I'm having a hard time getting the skin on this dude to look slimy.
His whole body is supposed to have a mucus-like texture but I can't figure
out what values to lighten/darken to get the specular roll off to look correct.
General crits are welcome as always
Check out these examples: http://threesixty360.files.wordpress...slime-mold.jpg
Do you see the pattern here? It looks wet and highlights are sharp and bright... I've never painted anything slimy so I can't tell you how paint it but at least I can give some examples and things to pay attention to.
By the way, the creature looks cool. Work on the buildings in the back.
As shown above, most materials that are wet will have very hard highlights. It might also be a good idea to add some hard light in the shadows as well, as wet surfaces will quite easily reflect light, look in the upper part of the slime mass in the picture provided.
Really cool creature!
I can say what the other said:hard,shiny highlights!
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Every surface you paint will be a combination of these. Right now you're painting things as if they were essentially matte (sphere #3), which is understandable, since it's the easiest and most predictable surface to fake. You need to introduce some of the specularity and transparency of sphere #1.
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Thanks for the examples and help everyone, and yeah
I'll try not to neglect the background.
I noticed there are some very neutral /grayish tones going on in that second slime example Damjam gave me, usually that's where it gets me because it seems easy to overblend, I'll keep squinting though heh.
ass people have mentiond, small very sharp n bright highlight usaually get that wet feel ur looking for, and as elwell pointed out, reflections are great when dealing with things like slime, but slime isnt as reflective as a mirror, so you only want the overall values and shapes reflected in the material, not every detail.