nicktrip: I just saw your edit onn page one. Lookin real cool! Reminds me of that really old game "joust"
Thanks for the crits, comments and tips guys! Much appreciated
Zypherax just awsome sketch, i love the details and gadgets on the rider
Haekel Thank you for your comments. Beautiful image, I would not worry so much about the cast shadow on the ground. Perhaps tone it down a bit, it looks like a hazy and foggy atmosphere and not really need for a hard shadow I think. Perhaps ad a figure or something to tell the size of the beast and also ad a little story to the image? Anatomywise i think you should se a chest area between the front legs.
Kir Nuyts Great thumbs, looking forward to seeing more.
Hunchback awesome textures looks very promising.
JanJager great stuff, that’s real concept art
Lege1 Beautiful image, the rider looks really chilled out
Lodin Very impressive the creature looks very majestic and heavy, like a walking war tower
lkjhgfdsa Thank you for good crits. Awesome rendering and details , perhaps ad some color variation on the beast.
(lark Thank you for good crits. I realy like the pose of your creature and the war painting really brings it out. Perhaps ad a hotspot to the image.
monotony thanks for comments, man i dig your style, looks so clear. How do you choose your colors ? they look so good together , impressive
Loathsome Good action, perhaps you can make the rider read better, giving him a clearer silhouette
haekel - I have trouble with shadow casts too, but I find that using the lasso tool and works pretty well. I either lasso the area I think the shadow will fill, if the shadow is directly below or something similar, or I will use the lasso tool to trace my creature. After I trace it, I'll fill the path with a tone and transform that shape by rotating, flipping, skewing and warping it so that it fits more or less where it should, then lowering the opacity and erasing where necessary. Light application of a guassian blur doesn't hurt either, methinks. I'm certainly no expert though, but perhaps this helped?
Here's a detail shot on mine... I hope I can get done on time.
kirnuyts, wow those sketches are really good, i like the rhino look alike one XD
zypherax, wicked sketch, seriously!
Si_swe, that is looking really good man, i love the colour tone u picked, and the details, very2 nice XD
jager, wow! awesome and looks really brutal, definitely my favourite!
anyway here is another wip, and i'll post the final in the finals thread, goodluck everyone
I finally managed to get something down. I'm really loving all of these. I'll make sure to get some crits up. First... finish drawing... O.O
scorge - Fuck yeah! Really dynamic. I feel like that thing would be tearing up clouds of snow with each swipe. I'm looking forward to seeing how you handle the war paint.
kasteyrn - Very original design, looks like it might have trouble moving across land, though. I'm interested to see where you go with it.
Here's a bit more on mine. I'm rushing a bit right now, but I think I'll slow down once I realize that I have most of tomorrow to work on it, heh. I'm a lot happier with my current fur brush than my old one. Good thing a crash made me create a new one. Right now it's basically going to be a long struggle with that bone sail, then I can slap some warpaint on there and finish up it's feet... I'd like to add something that the creature's killed 'neath it's upraised foot (blood in the snow just looks so cool).
I see what you mean. Thanks! See, it's bending its head down. This might give me an excuse to draw some in the background walking. =]
lookin goood guys
hot damn! there is some really great stuff going on in here.
lets all make this finals EPIC!
here's where I'm at. still need to work on the rider, and fix up little things here and there, also gotta do something with the sky.
Awesome work everyone! I'm loving this round so far.
My creativity broke down and I just drew a big gorilla with a tail. I like it nevertheless.
cmon arbinn, you suck! u get better so fast ;D
looks good, rendering looking alomost scorge-ish. i hope i don´t tread on so.´s toes.
I did some more.
“Talent is cheaper than table salt. What separates the talented individual from the successful one is a lot of hard work.” - Stephen King
Alrighty then, had to come back to lay down some much deserved comments. As always, take 'em or leave 'em.
On a side note, I always feel like I should say thanks for the "Thanks" you guys. So, thanks!
ActonArt: One of my good artist friends and I were just talking yesterday about composition and how we're seeing a lot more examples of focal points being centered in an image, and despite what some rules about compo say, is working well. Hope you don't mind but I've included a minor paint-over, demonstrating the use of certain elements such as drop shadow, bounce light and crop to make the most of what your great design has to offer. I've posted it at the bottom of this post(I think).
ninety9: Wow, I think that's the first time someone's work has been compared to mine. I agree, it does have some Scorgey proportions, and textures. Speaking of toes, my genius neighbor decided to give my daughter some tap shoes the other day, which she proceeded to stomp all over my bare feet with, leaving them a bloody mess. That hurt.
Arbinn: Damn, you are improving. Hopefully you were'nt insulted by ninety9's comment. Not much to crit so I'll just say keep up the good work! Love that explanatory sketch by the way.
(lark:: Hey there boss, enjoying the new job I hope? Work's looking good man. One thing I've noticed about your renderings is that there always seems to be a lack of contrast to set the object of attention apart from the background. Your warm and cold tones work quite well but I think you could be a lot more aggressive when it comes to how the lighting and time of day defines the volume of the creature and the surface that it's interacting with. You might also want to think about how the front feet would have to be used to support the weight of this guy as he makes his way down that icy slope. Right now it appears as if he's walking on only the claws of his nimble toes. You can adjust the shadow and sink his feet in a bit to help balance him out. The position of the rider seems a little awkward as well. Design-wise, I really dig it! Looks fast, and has a sort of intelligence about him.
hunchback: Nice colors my man! I'd tie in that coppery color into the legs to give the eye something to satisfy it as one looks across the page. Not really sure what's going on with the face at the moment but the texture make me anxiously await your final. Never seen that badge before, congrats on two wins!
