I've fulfiled most of my goals that I set out several months ago, which was to learn fundamentals of perspective.
Now, I'm at a crossroad and need directions.
1) I'm reading this book (Perspective by Comic Book Artists) and have 2 questions:
i) The book mentions this method called the "tiny square method", whereby first, you have a plan of a picture or design, then you divide it into small squares and re-draw it in any view. How do you do this (the book doesn't elaborate)?
ii) The book shows many complicated techniques and explanations behind 1 - 3 point perspective, using grids and portractors and center of vision and right triangles etc. These are like architectural studies! Do we really need all these?
2) In order to draw the human figure, do you need to learn 4-point perspective?
3) Why is it that some books and some people say perspective is easy, while others say it's hard?
4) I can understand the principles of 1 - 3 point perspective, aerial perspective and ellipses. The books I've read so far are The Art of Perspective, Perspective Made Easy, Perspective for Comic Book Artists.
i) Should I learn more advanced perspective (like those axonometric projection and those stuff found in architectural engineering)?
ii) ignore the above, and read Loomis's Successful Drawing (the perspective topics) and then move on to learn other areas in drawing?
I'm not sure how perspective studies are strucutured and taught in art schools, but since I've no school, I can only craft a "study plan" for myself by reading the required books and practicing.
Never used the method myself, but if you're interested in more from Loomis about it then you can hit up the book this scan is from via here or there.
However that may or may not be true to varying degrees depending on your needs. If you're painting a figure from life then perspective may not be terribly relevant, if you're trying to construct a beach scene from imagination then knowing perspective will be immensely helpful in placing your figures correctly and in proportion.
Personally I say perspective is easy to understand, complex to implement, and tedious to do.
ii): if the book is getting a little too technical, I recommend reading Perspective Drawing Handbook by Joseph D'Amelio-- he's about as comprehensive as you can get without getting whacked with a heavy dose of geometry.
2) No! And, I'm going to re-visit my discussion of this with Mr. Matessi in an old thread within the next couple days.
3) The basic dumbed down general principles you find all over the internet and in some of the more watered down discussions in texts are perfectly fine to augment "observational drawing." If you're trying to create little environments--like a comic artist-- it can get kinda hard kinda quick! Even the better texts are heavy on THEORY, light on APPLICATION. "Knowing" and "using" are two different things!
4) i) I wouldn't go into the more math heavy texts until I read D'Amelio-- if I were you!
ii) I've always found Loomis's treatment of perspective in that book to be confusing! (Again, read D'Amelio).
Finally, piddle around with Google SketchUp a bit-- it may well help you visualize how to apply some of the theory you're learning.
If you have that perspective section from Successful Drawing - that is awesome. Don't worry about the technical stuff too much. All good advice so far as well. So yeah - ignore the above and study Loomis' perspective.
WTH is four point perspective? Like three-point but moving through time? Don't have to answer - I've just never even heard of it.
And yeah, I had to Google it because I'd never heard of "four point perspective" either. :P
Quoted for goodeness.Originally Posted by Anid Maro
The idea is to understand the theory and to have practiced enough that you can competently implement the critical parts for a given problem and estimate the less important parts. But you have to have a certain amount of experience to understand what's critical and what's not.
If your goal is drawing the figure, you need to put the basics under your belt and move on to representing curved forms in perspective. I typed something up about perspective as it relates to the figure a while ago for someone else. Have a read if you're interested:
Hope this helps
dont get lost into details. i think at your level you can learn tons from just drawing without most of the theory. as you come across things that are hard you can check a book on a good solution of course. i think just try to get the basic principles(which are pretty easy) and dont get lost in the architectural stuff(pretty hard i guess)
My sketchbook: http://www.conceptart.org/forums/sho...106521&page=11
Thanks for the advice, guys! It's invaluable!
Yeah, eventually in the future, I want to be able to draw scenes and figures in the same picture, so perspective is crucial to me.However that may or may not be true to varying degrees depending on your needs. If you're painting a figure from life then perspective may not be terribly relevant, if you're trying to construct a beach scene from imagination then knowing perspective will be immensely helpful in placing your figures correctly and in proportion.
Now I finally know why some people say perspective is easy and some say it's hard! Yeah, the principles are easy to comprehend, but very hard to carry out.Personally I say perspective is easy to understand, complex to implement, and tedious to do.
Perspective for Comic Book Artists is a very good book, especially how they use comic style to explain the concepts. However, when it comes to exercises and demos, they should chuck the comic style and explain it normally, then go back to comic style when they need to explain theory again. I find it a challenge to understand (instructions) on how to do their exercises due to the comic panels.
Ok, so let us know on how Matessi views 4-point perspective in figure drawing. I've read about him recently in the threads here and he has a book on figure drawing using "force". Seems like a good alternative to Vilppu and Loomis.2) No! And, I'm going to re-visit my discussion of this with Mr. Matessi in an old thread within the next couple days.
To be honest, I never understand Loomis's books and the way he explains things (I dunno, I just can't relate to it). If he could re-write the book in a neater style, wow.ii) I've always found Loomis's treatment of perspective in that book to be confusing! (Again, read D'Amelio).
Google SketchUp? Damn, gonna try that now.Finally, piddle around with Google SketchUp a bit-- it may well help you visualize how to apply some of the theory you're learning.
Good day, all!
I'm not sure why we don't want to mention Scott Robertson but if you want to watch and listen to it being done instead of reading it I like his dvds
Just think of all those point systems as one system and use as many points as you have planes that need to be in perspective, that might help simplify perspective for you.