even though im a 3d artist i am trying to develop my painting skills, this is a peice im working on, im not happy with the water at all, any tips or tricks and any other comments are welcome. thanks.
not a great help - but i guess you will find some interesting things i added.
Its extremely dull right now, which is what Oritey tried to fix.
Not much going for it right now, values are in very narrow range, composition feels constrained, not enough detail, no clear subject, and obviously no color.
Get a bunch of photographs of this type of scene and go nuts. Try everything.
Then do 5 more and post again.
thats exactly what im doing now actually, i will post up some of the experimental paintings. what brush did you use? i take it you used a flat one..for some reason your background mountain looks so clean and clear, i am having a hard time achieving this look, any tips? thanks
I would add some contrast to the mountain. The shadows and dull and so is the lighting. With rocks, lit planes and shadow planes really define most of the shapes. Define your light source and emphasize it with some contrast.
As people above said, the composition is pretty dull and monotone.
I suggest that you give the islands/mountains more different shapes, because the shapes of the front coast and the ones in the background are almost the same. Try looking up some photos of coasts and mountains, and you'll see how their lines vary along the sea.
Hope it helps a bit
great advise, thanks alot. ive collected alot of reference images and ive just been working on lots of mountains over the last few days and i can already see noticeable difference, will put up some images in a few days. thanks.
ive been trying to focus on rocks with high contrast, here are couple of test peices but for some reason they just dont look right. any tips?
- In PS convert your reference to black and white via image>mode>grayscale (not via the desaturate function, reason why>here)
- Arrange your reference so that it is side to side with your painting surface, I usually have both on the same canvas with the reference image locked on a seperate layer above so I don't paint over its edges.
- Paint the most obvious easy-to-see things first, then use them to place the more tricky parts. In the first photo you posted, the white flat overblown sky at the top is very easy to get right using a negative space approach.
- Work big with large brushes. Don't zoom over 50/100% for the first 15 minutes of painting. Having the reference side by side with your canvas will force you to stay zoomed out anyway. Also keep the PS navigator open and keep an eye on it every now and again. The purpose is to force your eye to see the big value relationships and disregard the little gradations and textures.
- Image>rotate>flip horizontal: do that often too, shortcut it if necessary so you can flip the pic back and forth in a second.
When all of the above is done properly you can draw the cracks on the rocks, etc and they will look right. And don't forget to convert your image back to RGB when you save it because I noticed that grayscale mode pictures display darker outside Photoshop.
May the force be with you.
Last edited by SM; July 24th, 2010 at 12:00 PM.
thanks for the tips
update, im still failing to get the rock shapes on the clifts, i had a look a tutorial from a web blog but still didnt suceed on the rocky face (the snowy mountain peice), im going to keep trying anyway, i can see some progression but its very slow.
Last edited by trippin; August 8th, 2010 at 08:22 AM.
I agree with everyone up there. When I paint environments, I like to work with the canvas that mimics the wide angle lens/panorama like image. I think that adds more interest then the generic Photoshop dimensions. Check out my blog and go through tutorials. I have over 100 tutorials collected so you might find a few things that can help you improve.
thanks for the link, most helpfull.
still working on mountains, putting the rocks on the back burner at the moment, really just want to focus on shape and lighting. working on this at the moment, still rough, just trying to the get color, contrast and shape down first then tidy my brush work up & add detail later.
Just want to comment on the first high contrast study you did as well as some of the other ones. If you look at that reference photo, what gives it that obvious rocky appearance are the sharp angular, straight lines that create the rock shapes and the flat faces/planes between them which manifest in the mostly flat shading.
In your study, you worked in a lot of curving lines as well as a lot of smooth gradations from shadow to light, and that's why yours looks wrong.
Keep practicing with that in mind.
great advise, thanks very much.