Si Swe Thanks dude! Love it when I can get me a "Fuck Yeah!" Very cool design and I love the awesome scale of this guy. That rider will have almost no worries up there. Great job of continuing the bony detail into the head but you also have pay close attention to how the crest comes from the torso and its relationship with the fur that it's growing from. BTW, if you ever need some tips on making fur brushes, let me know.
Kasteyrn Very unique take on the subject. I've always been a fan of the hammer head shark and this pays it a fine tribute. I think if you did some different eye designs you could drastically change the aggressive nature of this creature from Cutey to Meany.
Art4All: Nicely done so far! Have you considered giving the lead beast there some additional attributes to make us know that he's leading the charge? Nice colors and great expression!
Okay guys, I've got to go to work. I'll try to find some time there today to finish up the comments. Really looking forward to the finals on this one. Gonna be a battle!
scorge - Thanks! I was having the same thoughts about the crest myself when I looked at my piece this morning. I've begun to take steps to remedy that. I may have to take you up on your offer about the fur brushes some time, too.
Here's one more WIP. I've got some tweaking and details left to go before I'm ready to call it done. Not to much in the way of major changes I don't think.
looking good people
i dig the designs!
heres my close to final. Im not real good at laying things out, anyone have suggestions for this?
Great stuff keeps coming in.
Don't know where I am going in the Arctic night.
my WIP so far, will polish tomorrow and finish.
so many fine entries so far - this is one of the best rounds recently.
will crit&comment on WIPs tomorrow as well.
Thanks Jager, I am glad you're feeling this one is beautiful =) I like your work a lot too, very nice painting style.
Have a look at my sketchbook at:
Here's your 24 hour warning. Get your pieces finished up and in the finals thread before the deadline ( 9pm pst) there's just too many awesome works in here, and it would be a shame if some of you didn't get in on time.
I'm looking at you scorge! Hahaha
9pm pst...whats that in chicago? 11?
almost done, im just curious so it doesnt screw me up later.
this is what i started with, but i scrapped it, did a study, learned a shitload about colors and snow, then started over with a much simpler one. i got tired of this one, but the new one i do say is much more sexy lookin im gonna try to post it tonight.
it seems like the whole 4 eye thing is pretty popular...
I posted my final a little while ago. Final round o' comments before voting, for me...
(lark - Good stuff as always, but I really have to agree with everything scorge said about the pose. Your creature has the right feel, just not the right weight. As a final suggestion, the composition would be stronger if you extended the canvas to on the left a bit. That negative space would really activate your creature on the right side.
Arbinn - Strong work. You like using oranges as blues for your creature's palette's a lot don't you? I've noticed them as a pattern in your work only just recently. Those legs look like they may have trouble supporting the body, and that ring looks like it might not do much to hold the creature back. Have you thought about things like the lizard's ability to lose it's tail at will? It seems like a similar situation might happen here. (love the diagram, by the way)
ActonArt - What advice can I give that scorge's paintover doesn't? The one thing would be, it's dynamic and it's in the snow, get some snow flying in there.
Hunchback - Really nice overall. It's hard to tell if the rust-coloured elements are part of the creature or added on, but I think it works either way. Make sure that war paint is present. Your work here is really strong, and I think you did a great job. I don't think that font in the corner works, though. It's overly frilly and goes crazy with seraphs. I think something simpler would work just as well in this situation.
Veshkau - Very nicely done. I can get a really good impression of the creature's demeanor and size just from what you have there. If I have one crit it's that it's upper back seems somewhat insubstantial. Beefing it up a bit would help your creature feel more complete, to me.
JanJager - What an intense palette. Really gorgeous work. I like that you've gone with a less viscious-looking approach to the subject. I'd like to see the creature's design differ more from existing pole-cats, if possible.
ninety9 - Really cool design. Love the intense antler/jaw structure going on here. Really dynamic scene, too. Hope you can finish it up in time for finals.
lancer_idenoure - I'm not sure exactly what time zone Chicago is, but I think that's correct. It's a little early for me to make any comments on your creature, but I hope you can get that finished up in time for finals.
Potbelly - Very intense. Very savage. Here are a few suggestions of things to do. Get rid of the scribbles in the enviro. Simple is good here, use big brushes, those scribbles don't do anything but make it look flat and busy. Get some ribs on your creature; right now we have the head-on view of your creature, but then it goes straight to the haunches. Some of the rounded ribcage area should be protruding slightly in the head-on view on it's left side. Crop the image slightly on the right side for a stronger comp, having a creature that centered is really hard to pull off, particularly when it's going off partially in one direction like yours is. Finally, get some bounce light on it's underside. Snow is incredibly reflective of light, there should be blueish light bouncing up onto your creature's underside. Hope that helps.
Looks like a good turn-out this round. See y'all in the finals and I'll give my final round of comments once the poll is up.