-= Welcome! =-
Thanks for coming by to check out my work - feel free to leave me some advice, critiques, etc.
I currently work freelance in the entertainment industry, doing contract work for mobile game companies, covers and illustrations for authors, and concept art for screenwriters.
I am also looking for a full-time studio position - so if you've got a opening that you know of that you think I might fit into, please let me know!
Last edited by Pat Thompson; January 21st, 2012 at 09:17 PM.
Here's my recent efforts at the Character of the Week: Guardian of Atlantis.
Since these are humans who've been trapped underwater for thousands of years, I thought that they'd evolve rapidly along the same lines of other marine mammals. So I did a big brainstorming and research session on possible routes of human marine evolution. I was quite fond of the proto-whale (bottom left), the seal, the fat guy, and the crab. I eventually chose the more chitinous crab man for his aesthetics. I then went on to the body type, brainstorming tail types, and hand types. Chose a hand that would facilitate hunting among the corals and rocks, so his index finger and middle finger have fused to form a super finger, with a massive fingernail talon. Pinkies and thumbs (on feet as well) went out to the sides to facilitate gripping on to the rocks and coral during bouts of strong currents. Tail came from a shark, though I was also a fan of the manatee style, and the rippled style.
After choosing the head and basic anatomy, I played around with crabman ideas. chose the non hairy head, and the green palette.
After that, then I brainstormed on his armor. Something lightweight, without too much drag, with streamlined edges. Since Atlantis was invented by the Greeks, I went with an Achilles style to his armor. I did quite like the crab bio armor at first, and the dreadlock armor as well, but in the end went for simplicity of form.
After that, put in the basic background. I had some additional guards swimming off to the right to give viewers an idea of how he moves through the water normally, and have a road lined with statues of guards below him. Those grey blobs are to become fish, and the lights bio-luminescent lanterns made from magical pearls. The city lies behind him, rising through the murk of thousands of swimmers and markets. The shapes at the ocean's surface with the lights are islands that were broken from the sea's floor with the quake that sunk the city. The Atlanteans chained and tethered them there as a shield to protect their city, and have now built on their undersides. At times, the islands and city connect with towers.
Last edited by Pat Thompson; August 13th, 2011 at 01:23 AM.
Here's what I'm currently working on: the COW entry for a dragon that emerges from a fancy Faberge egg.
Here's the egg I've chosen:
When I heard about the brief on the COW (design a dragon that emerges from one of the fancy Faberge eggs), I immediately thought of a smaller dragon, something pet size. I imagined that egg wasn't in fact an egg, but like the real Faberge eggs, was merely something pretty that held something valuable inside. So i thought that in a steampunk Russia, the egg maker would put a very valuable dragon pet inside an egg and give it to a young Russian princess. So I started designing a pet for her.
I was also thinking about how a pet dragon could be useful. Perhaps this lil dragon only eats carbon - roasted carbon, such as burnt paper, and pencil wood. So my thoughts are, he can sharpen your pencils, eat your waste paper (back in ol' Russia they didn't have a recycle bin or a delete button). I also thought that since he eats paper, maybe he'd have a problem digesting the ink. So when he poops, its like a bird, only super inky, and injected with glittering particles that make up his jeweled hide. So throughout this dragon's history, his poo has been highly valued as a very special ink, which the princess can then use all the time.
After toying around in my sketchbook, I decided to start mucking about with heads, brainstorming and researching anatomy online.
I ended up going with a more dinosaur anatomy for my dragon, taken from a Trodon - a super late, super smart dino that had feathers. I ref'd the skull anatomy partially from a dino called draconios hogwartsia.
And the final concept. At one point I painted in a waaay too detailed background, but after hearing some critiques on how it distracted from the core of the piece, I nuked the bg and here's the result:
actually, I've come back from months and months in the future to post the revamped final here:
Last edited by Pat Thompson; January 21st, 2012 at 07:47 PM.
Wow! your work is incredible and so inspiring! I've subscribed to the thread, hope to see more great things.
A random Chinese Dragon.
Simple still life - oil on wood panel of one of my old skateboards. Think it was a Darkstar, if I'm not mistaken.
