hey, so basically I need to build space ship concepts in 3ds to work with as references. But eventually to use as assets in an indie game.
I know that sketchup is faster and easier, and blender is slower and more powerful.
would you advise making the models the sketchup to a relatively basic level, and then exporting them to blender for finishing off? (aka unwrapping for textures etc)
sketches (not fully realized works here)