|Color and Light||1.1||Do Assignment|
|Color and Light||1.2||Do Assignment||1.3 | 1.4|
|Illusion of Space and Atmosphere||1||Do Assignment|
|Personal Art||1.1||Do Assignment|
Recently I completed an open art challenge put on by WotC art director Jon Schindehette on his blog Art Order. It's been a lot of hard work and a lot of fun. Here is the assignment brief:
Setting - A cavern
Characters - A Male Dwarf Fighter and a Hook Horror
Scene - The dwarf has just delivered a mighty smack to the hook horror and knocked it backward through a stalagmite and/or stalactite.
Details: The dwarf is wearing heavy scale mail armor. Wielding a war hammer and a heavy shield.
The aspect ratio is correct.
I added the little Hook Horror chicks for fun. We'll see how well that goes over Thanks for looking! -Ray
Last edited by rlederer; August 13th, 2010 at 05:10 PM. Reason: added text to title
I've seen a lot of these floating around in different places. This is a particularly impressive one, in my opinion. You made some really great story telling decisions with your composition and the action feels quick and hard, as this sort of thing should. I like the hook horror coming at us at such an extreme perspective.
A lot of the problem I was having with some of the other examples I saw was how the shield was being used. It was looking like it was taking up too much of the composition, and the first thing I thought was "get rid of it," but it's not an option since it's in the brief. He's still got a shield and I don't get the feeling like it's overpowering anything. Seems just right.
It's nice to see how you've achieved "cave" with such high values in the background, when normally I think you MUST go low and use your higher values on your characters with some kind of light.
I guess I now know the power well placed stalactites/mites have .
And Hook Horror young!
Good go at this.
awesome work, but it looks more like hes winding up for the swing than following through because of his hand positioning, other than that its great
Pavel: Thank you Pavel!
Spreggo: I hear you on the motion blur. I don't normally use it but it seemed so appropriate for this. Glad you feel the same
Willalwin: I think I see what you mean. Thanks for the crit
Metal Fingers: Thanks a lot Metal!
Bad ass! Nice composition too!
Life is a long lesson in humility.
Stalsby: Thanks! Bad Ass = Mission accomplished
LeeSmith: Thanks Lee. We'll see. I think yours is super awesome too. There are so many great entries, I'm sure it's going to be tough for Jon to decide. I really appreciate you saying that though
I am printing this out and taping it to my ceiling.
GREAT WORK!!!! but... i feel bad for the little hook horror chicks... they just saw their mom get a woop a%$, who will feed them now???!!!!
web : www.briandeakin.com
awesome work Ray, I fell in love with it when I first saw your b&w sketch! great dynamic and and really cool storytelling, kudos man
Hey everyone, Thanks for the star love! For those interested, here's a bit of process stuff. Let's start of with the thumbnails. This image represents the sequential order I drew them. The first kinda gets the idea across but the HH seems too crammed into the edge of the composition for me and the Dwarf's pose is a bit static. To me he looks like he's pushing rather than hitting. The second is a big improvement and I like the way the HH is smashing through the rocks. I'm not sold yet on the dwarf though.
The third and final is the one I decided to go with. It seems to be hitting all the right spots for me. It's kinetic and seems to fit the odd size request which I think was the most difficult part of this challenge.
Now it's onto the B/W rendering. I often will do a rough drawing first and gradually tighten up as I go. For this one I overlaid directly on top of the thumbnail since I was fairly confident in it's composition. Still as I was drawing I found myself getting bored. I felt that a story element more than just 'arrg! I sure love fighten' monsters!' was in order. My propensity is to root for the monsters in stories. Even in the most basic monster movies they seem to me to be the victims of human encroachment and fear. After reading some HH history online I found mention of nests. Looking around a little more I was surprised I couldn't find anyone who'd actually rendered their young or a nest. This seemed like a great opportunity for storytelling. The way I figured it, Dwarves would need to exterminate 'pests' before engaging in any serious mining operations so you'd need to send in the baddest mofo dwarf in your clan to clear out the caves. Better to kill them when they're young and relatively harmless than wait for them to grow up. So, not much of a 'hero' image any more than Orkin man gassing the attic. Anyway that's my thought process
From there I glaze (overlay) my colors and then paint opaque details on top of that. Thanks for looking!
Hi Ray. Good to see you here as well Your painting was #1 on my list and I was really stunned not to see it even in top5. I think there are 2 things that really cought my attention. Loose big brush strokes (motion and atmosphere) and the fact you've taken your time and rendered out all those small intricate details. I think you could have pushed the coloring a bit further as right now it looks just a color overlay on grayscale image. Great work - keep it up!
Very impressive! It's an amazing artwork.
Thanks a lot for sharing the creative process and your thoughts/comments about it.
Are you using Photoshop or Painter? Or neither of them?
OUTSTANDING!!!Thanks for sharing
paolostefan: You're most certainly welcome. When working digitally I use Photoshop almost exclusively. I love what Painter does but I've been using PS for so long I feel clumsy using Painter. Someday I'll force myself to use it for a week straight and maybe I'll like it more.
Ferando Soares: thank you!
Here's is the chicken scratch I used to start my composition. These are almost indecipherable thumbnails but it's enough to get me going. I start almost every illustration this way. You may notice elements from each thumbnail have filtered their way into the final 3 thumbs up top. Many times I wind up picking things I like from different comps and 'collaging' them into a rough composition. Then I base my final drawing from that. Anyhoo that's a summary of my process. Hope this is helpful or at least interesting...
Even if I wasn't an avid D&D player and thus required to love this, I still would. High energy.
Also, thanks for posting the process of your composition, I've always wondered what the process some people go through is, and yours was a nice glimpse.
Great image. One of my top favs for the challenge. Good luck.