Man this is inspirational right here. Great stuff, amazing imho! Looks like I got advice from somebody who knows his stuff!
Those digi experiments show a glimpse of how great you're going to be in a few years' time if you keep practicing (which I know you will). Great work!
"All artists are prepared to suffer for their work, but why are so few prepared to learn to draw?"
MY SKETCHBOOK, COMMENT & CRITIC THE SHIT OUT OF ME
Thank you for the nice comments they are really encouraging.
I have been feeling a little burnt out lately, it probably has a lot to do with the fact that I'm going back to see my family on Wednesday and am aiming to finish all the characters for my internship by then. This is something I need to work on - keeping a positive state of mind when time is valuable, so that I actually spend the time I have making the artwork instead of wasting energy on negativity.
Anyway, here are the silhouettes I have selected to represent four of the gangs in the game. I have made the lineart for most of these, but will post it when I've finished all of them.
Hi all. So here is the current progress on the characters I have been making. One of the big things making these characters has done for me is outlined my weaknesses and made it very clear what I need to work on. I definitely think I bit off more than I could chew when I set off to make "a bunch of characters from each gang", but putting myself so far out of my comfort zone has taught me a lot.
Basically, I need to do more studies. Lots and lots more studies! And not just mindlessly - I need to make a special effort to engage the memory part of my brain, and really ingrain that knowledge every time so I can pull it out when maknig stuff like this.
Here are the images - I see a lot of flaws in them, but at this moment I don't have the energy to change them. I will be working more on them, just not now. Moving on to something else in order to come back fresh.
All the best!
Wow I went through your whole SB, and I have to say it was worth the time !
I like how you always analyze what you are currently struggling with and how to overcome it. The year-long update is amazing because of the ton of work you have done, but also by the smart approach to work -the one I lack ><- you have.
About the last update, I am impressed by the quality of BOTH your enviros and characters. Last thumbs that you turned into more detailed designs are very personnal, and really dynamic.
Thank you guys very much for the encouragement
Thanks so much Shad! I always try to make sure my direction and intentions are really clear in my mind, so that I don't get lost along the way. Also, I remember reading somewhere that it's not the amount of time you spend on something but how much you learn during that time, that matters. That struck a chord in me so I always try to make the time I spend drawing, quality learning time.
I have been on holiday for 2 weeks, visiting my parents and had something like a break from drawing. I began doing sports again, and feel fantastic. My inspiration is back and I feel very sharp and productive.
Most of the things I have been doing are anatomy studies and spaceship designs in my sketchbook, but I haven't had access to a scanner so I will upload them when I am back in Falmouth.
Since coming back to London, I've begun working on a space exploration game! It's been a lot of fun researching about astronomy. The universe has always fascinated me, and this is my chance to go wild!
So here are some planet concepts I made today
Another fun day of researching information about space and making assets for our space game project. This stuff drives my imagination wild! There is just so much in space, and it really gets you thinking about how lucky we are to BE ALIVE at all. All these swirling gases and metals at scorching temperatures, somehow flying across space and merging to make a single planet Earth which was capable of sustaining us.
Here are some asteroids I made today, and a quick nebula-esque background. I am basically trying to churn out assets as fast as I can. There is a lot of content to be introduced, and if we're ever going to fulfill our ambitious goals, I need to be at the top of my game!
Thanks for looking
I like your dedication to improving. Also your characters were really well thought out. Really enjoyed the silhouettes you made. Keep it up!
Hey ceddo where have you been? I like the space stuff. Dont disappear again ok? keep posting ^^
Hey Wingal, yes it has been a while I've been mostly lurking and doing my own thing, though I've now decided to keep updating this sketchbook! Thanks, see you round
Here are some space ships I made today! It's definitely a challenge for me to convey shapes clearly in top down view, since there is very little room to show perspective (and perspective is the clearest way to show the direction of a form).
Also, a buddy recently linked me to a really cool kickstarter project: Arm-adillo, a pencil holder that you can strap to your wrist or sketchbook! Share and donate if you think it deserves it
Following the watching of Nathan Fowkes' composition workshop trailer, I felt a mini hallelujah which I may have had before and not emphasized enough in my brain This is more a note for myself, I just need to make sure it gets ingrained in my head!
1. VALUE arrangement is the most important thing in a painting.
2. LIGHTING is the single factor that affects value. Therefore, I need to do much more in-depth studying of how light works.
3. COMPOSITION is knowing how I can use LIGHTING to create powerful arrangements of VALUE. This links up with design (rhythm, balance), which I have been addressing a little more than lighting.
Conclusion: STUDY LIGHTING!!!!!
Color and technique are luxuries.
Last edited by ceddo; August 30th, 2012 at 07:43 PM.
Hello all, just a very quick reply to say that I am still alive. My course has started again, it is very intense and I am very busy these days! But also very productive. I will give a bigger update soon, but in the mean time here are some ninjas!
