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|Color and Light||1.1||Do Assignment|
|Color and Light||1.2||Do Assignment||1.3 | 1.4|
|Illusion of Space and Atmosphere||1||Do Assignment|
|Personal Art||1.1||Do Assignment|
Some colour practises, along with a bit of creature design.
I remember someone on CA suggesting that I should stop using "obvious" colours and try do something different. I gave it a go, and I must say that even if it might not look great I had tons of fun with it.
Both creatures were drawn and coloured on a single layer in an attempt to push myself into using different colours for shading and highlights, rather than using layer modes and filters. I felt like it might help me learn how to paint better.
Any tips on how to improve my painting skills would be great, crits on these particular pictures are fine too .
Last edited by Lhune; October 22nd, 2009 at 08:25 AM.
I really like the first one! The second one is smoothly done too, but it doesn't feel as alive because it lacks the texture (I can't tell what kind of skin it's supposed to have, is the surface soft or hard etc.), brighter highlights and mostly because of the fact you've just used different shades of the base colour to create the shadows and lighter areas. I don't know what the suggester meant exactly when giving you that advice, but I'd say the best practice you can do is to put your characters in environments. Light and colours reflect and every colour changes when the surroundings are changed; decide what colour is the light, is it cool or warm, is there a second lightsource, what colour is it, are there any surfaces that would reflect something more to the character? There are many things to consider. You can paint and render good, I don't know how much you've studied colour theory but I think you'll find your answers there. There are many good threads here on CA too in the tutorial section.
tschahri: Thanks a lot! You're right about the environment, though my environment skills aren't quite at a decent enough level yet. Guess I'll have to practise those.
I've studied colour theory a little bit, I probably need to get into it further. Thanks again!
Since I didn't want to spam the Critique section with threads under my name, I decided to use this one for my latest pic, my very first Mech. Inspired by and slightly referenced from the Unreal Tournament 3 mech race (of which I forgot the name).
I have always loved mechs, but so far I've always felt like they were simply a step too far for me. I finally gave it a try though and I definitely don't regret it!
I'd like to hear what you guys think about it, positive, negative, critique, it's all welcome .
The blue bit on the bicep is a little jarring. You've been using the blue as trimming until then, so it just looks off to me.
Amateur Artist. Professional Asshole.
Lookit the Pretty!
Rule #1 of depicting soldiers: KEEP THE DAMN FINGER OFF THE DAMN TRIGGER.
Falchion: I think you're right, I'd noticed that before but it didn't seem off to me as much, until you mentioned it. I'll slim it down.
Oh, I'm also aware of the poor perspective in his right arm but I didn't really feel the need to go and fix that. I regard this as a practise pic, so if I made any mistakes I'd like to be aware of them so that I won't make them again in future drawings.
Last edited by Lhune; October 22nd, 2009 at 08:26 AM.