Eddieee: I hear ya, I spend way too much on traveling. If cash is what's stopping you, try couchsurfing to live with people for free and hitchhicking at gas-stations with truckdrivers. Some friends of mine traveled down Europe with no clear aim, just hitching a ride with all sorts of people. They never mentioned how far they would go in the beginning, in case they didnt really connect with the driver. If they did, they usually ended up making friends and meeting the drivers family and they let them sleep in a guestroom etc. Rock textures are probably due to the brushes i got from the last issue of imagineFX (march 2010) and lassotool crisscrossing.
Metal Fingers: Thanks! As mentioned, march 2010 imagineFX brushes and crisscrossing for the rock-textures.
Softskin: Thanks! Close, im norwegian. You know Artem, right? ;D I have the feeling we know mutual friends. I hear the food at IO Interactive is fantastic.
witcrack: Thanks, man. My dismay stems from my lack of effort behind them. No pain no gain etc. Relaxing to do tho.
milu: Glad to hear you like it.
damn, i love those enviros. so nice, they have a nice oldschool style feel to them, also some of your work reminds me of Hamsterfly's work on DeviantArt. the brush strokes, and color i think. very nicely balanced.
faan før nån mektie bilda ! vældi inspireranes, kompis!
Ha! Yeah I know Artem.. he just became a father again.. Have you been to the drawing school in Viborg? Well, cool stuff once again. Rock on!
Great work, man! Keep it up.
NickyBeats: Awesome! I gotta check that guy out.
DefiledVisions: Thank ya! Characters wont be coming soon, im workin on this huughe batch of layouts now that ill post some of here.
Meon: Takker! Liker skryt. Solide greier du lager. Du poster mer, ikke sant?
Softskin: Thanks! Yep, been to the drawingschool in Viborg, when they still were allowed to let 12 people sleep in the same room.
Link to a game i worked on last year as lead cg artist. http://amazingmonk.com/
You need the Unity plugin to play it. Used the Unity 3D engine. Incredibly easy to work with. The realtime preview in Unity is so awesome. The game was made in 1 month.
Layout for an adventuregame im making with a bunch of friends in AdventureGameStudio. I have to do about 30 more of these. Im going for 1 pr day.
Some more from the game im patchin together in the adventuregamestudio program. The massive amount of black is for GUI and text-areas. The interior aint final, have to make it work ingame first with regards to size.
Your landscapes are extremly good, but when I saw that house (for the game you & your friends are working on) it made me so inquistive about your techniques! I mean, the texture for the greenery behind the house is very curious(I just wanted to reach out and touch it) it reminds me of snakes skin. Along with lighting I just couldn't help but get excited and started drawing myself.
btw you must get this alot but I can't tell if this is even CorelPainter or Photoshop either way really amazing .
Never Compromise, Not Even In The Face of Armageddon.
http://conceptart.org/forums/showthr...26#post2409726 - My Sketchbook -
so impressed by this SB! I'm new to these forums apart from the last week and its SB's like these which keep me coming back! I'm a massive fan of your environment work particularly - theres just so much atmosphere. Anyway keep on doing what you're doing and I'll definitely be back to check this one out again!
Woa really solid work, and love the painterly feel to it. I take it as a concept artist you switch between styles a lot?
looking forward to see more! btw, A mazing monk was really fun haha, fun game nice music and atmosphere too.
Last edited by DefiledVisions; April 1st, 2010 at 08:39 PM.
Oh yeah! Will bookmark this one.
Your environments are great. Do you use a lot of textures? Or you focus more on brushes?
SexyPistol: Thanks! Good to hear you got a boost from my stuff.
Fetsch: Thank you!
DefiledVisions: Thanks! Good to hear you liked the game. Incredibly awesome engine, that Unity 3D engine.
Benjy: Thanks! Im not showing more of them here until ive more or less painted all of them,( A gabillion ones it feels like) and wow, it takes time to keep it all in the same world. Too difficult to get people to draw in a similar fashion, so its best to either slice up the work into one guy doing lineart and one guy doing the coloring. Now the style has changed so much that the lineart looks waay different from the final style.
Ivan Turcin: Thanks! It varies a lot. Some are only brushes, some are heaaaavy on textures in overlay and colordodge with % adjustment on opacity. A lot of the time for repeat patterns i just draw a brush for that particular picture instead of looking through the billion brushes i have around. I hate looking for "that brush that looks like a lightningbolt with tentacles".
Monsters! Waterclay! Mysterious silicone-goo! Phototechnology!
e ska prøv! Geniale leirefigura!
Cool creatures, but I want to see more of the thumbnailed pencil sketches!