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|Color and Light||1.1||Do Assignment|
|Color and Light||1.2||Do Assignment||1.3 | 1.4|
|Illusion of Space and Atmosphere||1||Do Assignment|
|Personal Art||1.1||Do Assignment|
Lots of great talent here and I could REALLY use some help here. I found out today that I have an extra week to work on this character design, but I can't find out what needs to be changed or added and in my experience..It can ALWAYS be better- and think that that statement is proven by all the awesome work I see posted here on this forum!
For my Photoshop class at Gnomon- I am supposed to create a page of thumbnails and then render a piece of "concept art" using the techniques learned in class such as....masking, blending modes, adjustment layers and so on. It can be a prop, character, creature....up to the student.
My idea was to create a character- Gilgamesh from the "epic of Gilgamesh". I chose to knock out 2 birds with one stone by combining two assignments...the photoshop class assignment (brief given above) and an assignment for art history- to come up with a movie or game idea set in a time period covered in the class (I chose Ancient Assyrian art) and incorporate a design- story board, character design, matte painting or creature design with the story idea.
My idea was for a movie based on the epic of Gilgamesh- my spin on it being that Gilgamesh was part human- part alien instead of part god. The interpretation being that (since this is the first known human civilization) that our human ancestry started with early human + Alien genetic engineering. Instead of Gilgamesh seeking immortality from the gods- he seeks the technology that would give him immortality from an advanced species.
Gilgamesh is part Alien, part human and was created by the aliens to rule over man. Haven't figured out the alien race's motives yet.
Gilgamesh is about 9-10 feet tall, he is a warrior and a brutal king, very adventurous- goes on journey's to slay monsters with his counterpart Endiku who is also part god and his genetic clone except that he has some animal DNA (goat maybe) mixed in with his blue prints. This is all being taken from the original epic...just a slight spin.
The gods are Huge- 20 feet tall, purple with vulcan like ears. Hairy through the middle but not on the limbs.
Yes, the lighting is definitely inconsistant. As a result, the figure looks flattened. Also his chest looks a lil' 'squished in', not sure if it's from the size of the legs due to the angle or from the smallness of the chestpiece in comparison.
And also seconding the need for better anatomy. If you haven't already, look up some reference. Google Image, anatomy books, a mirror, whatever you've got.
Finally, the composition is sorta 'bleh'. As I just told someone else, dead-on centeral position for the subject is really bland, go at least for an off-center positioning if nothing else. The extra space can be filled up with some more of that rock formation he's standing on, probably you should extend to the left so that his sword can help fill out the new empty space. Or if you're feeling adventurous, you can turn it into a vignette.
P.S. Speaking of Babylonian mythology, if you want a chuckle you can check out my attempt at Marduk from nearly 4 years ago. Look at those over-saturated colors, and the anatomy... egads the anatomy! :)
-My work can be found at my local directory thread.
in general think of design principles more as they relate to showing something that is supposed to be more "believable." For example, since your edges are similarly hard all around its hard to tell they are in different areas in space. Repetition without variation results in sameness, which can be boring, and lack of clarity. It seems like art is about relationships. I also agree with the above two posts. It takes awhile to learn these things but keep it up! I like the sort of looking up view of the character to make him look more intimidating.