Thanks, Sonia! The cuteness was something of a happy accident, but I'm really happy with it
Here's some more dino goodness (with an extra panel from my regular comic which happened to be on the same page), my take on the mantis (looks more like an angry ant, but hey, I tried!) and... Nosferatu!
As usual, just go ahead and be mean!
Yup, yet another non DMS- related post... Here's the new character in my comic! I tried to apply what I learned from Jason Manley's Color Theory class, and I have to say I'm relatively happy with the results! BTW: grab that one if you can, it's amazing stuff!!
Weeell well, so I'm done with the dinosaur comic. At long last!
Here's a baobab. You gotta love a tree with stretch marks that looks like a baby bottle. I'll post my tornado sketch a bit later... I feel like doing it full-on digital
Thanks a lot, Sonia! And yeah, that class... Soo much information I didn't get in Art School!! I feel like watching it al over again and again.
So, I tried to use what I thought I learned in that Colour Theory class with the tornado piece. Not too sure, and i think the lines sort of spoil the whole thing. However, having a basic watercolour glaze definitively helped... Anyway, it was a nice chance to use colour in a quasi-abstract thing.
Sorry for not commenting in so long. You've got a lot of really nice stuff going on in here!
Tornado: I'm really liking your choices in color and you've got a good swirling motion going on with your funnel cloud, but your shapes are looking a little bit too blocky. Try to get the forms of the clouds and swirling winds to be a little bit softer. It almost looks like it's made of rock. Its just a texture simulation thing. You commented about the perspective in mine, how my tornado looks huge and imposing and that you were going for that effect in yours. You have to get your POV a little closer to the ground. As is, it looks like the viewer is several hundred feet in the air. Try putting your horizon line much closer to the bottom of the page, then draw the tornado as if you're looking up at it. Keep it close to your horizon (so its far away) and have it fill the page. It'll help with the scale and POV.
City Scene: I like how you're breaking up the compositional space and I also like the pastel color scheme. I would say it could use a touch of intense color here and there though; like maybe add a gradient to the sky that goes from intense blue to a more subtle blue, but definitely add some flowers or posters or something that brings a touch of intense color in. You should try to add it more to your focal point, the farthest building. For the greenish building the the extreme foreground, it think the problem is that it isn't in perspective, its just a flat shape so it flattens out and doesn't add to the depth of the image, and it lacks detail, even though its really up close. What I would recommend is moving it a little farther away, putting into perspective so it recedes, and then you can put a bunch of structural detail onto it: edges of ledges, cracks, wires, bird poo, etc. After that you should pile a bunch of textural info onto it, like the rock surface, glass surface, and other textural differences, and finally blur it so it doesn't smack the viewer in the face (or simplify all the information instead of blurring). When stuff is in the foreground it's gotta have an appropriate amount of detail or it'll look unfinished. Look up Frazetta and his stuff to see simplification of detail put to masterful use. He kicks but at only rendering the subject and leaving everything else just suggestion.
Toshiro Mifune: It doesn't look like him (likenesses are kinda hard, i suck at them) but the image is well drawn and composed. You've got a nice sunset lit scene going, but the stuff in the bg doesn't seem to be consistent with Toshiro. He's mostly dark and monochrome, while the stuff in the bg is much lighter and not lit the same. The difference isn't huge, I'm getting nitpicky. You did a good job with this.
Horror pic: Yeah horror! Nice work, sure the figure is a little weird, but you knew that. I would say though, that you gotta work some dark darks into it, all of the darks are really just greyish and it would have a lot more punch if they were closer to black.
Raccoon: I'm liking your use of complimentary color here. Just remember to vary the intensity of color also; by using a full range of greyish color to saturated color you can add a lot of dimension to your color use, even in something as simple as a blue wall. Give it a try. Nice job with the pose and expression too!
Great work overall, keep it coming!
Thanks a lot for the crits, Nick... I sure agree with them all, and will address those as soon as I get some time. I've been kinda busy with a book presentation lately, and couldn't post daily, so here's what I've done... Since I don't know how to put text in between attachments, I'll just put them as separate posts (yup, this is my cry for help with that...)
First, a little thingy I tried working from silhouettes, and trying several sources of light. I'm quite happy with the composition, but the lights make me cringe... How would you guys pull that one, with a faint overall light, police car lights and a green tinted shop window to the guy's back?
And here's another crazy thing I got myself into: doing a storyboard of Akira Kurosawa's "Yojimbo". Why? I think it will really help my figure and environment skills, and being in B/W, it's a good chance to improve my values... I also would like to end up working as a storyboard artist, so something like this was waay long overdue. Here are the first three pages:
Long time no see!!
I've been really busy with commissions I couldn't post here (and which weren't that exciting, I must say...)
But I've been toying with some animation, and here's a little something for you
I tried to add it as an attachment, but it wouldn't work, don't know why...