It's nice although i don't really understand why is she drawing the symbol on the floor and where the blood she drew it with came from. Anatomically, her left leg bothers me, seems a bit fat. Another thing is the background, ceilings perspective doesn't match with that of the wall (there is no vanishing line converegence), and also the light from the fixtures is missing.
Other then that it's a nice piece.
Last edited by dusty imp; April 3rd, 2004 at 11:42 PM.
yutani is picky, the leg is fine. but he is correct about the perspective - the lines on the tops of the doors are divergant.
The problem i see here, is that the subject does not appear to be in the environment at all; other than her shadow on the floor. the lighting as far as hue and direction and intensity is not consistant with how the subject is lit. Everything in the BG has a green hue along witht the lights, but i see no evidence of that on the girl.
I like the girl a lot, but i recommend studing light to help submerge her into the environment.
All>You have right guyz,
for the perspective i wanted to deform a bit but for now i realize it is so divergent. And colour goes sometimes in the wrong way.
For the integration with the light, i was experimenting a mix between traditional watercolor and digital painting. As a result i hadn't the good equilibrium between the character and the background. So i will try to take advantage of your advices.
an easy way to integrate her into the environment, would be to give her a green tint, as the light bouncing off all that green would do. Then it wouldnt look like shes cut out and pasted on the bkgrnd.