First post. Web Developer and Graphic Designer here who finally gave up his job to try and look for a career as an illustrator.
This artwork is done, and I don't really change artworks once I put my pen down although I'd really appreciate constructive crits (I'll keep those in mind for my next illustrations). I may be new here, but don't go easy on me..I need to improve real fast.
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Nice work. Th elittle things that jump out are the lighting isn't consistant. The light on his back which is facing away from the moon should be highlighted with reflected or ambient light whci can't be the same strength as the direct light from the moon. Anything in front of his visor not occluded should have yellow light on it. The visors yellow light should also fill the shadow areas with ambient light where there is no moon light
Good points. I'm still struggling with light and shading, especially when I'm not using any reference. Need to study and practice more.
By the way, it's great to have someone of your caliber calling my work nice, definitely adds to the confidence and drive. (I keep wondering if I did the right thing, giving up my job, or if should just get back to work and forget about my dreams of becoming a professional illustrator/artist)
im watching some gnomon videos on lighting right now so this will work good. Im not strong in lighting myself but I thought I would try to help with a paintover.
I found an image of the moon at night featuring the same colors. But since the sky and moon are different from yours its not exact, I had to compensate. I tried to bring the character into the scene more with what lighting is provided. Your other lighting on your character could work but you would need a different light source than the moon I think. I played with some bounce lighting and specular reflections. Hope this helps a bit.
I did some more edits with some extra lighting examples. I wanted to show the variation of different lighting styles and how yours clashes. There are elements you can keep or discard but at the same time there are some rules that you should consider.
Last edited by Sunny; February 19th, 2010 at 06:27 AM.
thanks for the lighting tips Sunny (no pun intended). What Gnomon videos in particular are you watching? Perhaps I can pickup some pointers from those as well.
Thanks for the love and the tips/crits. As for the visor, some people asked me to add even just a drop of color as the entire scene was too dark/dull, so I added yellow. But I definitely see your point, having that on would definitely increase your chances of having your head blown. So much for sniper stealth. I better give more importance to concept since I'm looking to be a concept artist someday (and this site is called concept art for a reason).
Personally I think the concept is fine. Nothing wrong with it. In fact its cool because you wanted to draw it. However you do need to push the concept more. Tell us more, with your artwork, who this man is, what he does and is doing, where hes at, what hes about, so on and so forth. This is what concept art is really for. So feed us your concept.
At this point I read "Humanoid sniper in interesting suit, possibly a cyborg *num 13 hint*, tho i suspect human more because he looks bored and waiting. Otherwise I have no idea what is up. So although the character has some visible story the rest is too vague to be interesting. So in that case yes please focus on your concept more but I dont think you need to scrap the project, just keep it moving.
Yup thats the one. For understanding how light functions its amazing. really powerful video. Theres another one on there that goes in to how to use colors on paintings but yes that is the one I was referring to. I recommend it to anyone who wants to learn how to render better.