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|Color and Light||1.1||Do Assignment|
|Color and Light||1.2||Do Assignment||1.3 | 1.4|
|Illusion of Space and Atmosphere||1||Do Assignment|
|Personal Art||1.1||Do Assignment|
sick work you make me want to break out the old wacom
Great progress so far. Judging by the elf with the knuckle blades and the gestures below, I think your proportions have improved a lot. I think that some of your torsos are too short; the size of the rib cage is fine, but the flank/external oblique needs to be longer.
I think this piece is a really successful conveyance of form. The values are really clear and believable, I can tell where the light source is coming from, and his skin is beginning to look like skin. In comparison, the bird-man above looks mushy and over-rendered. I think a lot of what is going on there can be said in fewer but more specific marks.
Keep at it!
very nice mate.I like the restricted lights that give space for highlights if needed.
Pay more attention in the proportions because some parts of the body are bigger than something else etc and simply keep up the good work!!!
@YihyoungLi: Thank you for the helpful words Yihyoung! Glad you like the fat weight lifter dude haha. Yeah I notice that about my torsos, gotta brush up on anatomy more xD.
@Metal Fingers: Thank you Metal~ My proportions are still weak xD I'll keep practicing ~
@kingkostas: Definitely, will do. Thanks king!
here's an ass load of random stuff LOL
my drawing of hands this time around does not compare to my previous ones. that's how much i've been slacking~ same goes with the figures xD aaaannd coloring is still a beast for me ... will keep going!
Cool stuff here! A comment to your picture with the values question, first of all think about the different values on the body. If your light source is coming from above you will most likely have lighter values on the upper part of the body. It is very unlikely to have the same value and saturation in the face and on the upper leg. You can try out crazy stuff and it wil still look good as long as you keep the values close together. Even a really slight change of value can make a huge impact.
Also you might try to think about light and shadow as different colours, don't just choose your darker colour as a darkened version of your light colour. You might just try to pick your light colour, make it slightly darker, reduce the saturation and change the hue to a little cooler colour if you have a warm skintone.
I do think you need a broader range of values too, experiment by colouring greyscale images. Convert pictures into b/w and see what's really going on value wise. It's always handy to really overthink when choosing a colour, break the process down - think of the colour as a value between black and white, and then once you've decided, then have a think about the hue and saturation. There's obviously more to study, but slowing down and thinking really helps more than you'd imagine.
@Onisan: thank you Onisan for the feedback on my question xD Hehe.. I actually do tend to just pick my color and just use a darker version of it.. Probably not always the best choice depend on the lighting eh? I'll have to experiment with values/color more.
@monstertree: thank you for the tips monster~ When coloring a black/white photograph, no using color/overlay layer am i right? Just a normal layer paint over i'm guessing? I'll give it a try, I've never colored over a black/white photograph xD
okay so that previous piece with the 3 characters was just turning out terrible and so i decided to improv. on it and do some random portrait from imagination xD *sigh* Ok, must continue!
figures are bit stiff,bro,make more gesture,it helps
It looks good. I freaking love it all because it looks like so much fun and experimenting and everything that most other ca sketchbooks seem to be missing.
You've got the special ingredient that so many people don't have, so many people forget. You've got that love of art teapo and that's what matters.
Awesome, very very awesome. Now do some focused studies. Really focus on what you want out of it then apply it and make the drawings even better!
Take care buddy
@Mr.Alamo, C.: Thanks Andreas! I see what you mean by stiff. Keeping the gestures in mind for next study :3
@lilnebo: d'awww.. haha thank you nebo~ that made me smile no joke lol but yes I wish to push my art further, these days I'm slacking so much.. xD But I won't give up! Thx again buddy
@Krato: xD Thanks for the crit Krato! Definitely need to fix the heads and proportions are still kicking me in the ass uggh!
more of the vamp/beast/gargoyle thingy. :U Yeah his eye looks f'd right now, but I'll go back to it, I've been concentrating on it too much lol.
Hey man, you've really been cranking out the work eh? The last portrait looks great, can't wait to see it done!
