Some poses of the male and female figure. I'm not sure if it is a right desicion, but I think I practice that until I can draw it blindly. Icecold's right, I really need to get my messy lines cleaner and right. With this I'm trying to get it right now and not to miss all that basic stuff now, so that I need to learn it again later from the beginning.
Figures look good, nice proportions, but watch out for the shoulder os the women again, specially # 10 and the last one.
I wouldn't stress too much about line quality right now, pay attention to all of the fundamentals and keep reminding them to yourself is crucial at this point, line quality will come with experience and time.
Also a tip from my experience, if you are studying a certain subject and you feel like your stuck, move to something else dont beat yourself on the same subject, refreshing your mind with different things is important too.
right now observe as much as you can real life and draw from real life as much as possible that would be a good daily practice for you to understand size form relations and especially values.
Thanks guys! I know that I have problems painting the female shoulders, I really don't know why I do this. Because I know that they are lighter than men's. I think I have the false order to draw it, often i first do the breasts before shoulders, maybe I should try it otherwise.
Today I did some thumb sketches and I wanna paint one of those in a bigger format (about 1600x1200 px I think, maybe bigger, we'll see)
It's for some days of hard work, I want to see what I am able to if I spend more time in some research and work.
PS: did you play magic the gathering? So you must know the "sliver"-creatures.
They rule so much! :-)
Last edited by Charmer; August 9th, 2010 at 07:28 PM.
Thanx for stopping by! ... really glad you like
You have some awesome work here. I love the gesture drawings! Keep up it up man ... will be coming back soon to hopefully see more!
Here is how a draw figures. I usually start with the head and then I add the rib cage followed by the spine, then the leg and last the arms, if I the timer hasn't switch image yet, I would add things like breast and other characteristics. A lot of people would probably start differently, some start with the legs I know. But the important things is to catch the pose, and the breast is not really a big part of that as I see, more like an accessory, so I would definitely start in a different way.
Nice thumbnails. The perspective seems a little weir in the sketch, like the tree and the character is seen from above and the far of mountains more from the side, but maybe it's too early to tell.
did some new stuff today.
Hope you like it.
Portrait was about 20-30 minutes. Human figure 20 minutes.
better sketch of my reject sliver image about 15 minutes. the wizard painted from a magic the gathering card with some changes and an other background (which should be the sea but I don't think you can see it when it isn't painted digitally, my "wave-technique" isn't really mellow yet) 35 minutes.
The Kurt Cobain thing was from the 8th grade in school. Was an A, hihi.
Edit: I have really hard problems with the lips. I suck at drawing them so much.
Last edited by Charmer; August 21st, 2010 at 10:31 AM.
thank you shambok! Like I said, that drawing was from the 8th grade and I really don't know if I am talented or something, but I have never had lessons or something else in that direction, never did studies or anything else, just did that like I'm grabbing any pencil, any paper and just do it. I did that picture in about 30-45 minutes, definitely less than 1 hour at school when all the others needed at least 3 hours with worse drawings and worse marks. I hope that was something like a sign for me :-)
Here is an image I did today in the early morning with pencil, ballpen and ink. Was just a try and I think I like the possibilities of those three tools. My result is not good, but I had fun with it.
Ordered a lot of new drawing stuff like 2 sketchbooks, a Lead holding mechanical pencil, some Ballpoints, Rubbers etc.
Hey man, thanks for dropping by my sketchbook, on the question you asked. Perseverance and diligence, those are two things that can really help, just sit down and say, IM GOING TO NAIL THIs AND MAKE IT MY B*TCH! and just draw, don't forget, if you do 2 pages from your head, do 2 pages of the same drawings from memory, it can also help to turn the image around, if you drew it from the front in reference, try and draw it from the back from your head. Also, truly think about mark making and shapes when composing your images, when drawing your lines try and place just one line instead of several hesitant sketchy ones. It shows authority and that you mean business, don't worry about accuracy for now just throw that line down! Try some continuos line contour drawings, where you start the image at one point and never pick up your pencil, they can help a lot. Keep it up dude your putting in work! Cheers.
Last edited by Alex Konstad; August 12th, 2010 at 01:40 AM.
I like the design of that latest piece, but you should try to see the head as a ball or another shape. It looks a bit flat, but I like the texture effects of the different mediums.