Here is the first part of my summer sketchbook update. These were done at the Victoria and Albert Hall in London, in the bust section. I was delineated form in pen first, then went over with a gray marker to illustrate shadow.
Last edited by ceddo; October 9th, 2012 at 09:17 AM.
Second part of summer update. Basically, I have been focusing on two things over the summer:
1. depicting shapes clearly, in such a way that my client would have no doubt of what my drawing shows, and how it works. My shorthand has been quite messy in the past.
2. gaining a better understanding of light. I find it difficult to go from the conception phase to creating something finished and beautiful. Studying the way light works around forms is a step to breaking down that barrier.
Here are the images!
Thanks for looking!
Last edited by ceddo; October 11th, 2012 at 09:02 AM.
This is the last part of my summer update! It's been quite a mission to scan, crop and upload these I would really appreciate critiques, comments or suggestions on what I should be studying next. Thanks for stopping by!
Another update on a project I completed recently, and which I had a lot of fun doing!
- drawing within a consistent perspective is really, really important. Consider perspective at the start of any sketch, until it becomes natural!
- consistency in general, within my work, is something I need to improve on. In my sketches I rarely put more than a few elements, so this hasn't challenged me. Challenge myself! Be ambitious with compositions and setups.
- I gathered some basic shapes from here and there (spheres, cubes, cylinders), plan to spray paint them and study light with them. If I do a 30min digital study with them every day, I could improve my fundamentals and become more comfortable with digital painting.
- next up after strengthening my handling of tone and consistency with perspective, I think I will make color my focus of study. Robogabo's sketchbook has really inspired me recently, both in how grounded and well constructed all his drawings are, and his great use of color!
Thanks for stopping by!
Last edited by ceddo; October 12th, 2012 at 10:48 AM.
Hey all Here are some scan-ins from a project I'm working on at the moment on my course. We are supposed to make a book cover from a selection of made-up book titles and authors. I chose to make mine for "Chasers" by Johnny Paton, a medieval adventure in which each character is "chasing" either a better life, a new place to live, a set of ideals.. etc. We aren't meant to spend too much time fiddling over details of the story, but in short, the story's focus is on the characters, the interactions they have with each other and the 'chasing' theme. There may or may not also be bloody battles involving goblins and the like!
A little addition of thoughts after these works: I made a few notes on those pages about the role of focus and inner vision on making artwork. Chris Oatley reminded me of the importance of inner vision near the beginning of this project, when I was a little overwhelmed by possibility and still figuring out what feel I wanted for these characters. I made a few to start with, but it was quite a frustrating process. After reading his article (not sure what it was called, something about Slowing Down and/or Gustav Klimt's drawings), I immediately noticed a shift in my state of mind, and an increase in the quality of my concepts.
The crucial thing I had forgotten to do, was to make sure I knew what I was drawing, before I tried to draw it. It sounds so obvious, but I've now realized that I have this habit of only having a really vague idea of what I wanted to draw (e.g. a dude in medieval wear), feeling comfortable enough with my knowledge of basic human form to start sketching out the basic shapes, and hitting a brick wall.
I end up getting frustrated as I continue to draw, searching for a good concept by meandering my pencil on the paper and getting disappointed by poor results.
This was all because I had failed to make a vision feel alive in my head. How am I supposed to make something look alive on paper if it isn't alive in my own head?
Thanks for looking!
Dude, these are amazing! I'm gonna start filling up my sketchbook a bit more. You, sir, are an inspiration! You wouldn't mind sharing some tips on portrait drawing, would you?
Thank you guys for the comments! It really means a lot to me
LionheartGFX, thank you! I wish the same to you keep rocking!
Thank you Razz! I originally made them for of a Magic-the-Gathering-like card trading game my friend is making. They were a lot of fun to make, and I want to turn each of them into something more final, but I haven't gotten to it yet. Soon!... soon Also, cheers for the crit! Could you please tell me which proportions I'm screwing up? Thanks
Tan-sau, thanks a lot, I'm flattered I'll check out your sketchbook and write a post there!
I made some progress on the book cover project. I finally decided on a composition, and am now trying to figure a color scheme. I'm discovering compositional issues (like the three characters on the left being too scrunched up and character-less), but since the deadline is Friday, I decided to just stick with the best I could do at the time, and fix the issues as much as possible as I go along. Crits would be appreciated!
Thanks for looking
Last edited by ceddo; October 18th, 2012 at 07:36 PM.
Speaking of proportions, the head appears to be very small compared to the rest of the body. When I'm drawing characters, I draw out lines (representing eight heads high figure, for example) just to help me with proportions. I've learned that I can't trust my eyes on this yet ;] Nowadays though, and I believe this is a better way of doing it, I sketch the character in before checking the proportions this way. So it's more creative at first and only after I worry about making it look right.