I am currently finishing the last chapter of the betty edwards books.However I find them lacking in the shading and basic shapes department.
I know I need to learn how tro draw basic shapes in any angle and how to shade those shapes to apply them in more complex stuff.
However I have no idea how to shade at all. could anyone help me in those areas? please? (from 0)
I couldn't shade a sphere for my life .
Last edited by FallenLegend; October 31st, 2010 at 06:40 PM.
shading is easy when you know how shades and light work ,,,you can observe shadows everywhere, i didnt know it before but now i can tell if i image is manipulated or not cause of the shade position,s the best way to shade is just with a cube or a egg , example this
Click and see my Deviantart account http://ban---kai.deviantart.com/
The best thing to do is observe from life - get a sphere-oid and put a hard light on it. Move the light around, etc.
Visual guides like Ban Kai's will help you figure out what you're looking at (I'm studying out of Bridgman's anatomy to help me wrangle some sense out of my life studies), but in the end, you really should draw from life.
Think of it this way - would you trust an English translation of a German translation of an Italian proverb copied from a Chinese textbook? Go to the source.
In painting/drawing classes they sit you down in front of some white boxes, cups, cones and eggs with a strong side-light and have you copy them. I'm sure you can grab a desk lamp, find some simple white objects around your house and start practicing. There isn't some sort of crazy secret to it. Just put some things together, shine a light on them and keep drawing until you can make it look good.
I see.I will need to buy a lantern and some Polystyrene balls.
Just one question.Wich ones are the basic shapes?
just a balla and a cube?
Congratulations on finishing reading Betty Edwards book.
One of the best ways to learn shading is to understand light. There is a small article about it by jermilex http://fc00.deviantart.net/fs71/f/20...y_jermilex.jpg
Shading gradation is not linear, and is close to brightness in this matrix http://www.huevaluechroma.com/107.php
Usually the source of light creates reflected light, which for convenience can be treated like independent light sources. If it's a sphere on a flat plane lit by sun, there would be a direct sun light, flat plane of diffused light and diffused light hemisphere of a sky if there is an atmosphere.
Also dividing objects into basic geometry forms and building their intersection is a valuable skill. just look for info like that on the net.