, BUT I think the skull-as-head is the Death-realm's theme.
Now the "spawned" creatures are much more interesting. Better constructed and coherent. I love the thorn tail idea. I'd make one of those my colossus, personally. Oh, the human ratio is off, if the first is the colossus. They're supposed to be 10-story tall monsters. If you check the main contest page, you'll see one of the colossus images has a human ref in it.
I like both of these much better in shape and scale! I'm a sucker for centaur-type creatures, so I lean towards that one, but the other is a good water-type to me. A little less solid looking though. I think it might be the right leg being too short and the lower half being flattened out.
Last edited by Mirana; June 1st, 2011 at 02:42 PM.
Looking good with the textures. The lifted leg should be pointing more outward, the hands are different sizes, and he needs more mane on the right. If you flip the canvas, you should see the imbalance with the mane.
Thanks again, I will fix it while painting.
For now, I finally found a lightsituation I am happy with.
He stands in a forest, with the trees throwing a shadow on him , to make him stand over the trees.
I hope to make him look big that way.
yeah... the color doesn´t fit at the moment! cool down the colors on the bottom, there is too much light at the moment. Maybe use some complimentar colors (some blue, violet, dark green) etc.
and I think on the upper part of his body you should use some stronger colors... the sun hit his body there... use some orange for his hair.
... and watch again where the sunlight REALLY hit his body and where not!!!!
The start with the colors.
The 1st version just didnt work. So I made it more simple, switched off the outlines and worked from the shape again. Some color adjustments later this is where I stand right now.
still don´t fit for me
look for some color tones of lions and bears maybe....
I would be careful of this kind of critique. Your current version is much stronger, in terms of color and value. It is much more unified and not too saturated for a block-in. Remember, with the addition of detail that saturation will become more muted. All you need now is an accent. Here is a quote from another thread that I think sums it up well. Thanks to sone_one and hope this helps.
Originally Posted by sone_one
picture-making is no democratic process... you are in charge (and you are the one that gets the curses from anyone not liking it...). dont feel overwhelmed by input, just take from it what you can and want to take.
the worst case scenario of this (and the crit section in general) is that the artist is so overwhelmed by all different directions and thoughts hes confronted with, he doesnt feel able to finish what hes got cooking.
thats exceptionally bad, because its mostly the promosing pieces with lots of potential that recieve all those opinions.
in the end youre confronted with another set of problems... consider, appreciate, and think through every input.... but be as much in charge to allow only those to enter your picture that improve it from your initial point of view.
I´m sorry, that that don´t help you
I like the colors for the hairs on that pic:
You really have to imagine where the sunlight hits the object. Your last picture is very... hmm... didn´t say very much, what you want to say and show.
Look for some pictures, wher I think this colors you can use and would fit...
Originally Posted by JavierP
I would be careful of this kind of critique. Your current version is much stronger, in terms of color and value. It is much more unified and not too saturated for a block-in.
yeah... the colors a much better, than in the first version. Thats true and I agree with you. ... but I think the upload was a bit too ealry and in the lower part the colors need some more work again...
That was, what I want to say!
Last edited by S_Gangl; June 2nd, 2011 at 07:57 AM.
He has hind legs both behind and front, am I right? It's looking odd balance-wise since hind legs are usually directed slightly backwards, making him look like he's leaning forward. It could work I guess, but it still looks/feels a bit odd. Other than that I quite like where this is going . I'd use less saturated tones for a more realistic feel, but if that's not what you're after then I'd keep going as you are.
A little compositional crit. Right now you have a bunch of space behind him for the sole purpose of accommodating the tail, which isn't very important. Then there's less space in front of him so it feels like he's running into a wall. It also gives you that tangent of the staff to the corner. I'd cut off some space on the left and add it to the right, crop the tail off or have it curl around forward.
The textures are nice. I might tone down that yellow, unless it's going to be glowing. To me it says water, but having seen some of the RIFT sutff, I think it looks closer in type to one of the creatures they have in the "Life/Plant" rifts (about 32 seconds in on the video here).
Overmother looks cool. I can picture a bunch of slimey creatures falling out of her. And then maybe the eggs hatch something different--something flying. And then maybe if they fly back to her before you kill them, they heal her. Oh snap.
Thank you all for the help so far. I think I will stay with this one.
Today I had one of this "Aha!-Moments". I was working on the piece above and made a new layer to test a more greenish color. I overblended them for some experimenting and the result was much more vibriant and lively.
The eye and brain can really be tricky, when I painted on the 1st color version it didnt feel so red. but when I compare it with the new one its kinda obvious.
I really like this new monster, but I'm wondering if it walks on two legs? Because if it does, I would remove the tail because it seems very heavy, which would throw her off balance. Especially because she has such an upright stance. Adding another pair of legs would also fix the problem though.
The greens are a definite improvement . Keep it up!
@Lhune: you are right, I sketched some variations and now came up withthis one. The tail is just dragged behind it, what makes it look even heavier and bigger.
+ I changed the head, at first I made a simmilar one to the original sketch, just in a position that is more bend over the belly, but that looked pretty stiff, so I gave "her" a small neck which makes her look a little elegant in the upper part. ^^
The new tail makes more sense in my opinion, because it is now supporting the weight rather than living a purposeless life.
I loved the lion creature by the way, and I can't wait to see you coming back to it!