so i'm pretty sure it's like 11 hours overtime, so intiativly, heres the final thread
you know what to do
Last edited by ryan mcshane; February 21st, 2011 at 07:00 AM.
oh great the finals threads up!
heres my Guardian of the forest
Oh, Ryan, you're up for quite the spanking!
Here we go:
Practice, practice and MORE practice..
"A drawing is not necessarily academic because it is thorough, but only because it is dead. Neither is a drawing necessarily academic because it is done in what is called a conventional style, any more than it is good because it is done in an unconventional style. The test is whether it has life and conveys genuine feeling."- Harold Speed
Blah kind of rushed the end but here's mine (:
Last edited by AmyRedd; February 20th, 2011 at 06:51 PM.
ryanoir: A couple of things I notice right off the bat: The stop sign's perspective is wrong in the way that the text is going and the hands also appear a bit small, especially the one holding the cigarette. I'm also kind of wondering about the shoulder plates he has, because for some reason they read as either very heavy to me, or completely hollow.(I think its because I'm reading the material as stone-like? Might just be me though.) I also think that maybe some overlap with the shadows or a little breathing room would be better, because as they are right now they're basically sharing an edge, which is a not good. I do like the colors the most out of every other piece here and it shows a lot of improvement. The pastel figure drawings doing work hehe
Andre-Sutherland: I see that you toned down the textures, that's good. On the character itself, it's looking very.. line-heavy? You have the green edge light (I'm positive that that's definitely NOT what it's called..but you get what I'm talking about) and then the black lines around it. He has a very intimidating stance and even though I can't tell what he's guarding, I do get the idea that he is guarding something.
Crocley: Ok, so the big thing I notice here is that the torso is twisting a different direction than his head and legs. The torso is facing the viewer, while the legs and head both seem to be "running". When going in a forward motion, people tend to use their arms to generate momentum (when you run, you don't run with your arms at the side right?). So you should have both those arms kind of "pumping" if he's moving. I also have a question on how you saved it, as it's looking very low-res. A GIMP thing? Your first digital painting? Not bad
zelda_geek: Interesting take on the theme, the composition feels very movie-like. The camera seems like it's more focused on the background then the foreground, as the buildings are very sharp and detailed while both the figures look kind of blurry and unfocused in comparison. And the hands, you gotta work the hands, a very important part of reading a figure. Specifically, the hand of the guy dribbling. The picture as a whole does look very dynamic thought, as I get the feeling that the guy is about to jump and the ball is actually bouncing.
templar101: I said this before in the WIP thread but I really do feel as if a symmetrical composition would work better in this situation. As it is right now, it feels unbalanced. The black/white contrast of the columns kinds of pulls the attention away from the figure in my opinion.
The Pariano: Interesting colors all around, but the piece feels unfinished in my opinion. Stuff like the darker figure's hands and body in general. I'm not sure about this , but are the bright lights in the corner a city? It's hard for me to read. I do like your piece in general.
Amy Rainbow: I'm glad you ended up finishing and that the early rendering didn't kill you. So some stuff that I notice: The egg was a lot more "pearl-like" before, now the values are looking a bit muddy there and it's form is unclear. The tail would be better off it was pointing toward the horse/figure, as it is right now, it just directs the viewer back to the dragon in a loop, This makes it seem like the dragon is the only important part of the picture. The legs I'm also a bit iffy about, if you were to extend that picture out, and draw in the rest of the dragon, would it work?
Droid: When doing an illustration, you want to try to tell a story within the picture without relying on text. Placing him in an environment would definitely help. Really there's only two colors in the picture here, black and yellow (♫you know what it is..haha), and doesn't making it very interesting in my opinion.
anaiira: Same thing with Droids, less/no text=better in most cases. I think you might have overdone it with the complementary colors. Usually complimentary colors are to draw attention to one spot, but in this case your entire picture is made up of those colors. Watch for a tangent where the hook is, its basically 3 objects sharing an edge. Some overlap would be good there. Same with the left elbow.
Diarum: The brush that you use for the figures hanging from his waist looks really out of place. The light is coming from the left, so why is the (stage) right leg lighter than the left? Same thing with the arms. You also seemed to avoid drawing his hands, if you don't start drawing them now you never will. Good use of scale in the drawing, between the tiny figures and the main guy.
Forrest_I: The rendering is very nice around the head, I can really feel the smoothness. The wings are looking very thin, like tissue paper thin. I can't really think of anything else to say at the moment, which is what you get for being last I suppose haha.
All of these are just my personal opinion, so yeah it doesn't necessarily mean it's correct. Just because I didn't say anything nice or I didn't write as much doesn't mean I didn't like your piece!
Seriously great turn-out.
Last edited by skMOP; February 21st, 2011 at 04:32 PM.