I have just started on a sci-fi character sketch for my next game character project. Please give me some feedback. Am I missing any details or should I make any changes? Thanks
Last edited by Chris Lee; February 10th, 2004 at 12:50 AM.
You certainly have the details, but it is essential that you understand anatomy, proportions, and perspective first. Keep drawing. :chug:
"During youth, the desire for self-expression is so overpowering that most people end up by losing all grasp on their real selves." - Akira Kurosawa
It's a good idea but it is a bit of a confuser.
Is the pic soppose to be an armored guy or a robot with a really human head or is it a bionic-man.
If it's a bionic-man i suggest some stuff on his head to make his head a bit more eye catching but the siggeret is still good to have.
"Art is never finished, only abandoned"-Leonardo Da Vinci
One of the most easy for me to notice areas of his anatomy are his EXTREMELY wide shoulders. In this area the arms don't look properly attached to the chest.
Check your proportions again. His legs seem very long too.
Get a reference - I suggest a bodybuilder pic for this image. Such as young Arnie (he had a small waist by bodybuilding standards and huge arms/ shoulders).
Just keep going.
my sketches here... http://conceptart.org/forums/showthread.php?t=92997
www.sevans.co.nz , visit them or a puppy dies!
Thanks for all your feedback.. first of all, these are just sketches im not worrying about the anatomy or porportions right now. plus in a game i want to exaggerate some features of the character so the big shoulders and arms are done on purpose. i first wanted to focus on the details of my character such as his hi-tech body armor and gear. and yes, he is a human with body armor on and not a robot or a bionic man. I will give a go on this. I will come back with a cleaner finished drawing now.