Looking for feedback on my wip piece, in regards to anatomy & lighting. I am about 80% done with the figure. Thanks!
It looks like you're being kind of inconsistent with your lighting. For example, on the upper body the light on the right is strong, and the light on the left is week, but on the lower body, the light on the right side appears (okay, shadowed, maybe so that's alright) but the one on the left increases greatly in intensity when compared to the shoulder. it either needs to be uniform or the change in intensity should be a smooth gradient (of intensity, not overall value) IMO.
Kudos on the bounce lighting on the underside of the chest though, that looks very believable to me.
What do you plan on doing with the back ground?
It looks as though the horn isn't really coming out of her head but rather sitting on top of it. If it was growing out of her skull it would disrupt her hair more.
You wouldn't actually see where the horn comes out of her skull from this angle but her hair would need grow out around it which would change the flow of her bangs slightly.
I'm at work and can't get access to the pictures I want, or photoshop, but I tried to find some pictures of horned animals to show what I mean
I hope this was helpful
The most beautiful thing we can experience is the
mysterious. It is the source of all true art and all
science. He to whom this emotion is a stranger, who
can no longer pause to wonder and stand rapt in awe,
is as good as dead: his eyes are closed.
Just curious... did you use a reference? this is really good if its from the imagination. (but good anyway...)
The lighting looks good to me if you account for the arc in her back bringing her upper body forward. The only thing that looks odd is that shadow on her right upper shoulder.. that seems to be throwing it off... mostly because its a starting point for the eye to flow from.
I want to this one finished.
*some hair strands flowing past the horn should solve that issue.*
Truepinkas: Going to see how reducing the lighting strength on the legs looks. I'm plannning a dark forest type of background/environment and some of that might actually obscure the legs a bit.
Star Eater: Thanks!
Kafka Dreams: Going to try messing with the hair a bit more.
Wunts: yes I did use reference, thanks!
sagegod: i'll try toning down the highlight to diminish the highlight.
The lighting for this scene is a weak overhead natural light and a strong side light.
I would have to agree with the horn comment. It doesn't look like it's attached to her head. It looks like an object just behind her head or something. I would say bringing it slighting forward so we can see a little bit of where the horn is actually coming out of her skull. Plus it would seem more "Unicorn-esque" to me if it was closer to her forehead. The angle of the horn really just needs to be altered with, IMO. But I REALLY like where this is going. Amazing job so far. Can't wait to see the finished piece!
Cuptow555, Sagegod: Thank you! All the feedback makes me want to finish that much faster too
. I would say bringing it slighting forward so we can see a little bit of where the horn is actually coming out of her skull. Plus it would seem more "Unicorn-esque" to me if it was closer to her forehead.
NO! Dont DO it! Imagine this character walking or interacting with a mate .. This bitch would put an eye out! Leave that horn on top!
Horses have long faces an necks, they dont swivel, kiss, bend over (from the hip), get surprised and turn around abruptly; they can pull off that edgy forehead horn look.
cuptow555: How did you know that was my story!?
Updates- Horn more visibly interacts with hair and placed more frontally for better impaling power, right shoulder lighting lessened, hands improved, some more clothing work, necklace roughed in, background roughed in
This is finished... for now.
I hope not. The tree, rock and plants in the foreground are of significant lower quality and they feel rushed. The woman is of such high quality that she now feels pasted in. Would be a shame to leave it at this I think.
- The fuzziness is okay for the trees in the background, but the rock ought to feel rocky with some harder edges and more of a textured feel. This will also contrast nicely with the smoothness of the woman and the silk, making it extra smooth and silky. The rock also has a halo effect on the bottom at the right.
- On that note, the tree looks like it's lit a bit differently than the woman.
- The sky is rather yellow-ish and the light coming from the right also. But I wonder why the light coming from the left seems to be white. Since silk is such a shiny, reflective material, we'd see more yellow (from the sky) I gather.
- The form shading of her left hip seems to be too flat. I think the main problem is the direction of the shine.
- There's some grass that looks like it would go behind the rock in depth, and then they go in front of the rock instead.
- Also, wouldn't we see the rather strong light coming from the right having an effect on the grass in the front and the ground ?
- The front trees in the background have some dark and light green tones that are too saturated I think. Or rather, they're too green and I'd expect it to mix with the sky colour just a bit more.
- Finally, there are some green strokes on the right that look out of place.
Keep it up, you're almost there!
Last edited by RicoD; December 1st, 2010 at 11:50 AM.
Hey PsychicSoup, I dont how complete with this piece you are but
the background doesnt seem to compliment the character.
If your open to suggestion still....
As a finished piece I would like to see a "Crystal Forest"
everything made out of crystal.
RicoD: Yup, that's why I considered it done "for now". I had some things I still wanted to fix, a couple of which you mentioned, like the rock, and some stuff you pointed out that I missed, like the the lighting on the grass coming from the right. I think i need to also address the edges of the figure to make it blend more in the background on top of what you said. Regarding the trees, the way i see it on my monitor at home is darker than what i'm seeing when viewing it on other monitors that are more brightly lit. The picture i'm seeing on those monitors is not what i intended, the image looked better on my darker monitor. How do oyu properly set up your monitor to make sure it appears accurately on another ?
SageGod: Hmm, I actually have done a crystal mountain before.....but was pretty set on a forest setting as the part in The Last Unicorn when the unicorn becomes Lady Amalthea served as a partial inspiration for this.
this is sooo good.
very realistic skin.
Monitor calibration remains a problem. I haven't really bother with calibrating mine to a printer or something like that, just 2 monitors calibrated to match each other. There are several free software tools and paid solutions (I hear stories of how wonderful the Spyder is). At the moment I just use Windows 7's monitor calibration option (which is quite good for matching 2 monitors to each other)
If you want to calibrate for print, for let's say Exotique or Exposť from Ballistic Publishing, then they provided an image to calibrate your monitor accordingly: link to the image
Follow this link on how to use it.
RicoD: that's actually how my monitor is calibrated currently, using that image and process :/
This is likely to feel really harsh, but first - she is generally very well rendered, nice.
hair isn't perfectly uniform in it's weight and curve... the hair flowing should have more stray strands . Her bangs look like some plastic cap on her forehead.
Her horn is neither centered nor is it anchored in her skull <- work this out anatomically.
the way you've painted her shoulders is inconsistent either she has simplified anatomy or not.
her bent leg attaches WAY too low on her lower torso.
her rib cage should be visible on her left side pushing against the fabric.
the way the fabric falls over her bent leg should be shaded and curved to show that it is falling over a round(ish) surface.
Her necklace is not falling on her body; it's a perfect triangle...
her toes are too short.
all of the feathers are flat.
the shadow on the lower right leg (straight leg) should have a slight curve to due to the tibalis muscle - that's what makes lower legs look curved.
your lighting makes no sense - she's in a forest but lit with a white light... why?