Apocalypse Mount of War. I plan on finishing this one up soon, actually. Will be going with the bottom one.
Last edited by Pat Thompson; January 21st, 2012 at 07:40 PM.
15-30 minute figure sketch of a model
1-2 hour charcoal portrait of a friend on gesso canvas
2 hour figure study of a model
1 hour facial study of a big hairy model
Night Elf Queen, semi-complete concept. Dress is supposed to emulate tree branches/roots at the bottom.
Super quick sketch of the Joker - actually, this was done while I was painting the Saruna Imara piece - the Joker was painted using the excess paint on my brush between strokes on the Imara - so he's kinda of like my junk paint collected.
Dome of a building in a fictional city of Kulina. It's tropical, seaside, and follows a circular style to architecture.
Map of the City of Kulina and area. It was built in imitation of the shape of a giant sea-turtle's head, which is held holy in Kulina.
Map of the City of Kulina, zoomed in. It was built in imitation of the shape of a giant sea-turtle's head, which is held holy in Kulina.
Namia creature and its home architecture and floor plans. It is amphibious, dwelling under the sea and doing some business with humans above water.
Namia home architecture and floor plans. It is amphibious, dwelling under the sea and doing some business with humans above water. Often times, they live in communal structures, in a circular Hakka architecture style. The tops of the building usually peak above the water, allowing human ships to dock and do business. Often built in calm, shallow waters nearby reef systems.
Floor plans of a Temple (Implada) from my novel Under the Azure Fist
Ho Chi Minh hotel, a massive skyscraper that manages to float above the city via power magnets built into its foundation and into the city below, allowing it to hover on top of a magnetic field.
Here's more! See, told you it was a truckload. 2 more batches after this even! ha!
Concept of a maraf - a tree-dwelling, nocturnal omnivore that travels in packs and will pick on the weak. They are features in the novel Under the Azure Fist, and one of the characters has even domesticated one, who accompanies the troop for a time before acquiring its own agenda - yes, they can be rather smart. But more than nature is at work inside this animal...
Sketch for a CHoW - Fantisify yourself or something like that. I chose the most popular fantasy character of all-time, the Monkey King. The tips of the staff would be a calligraphy pen and a paint brush on the ends. I would also be accompanied by a dog/qing-long mix.
Dhela concept - a dhela is an ostrich-like beast of burden on the world of Avana featured in my novel Under the Azure Fist. They are herded for meat, feathers, leather, etc. They feed mostly on plants and small critters, and live in flocks of 10 to 50, with an alpha male and an alpha hen. They are usually about 10 feet tall, weigh half a ton, and have eggs that are about equal to 80 chicken eggs. They have a peculiar crenelation on their head, with colors of blue and gold. They can be aggressive in breeding season, and if aggravated can kill a man with itís powerful kick. They can run at about 20 miles per hour, which is slower compared to other large birds from earth due to its large lumbering size and weight.
An armored dhela, rode into battle by Avaniens, especially in the southern regions against the slithering armies of the Namien Vengeance.
Last edited by Pat Thompson; January 21st, 2012 at 07:36 PM.
Here's a batch of 3D art for a steampunk character - Pigsy the Cyborg. He accompanies the Monkey King on his Journey to the West, guarding a Buddhist Priest on his way to India. This is a steampunk version of the sidekick. He sports a bamboo bazooka arm, with a deadly rake attached to its end. He loads his firework rockets into the exhaust pipes on his forearm.
He is a slow moving, slow firing, but powerful fighter. He is a perfect addition to the Monkey King in battle, who fast, agile, and doesn't pack as big of a punch. Other than his arm, Pigsy needs so much energy to function that normal food is no longer enough - he now has internal combustion. So besides shoveling down tubs of rice, he can now consume anything from raw flesh, trees, coal, etc, using his chainsaw-shovel jaw to grind it up, and swallow it down into his belly furnace, fueling him. Smokestacks rise from his copper back, emitting a smoke that sometimes consists of his enemies.
This is the concept work for the 3D model after I got the basic body anatomy down. I played alot with his head design. I wish that when I modeled it all that I had stuck closer to the chosen concept, which I am quite fond of.