Loving the skin tones on that greyscale to colour drawing.
i can say your color becomes better.When you put a small range of values(with small distances in the tone darkness etc) like the naked body one, its like we have a diffuse light (or how we say it) hitting the form or a very weak light that doesnt help depict the 3d forms.So again all the problem doesnt go in the limited range of values, but also in the contrast and in the absence of a strong lightsource. Now because we talk about a organic body, if you want to achieve realistic depiction you will have to render the values some more(meaning when you do the placement of the basic limited value range) then you come to render the inbetweens etc.
Everything will come cause you do a nice amount of work.Keep up the anatomy because there are flaws that become a burden when you start rendering.
I like very much the latest portrait, very nice piece.
Remember that color mode layer is not enough to entirely apply color on a work, but can be an easy and fast way to put an accurate color base for more rendering in other layers.
keep up the good work!!!
@Krato: yes krato.. it sags HAAHHA jkjk. you made me laugh there :3 Uhhh... Well since I worked on the portrait more without reading this comment, I'll have to try to fix it now ;3 Thanks buddy!
@cgaddict: Thanks CG!
@brad.houghton: I haven't been cranking up much work as I should lately though ... xD But thank you brad!
@Enydimon: Oh shiii~ it's eny! Y-y-you're back? Thanks bud!
@kingkostas: Thanks for the helpful words as always king~ I'll have to work more at it So much to learn dude! But I'm loving it~
okay so I'm leaving for New York tomorrow on the train.. not taking an airplane this time, anyway it's gonna take about 2 days to get to Syracuse, NY from my end. Going to visit my sister and nephew for a couple weeks. Don't worry though, I'm bringing my laptop and tablet :3 Also got my sketchbook ready for the train kekeke... Loaded up my laptop with a bunch of japanese dramas/comedies to keep me busy when I'm not drawing as well lol. Anyway, here is a small update.. some random jacked up druid dude, ref-less poses which aren't so great. I've come to find out how much I've been slacking in my anatomy. Also some work on the portrait :3
Been listening to VK a lot recently as well.. and rediscovered Rentrer en Soi... Haven't listened to much VK since high school
The gauge monster portrait is looking sick man!
Keep all the goodness up
sketchbook updated October 6th
@GoGoJojo: tee hee... thanks betsy :3 whoa pay attention next time you comment! lol jkjk
@Krato: good advice krato. I'll need to get me a mirror in my room when i get back home. But I shall look in the mirror when i go use the restroom later hehehehe... (>.<")
@Lav: thanks lav! :3
@OmertA: thank you Jamie! You do the same ^-^
@monstertree: thank you monster~
Well here's the result of the ogre/vampire/beast dude. I worked on it while I was on the train to Syracuse, NY... bumpy ride at night xD Also an old sketch I started to color... I don't think the colors are working out so I may have to change it up.
Stuff is looking pretty good, your definitely getting better. Your picking up some nice textures and brush strokes in the last ogre dude!
The main issue I see if probably the sort of twist you have with the head. The eyes and nose are really good, its just the mouth seems to be twisted around the head a little towards us, maybe just push the right most teeth around the front some more. The top of the head is also an almost perfect circle which kind of skews things, think about its shape from that 3/4 view and make it more obvious. Maybe being able to the see the back of the neck would help to, its sort of hard to see how is head/neck is twisted.
Its a small crit though anyway, just something for future reference. Everything else looks good.
Keep up the good work dude!
Fooooooooooooooooooooooooook man, such improvment! ogre dudes looking cool, infact all your digital works really taken off!!
Keep this up mate,
nice stuff man....i like your figure studies ...keep posting
@MattGamer: artc0re!!! xD thanks matt~
@PHATandy: thanks andy! it may be a small crit, but it helps a lot. i'll have to study heads more. but yeah now that i look at his mouth, it does seem a little odd with how i placed his head. xD
@JailHouseRock2: haha long time no see matt~ thanks! i gotta step it up more!
@ArtDisaster: thanks artdisaster! will do!
Thank you guys for the kind comments. sorry for my inconsistent updates. too much going around here in NY with family so I can't really settle down and draw... ugh!! Here's how that cherub/demon thing is turning out... still WIP, but I know i'm definitely going to change his "hair" hahaha.. it reminds me of some mutated root vegetable (-_-") I'm so lame.. haha :3