Here are two sketches painted over a bit digitally. I made the dragon cave thing last night when I coudln'd sleep. After those 10 minutes of getting an idea to paper I was tired as hell. Haha.
The Forest thing I did today in the early morning.
Have had some problems how to get the dragon thing better into photoshop. That dragon should look like it's just fire, no "real" body. Just coming out of that wizard. I'll save those two for later overpaintings.
Wow a lots of studies, thats great! Keep themp up.
A basic composition tip - never draw the horizontal line in the middle of the picture.
There a lot's of rules for environments if you are serious with drawing them go and get "Jack Hamm - Drawing Scenery Seascapes And Landscapes"
ears, noses and lips look really good.
The perspective seems a bit weird in the landscape image, I think the path would narrow more or be wider in the front. And maybe try to study the hue differences from foreground to middle ground.
Hi guys and thanks a lot for your tips.
N E X T:
Thanks man! I'm additionally a (hobby) photographer, I know that rule from there and here is the problem that it was a bit more top than bottom. but in the original the ground was pretty ugly downside the picture so I just cut it where I thought it looks good. That's it. hehe.
Thanks for your Jack Hamm tip, I will search for some informations
Thanks, I really appreciate that! I don't know why but Sheppard is able to tell me everything better than the stuff I tried from Loomis and Bridgman. What I really need are color studies and perpective works. A lot of both!
Like I said a million times before: we will rule the earth! woooot. ;-)
The energy ball looks kind of cool! ;D
but you have to work on the anatomy&perspective - I think the chest have to be more curved because of the direction of the face
Keep working on the poses, this guy looks a bit stiff and out of balance, but might be the recoil power from the energy burst. Also, try and do some value studies.
mage updated. GIF animation, that you can see my overpainted skeleton for correcting the proportions.
With the value that's one of my main problems. I understand it and I see that my drawings are often wrong valued but I don't know how to fix that. I'm working with hard and soft brushes (about 30-50% hardness for the soft brushes) and it does not work yet. I will do a lot more studies in that direction.
Hope you like my mage!
Last edited by Charmer; August 16th, 2010 at 03:11 PM.
I see you added glasses for the mage, good thing because now he can see exactly where he's shooting at!
about values and stuff don't stress it too much it will come in time, do as many B&W pencil studies as you can, B&W photo studies and notice how there is a wide range of tones in every inch but you will understand that with time together with everything else.
Remember the bigger range of tones from Black to white you have the more details your image has and thus make it more real and believable.
One thing that can make a figure look stiff is the the bones are drawn as straight lines, yours seem a little to stiff in that Gif image. Also the hand looks weird, it looks like it's pointed directly toward the viewer, while from the rest of the pose it should be more from the side. I like the new sketch, hand looks better.
For value studies, take a picture and paint it, if pure values, you can convert it to gray scale first, and simply paint it. I don't really understand what you mean with the hardness of the brush in this regard, I use a hard brush when I want crisp lines and a more soft brush for blending, but for me it has nothing to do with the values it self.
That's what I did mean with the value: my brush seems always to be too hard for blending. I'm picking the colours between (the mixes of blended colours I used), I don't press the pen too hard but it has too much opacity. When I take a look to other guys videos on youtube etc. I don't see what I do wrong because I follow their steps sometimes to figure out where I don't make progress right now. The Brushes are good and well thought out. I think it is my failure and not my graphic tablets. But I wasn't able to figure out what's wrong with it. I need to find it out, they may take some time. Maybe I do something really important totally wrong, I don't know.
The hand will be better in the next sketch. I think that mage will be something like a learning project, I want to finish that drawing incl. environment, good light and shadows, pose etc.
I tried to not let the mage too stiff but I will do a complete redraw of it i think. Maybe a couple of times until it's the optimum of my possibilities.
You can vary the flow and opacity of the brush, when you have the brush tool selected there are two sliders in the top menu bar, one saying opacity and one saying flow, try to play with those.
Haha thanks man. But I already know them and I use them. Maybe there is the problem. In so much videos it looks like they aren't using them, with the Numpad you can change the value but I haven't seen that in speedpaintings etc. There is some thing I don't do "correct". I'll find it.