What Courses do I take to become a Concept Artist?
Hi, I'm new and has recently discovered this website.I'm a 15 Years old Sophomore in Jenison High School and plan on taking Art Classes Finally.Long story I am a self-taught artist.Never took classes, but now i feel like i should as of now.I'm plan on taking classes at Kendall Art School in Grand Rapids Michigan.I looked at their website and it felt like a perfect place.But what confuses me is that what classes do I take? I know I'm taking Illustration and Drawing but anything else that's specific?
I'm currently have many Game Ideas with my friend.But i have support from my uncle who is becoming a game designer.My games are mostly Shooters and Action/Adventure.I have many drawings of my character but I'm scared people will bash on me and say your art sucks and all that.I'm no Picasso but for my age I'm pretty good.I plan on working for SCEA Companies. I think i need improvement on my Coloring and shading.But overall I'm pretty good.Please help me, i really want to take classes for art. -Sor
From what I've heard around this website is you dont necessarily have to take any courses at all. You do however need great skill and a great portfolio. Most courses are good for building work for portfolios.
If you really want to become a concept artist, draw as much as you can, get better, why you reading this get back to drawing?! Seriously, youre 15, you can learn allot at this stage, so focus now itll pay off later.
Make a sketchbook, stubmit work to the crit section, join in the community activities here. No one will tell you your work sucks if you show youre working hard, but if you say it does than we willll have no choice but to agree with you.
As for what course to study, fine art, drawing, illustration. Many paths lead to the same place along the way. Just pick what you like best. But you also have to like where youre studying. Thats a big one.
Taking every single art class available to you is ideal, but your own hard work and dedication really dictates how much you'll get out of those classes. Nonobot's right that you've got plenty of time to improve, so take every opportunity you can at this stage to get the fundamentals down. A lot of people want to burst into the industry with no foundational skills, which is disheartening and frustrating for the artist, and usually a waste of time for the industry.
I once knew a girl who refused to take art classes because they made her "draw what she didn't like," such as fruit and still lifes. She was a pretty good artist, but could only draw certain things. What I'm getting at is that it's great that you have ideas for games and genres, but just keep those in the back of your mind while you work with ALL mediums and draw/ paint ALL subjects. It's great that you already know you need work on coloring (me too!) and shading, instead of thinking you just need to work on drawing better guns or armor. So broaden your skills with all possible forms of art and classes and worry about specifics later when you're building a portfolio for a specific company.
Your not the only self taught artist, I am self taught as well.
I'll tell you now is take any kind of art class that is offered from any school function or local art school or art club.
Also in your spare time, practice drawing your hands, people in motion, facial expressions, perspective, buildings, your surrounding environment. Draw anything and everything that is life. Build up a good base of drawing skill.
You want to just over all get the basics to drawing. Basic entry to drawing classes will help you get everything you need to get started.
Perspective, Anatomy and Architecture. <--Basic need to knows
Hope my ramblings helped ya kiddo, I know I wished when I was 15 I had a better direction of where to take my art. Good luck with finding classes and practicing.
Running Up That Hill
Level 13 Gladiator: Retiarius
Thanked 1,194 Times in 869 Posts
My college (Algonquin College in Ottawa, Ontario, Canada) is converting their Illustration course into a full Concept Art course starting this January. I've spoken to the instructor in charge, and the intention is to have a one-year intro plus two years of actual instruction with teachers drawn from the industry, very similar to what they're already doing with their Animation course.
By way of disclosure, I have already taken the Pre-Animation course run by the same instructor, and it was quite good. So I'm a bit biased in his favour.
"Skill is the result of trying again and again, applying our ability and proving our knowledge as we gain it. Let us get used to throwing away the unsuccessful effort and doing the job over. Let us consider obstacles as something to be expected in any endeavor; then they won't seem quite so insurmountable or so defeating." - Andrew Loomis