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just starting with this sketch. Want to make this to a nice, ugly creature.
The picture should only contain the monster itself ---> monster concept. No background (only color).
Maybe you have some anatomical critique or some other suggestions for me.
Thanks for watching.
Last edited by S_Gangl; May 19th, 2011 at 04:01 PM.
Looking good so far. I like the colour of the skin and the white skull on the podgy stomach is a nice touch.
Next, if I were painting this piece, I would concentrate more on the form of the lower part of the body and work on the shadows and highlights. So far the top half has been rendered quite well and the light from above striking the body has been realised quite successfully. The legs and crotch area could do with a little more special treatment... if you know what I mean... wink wink.
(Wow, thats the first double entendre I've ever managed to pull off!)
I hope thats helpful... plus, I am looking forward to see the grot.
Hello, just a couple thoughts from me...
I'd like to see that mutated arm to be bigger, or the reg'lar one way tiny, like a growth almost. And the legs seem strangely normal (just obesed) in comparison to the rest of the creature. More warts and wrinkles? Maybe some decorations. And I feel that the feet turn out just a bit too much, makes me think "baby". Which makes this guy less creepy to me, more silly.
That said, I really dig the head design. He's pretty scary.
Yeah that's a pretty unpleasant guy.
The man boobs are not working for me. They look too high and they don't look like flab. They look more like they're made of muscle and yet they're in the shape of flab so it doesn't make sense. They have to be one or the other. If its muslce, then it should be shaped like a pec. If its flab, then it should be shaped like a fat-man-titty.
Mouth is my favorite part. Nice touch
Hi man... besides your painting gives a good idea about you want to show... in my opinion, arms creature are to small to the size of the monster, but it seems more an anatomy error than a deformation in his body... also, I think the foots are smaller than it should be for his size.
Wow ... Thanks so much for the many commen
shrunkendesigner: Thank you! Yeah, I still have to work on the feets... have to think about some cool stuff... yeah, they look very usual at the moment.... some warts and wrinkles would be cool
kiwigarbage: yeah, like your idea with the bigger right arm Have to try this out!
Artfix: haha ^^ it should be flab ^^ I know, sumo ringers are also very strong... but mainly fat ^^ so it should be strong by his weight!
If the skin values fit, I will give all some detailwork
Maybe also some stuff by his belt.
pauloricardo: Thanks for your suggestions... but I think the legs are working don´t work much on the hands and feets at the moment
So. here my current work status
Perhaps still not enough assymetry on the arms. In my opinion it would be more interesting if they were very different lengths.
Also, should a sumo-monster be carrying a weapon? Would they need one?
I personally would like to see you drop the cleaver and the spikes and rework his left hand (our right).
Sumo wrestling is more about pushing, and the weapons feel a bit out of place. The spikes on the shoulder seem appropriate, since they use their shoulders to push, and that would seriously mess someone up, but I think the weapons really take away from the scariness of the creature itself.
Also, I am not sure if those are giant teeth, but with the long antenna things, and the white teeth/lip things it kinda reminds me of a bunny rabbit... which also takes away a bit of the creatures intimidation factor.
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kiwigarbage and Bai Fan: Thank you!
You are both alright! I have to remove the weapon in his hand....
... but I don´t want to remove the nails I like them.
I changed the size of his hands.... left one tinier and the right one bigger.
I also removed the horns by his neck / shoulders.
... add some details... and think I´m finally finished with that piece...
Please give me some feedback! I will rework it, if there are errors.
Hey man, it's coming along. I'd say get some ref for the hands and feet. Also on the coloration of his bling, it's looking pretty fake right now, try using a desaturated brown instead of a yellow, I think you'll like the result.
One last thing for this quick comment, the belly on the horn side looks like it's getting too much light, I think his pec would be casting a longer shadow and the turning shadow would cause the edge in general to be more shaded.
Thanks Truepinkas! Will change that points as soon as possible
I was just thinking about a add-on to this character...
I want to draw "his" little brother (the brother of that monster), who is the opposite of him: a extrem-body-builder
Same color of skin, and some same character stuff, but anatomical different xD
Lol, ich weiß nicht, aber irgendwie hatte ich die Intutition, du könntest dass hier als Referenz verwedet haben:
Wenn ich mich nicht komplett irre, das Kind drückt gegen seinen Bauch, wodurch er sich so aufplustert, in einer normalen Pose würde er sehr viel mehr hängen, und dadurch auch den Körper viel mehr mitzehren. Sumoringer stellen sich nur zum Angriff wie Bären auf, um keine Kraft zu verschwenden, du musst immer bedenken, dass sie ihr eigenes Gewicht tragen müssen. Was die Gewichtverteilung angeht, den Oberkörper einfach tiefer setzen, dann wirken auch die Arme proportionaler.
look up stomach muscles, easy to fix them!
And the hands haven't improved, I think you should pay more attention to the limbs.
hey on the fat one there is someting wrong with the anatomy of the left foot (our right) on the top where it connects to the foot, that looks really wonky. also i think both feet are to small. they should be roughly one sixth of his height in their length.
the spiked arm looks badass btw
not sure if it was intentional but both characters have little baby arms and chubby baby hands. IF you intended it, go you, its deliciously creepy and menacing ( only fear babies, and zombie babies, and zombie baby bear hybrids). If you did not it might be worth a shot at reworking the hands.
You make many interesting monster designs. I admire your imagination. However, right now your image is not as good as it can be. You have rendered many details and parts, but they do not relate well to each other. What that does is make your image look like a bunch of pieces rather than a complete whole.
You can fix this by illuminating your subject with one main light source. Currently the light on your figure is coming from all directions. For example the lower legs seem to be more brightly illuminated than the head or face, even though the light seems to come from above (as indicated by your cast shadow).
You render well and copy the details of your reference well, but you don't consider the context of the details. As an artist you must take your reference and make it fit your purpose. Don't become too dependent on the photo. You must be in control of your design. I included a small sketch to show what I mean by unifying light source. Start with the big shapes and gradually move to smaller shapes for detail. It is important to establish the overall picture first to ensure a good result in the end, and remember to use your values to focus the viewer's attention. Hope this helps.