Views of the finished Pigsy
This is the model of the duel chainsaws that are attached to his jade & copper shovel-jaw. These chainsaw teeth are attached to gears in his jaw, which turn on to grind things into a pulp to feed his furnace-like belly. He eats normal food by the ton, as well as trees and even enemies.
Here's the final version of his helmet - I started having fun with the model, and ran with it, getting away from the concept. I did originally do a lot more gear for his noggin, but it got too crowded and noisy, and I could no longer see his face really. So I simplified it, and made it a more elaborate helm throwing back to his regal days as an Immortal General in the Heavens of the Jade Emperor before he got kicked out and turned into Pigsy.
This is the model of the rake weapon attached to the end of his bamboo bazooka arm. He uses it to slash at enemies, stab them, as well as stabbing into the ground or woodwork to stabilize his rocket shots. He can even shot it at the ground, launching him into the air to fight or even using himself as a mortar/missle.
His chinese rockets that he loads into his bazooka arm
model of the smokestacks that rise from his back, the smoke coming from his furnace belly.
Alright, and last batch for the night - my most recent work! This should catch me up, and then in the future I'll be posting the fun ongoing stuff.
Sketch for ongoing CoW - Maturation. Here's the adult version, protecting her playing cubs. Adult is supposed to be super viscous.
Sketch for ongoing CoW - Maturation. Here's the baby versions. The child is supposed to extremely beautiful, so I'm going goldilocks furby style.
Here's my latest EoW - Guerrilla Nest in the Jungle. Didn't finish on time due to having to focus on Druid's Gate down below. This is a base on a mountain top, from which they rain artillery hell down on the fields and paddies below. organized forces have a hard time finding them in these hills, and with enough nests on mountain tops, no army is marching through without losing something. On a side note, my town of Yangshuo actually experienced this during WWII, and when I go rock climbing, some of the spots have old walls from resistance fortifications.
And the final...
Now here's a fun one: High Fantasy RPG Environment Concept art done for Gameloft. I tried to imitate a Zelda/Sacred Odyssey:Rise of Ayden style and color palette. The area is replete with old ruins that have glowing runes and look like Stonehenge. Robbers and wolves roam the area.
And the final...
Last edited by Pat Thompson; January 21st, 2012 at 07:33 PM.
Geez, when is this sketchbook going to be long enough to merit a page 2? lol
Here's my latest efforts for COW #232: Maturation:
So here's my wip1:The creature you'll be designing this week is born exceptionally docile, has a vegetarian diet, and is extremely beautiful. It lives with very minimal worries, and is content with a quiet peaceful existence.
It lives this happy life until it reaches the age of 1 year. At this point the pretty little beasty starts to go through some "changes", those being a form of rapid puberty that lasts 1 week.
After the rough week of speedy maturation, the cute little critter emerges into adulthood with an entirely different look, along with a new violent temper. As an adult the creature loses most of its beauty, becomes strictly carnivorous, and loves nothing more than ripping apart any unfortunate living thing that looks at it the wrong way.
Requirements this week...
- the child form must be beautiful, and not have any physical attributes of a violent fighting creature.
- the adult form must be ugly, and must have acquired some kind of biological weaponry like spikes, horns, claws, fangs, etc. Through its metamorphosis.
- the child and adult forms must share some physical traits so that you can tell that they are of the same species.
Got the adult locked down anatomy and form-wise at this point. Took the child away from the cartoony version to this Fatty McFatfat. After much laughter, I decided that he was far too beautiful and must be changed further.
Adult is still hanging out, got his eye done (zoom in on that sucker - I'm quite proud of the level of detail in his iris!), main updates going to Captain McFuzz down there. Removed some jelly rolls, added standard cuteness to the facial structures, and brought out the big fuzzy cannons! Still trying to keep the extra skin and fat on the child which would naturally facilitate his massive growth spurt as described in the brief, leaving him some skin room to grow into.
Both Mom and Child will sport interesting coloration patterns stemming from the eyes, belly, and underarms - coming soon to a wip3 near you!
Alrighty, here's the final!
Last edited by Pat Thompson; January 21st, 2012 at 08:49 PM.
Haven't updated in a while, so there's going to be a bit of work to add.
I've been busy actually working, lately. It's a good problem to have
Finally finished some big freelance projects, so I've got a few spare moments to update here before one of you hooligans hires me again, so i need to be quick!
These three are from a project by two writers - Karl Alsens and Phil Thompson. And besides that, I'll let the images speak for themselves, since those two guys don't want me saying too much Oh and an aside - those surfboards are just photos, i take no credit for illustrating those or anything. just the characters.
Aussie the Albatross
Kelly the Lune
Rob the Duck
Feature promotion for my first shipped game!
"Greedy Spiders: Xmas Edition" from Blyts. I was responsible for in-game assets as well as this feature poster, such as background images (each layer fully rendered so when you move around it creates the illusion of depth), and UI as well. I am also contracted with them to help them with the artwork for their next few games, one of which is already complete as far as I'm concerned and should ship sometime this quarter hopefully! On this piece, I did most of the work, except for some of the bugs, and the spiders face, which were done by another artist at Blyts.
a piece I did to help promote myself for mobile companies looking for artists to hire! Although I'm currently supporting myself as a freelancer, I'm avidly hunting for a full-time job doing art, so mobile games look good right about now.
a take on the ever-popular angry birds.
Concept art for a client, this is a lake where the duck people live, and they live in those very organic homes, made like a nest, and with open tops so that they can fly in.
concept for a client - this is a meeting hall of sorts - under a massive tree, so the architecture is all very organic, including the bioluminescent lighting from the glowing mushrooms.
speed painting thumbnails done for a client. each thumbnail took about 30 minutes, more or less.
thanks for commending! Gosh, I love your vibrant color combinations *-*
Hahaha, those duck characters are pretty darn cute. x3 the one on the right reminds me of those girls on my facebook who occasionally make duckfaces at their iPhones. x) You know those kinds of girls!
Anyway, great stuff! Can't wait to see more from you!
Thanks Vitaquena! I do have fun with the colors A producer from Zynga shared your sentiments on my color use. On the ducks, I know exactly what you're talking about, ha. Never thought of that while illustrating these, though
And here's the next concept:
Character Concept Art done for the Overlords book series, commissioned by the author Michael J. Squatrito, Jr.
He's the main protagonist, a young hero off on an adventure.
A personal piece celebrating attractive women and how dangerous they are. Done in photoshop. I love how 'expensive' looking this one came out, like a classical oil painting.
Could be the future, but then again some people think that this is what current south LA looks like, haha.
book cover illustration for the Overlords series of novels (#1), "Legend of the Treasure" by Michael J. Squatrito, Jr.
Done in Photoshop, in roughly 5 hours, with no reference. Tried to give it a more YA feel, more stylized.
I've got an art test underway! If you have any advice or critiques please lay it on me!
Here's the gist of the brief:
High Fantasy RPG
Dark, Mysterious, beautiful. Nothing evil or corrupted, but dark. Temperate forest. old abandoned road, with stonehenge-like relics that have glowing elements. Illustrated treatment, without being too cartoonish. colorful, yet wild. a lighted atmosphere. serious, yet attractive.
Things to watch out for:
line quality, interesting color palette, creativity, mood, cool characters a plus
And so now onto the content! Keep in mind, this first ones are quickies, and done before my 3 point perspective grid was up and running.
6 Initial Gateway Concepts/Sketches
The main area (forest + road) is temporary, right now focusing on main element. Main area will most likely feature a stonehendge type of layout, which I'll have up in the next post of wips.
3 Point Perspective & Composition Grid
This is what I'm using to build my composition. The 3 point perspective is being garnered from what I can ascertain from the pre-vis image. For the composition, I'm using a combination of fibonacci spirals, fitted into a Rule of Thirds grid, with a central fibonacci golden mean spiral being placed in the main focus area, locked into the upper-right 2/3rds. I'm also going to try to have it fit a bit into a horizontal A/V pattern (groups of shapes, colors, and values into these areas).
So what do you guys think? Which sketch is your favorite? Any critiques are welcome! I'll be posting a wip daily for the next week, so come by and watch it progress and grow!