this has a great sense of action/movement now
art is never finished, only abandoned~Leonardo da Vinci
LtPlissken - hell yea!! nunchuck zombies are taking this bitch over!!
Lumens - haha yea!
ezekrialase - thanks man! thats what i was trying for!
DSG sketch entry --->
DSG 1627: Enviro • INCREDIBLE NATURAL SNOW/ICE FORMATIONS ON ALIEN MOON DWARF OUTPOST
had alot of fun with this one. used some cool photo refs. too. i think the outpost could stand out a little more, but overall im pretty happy about this one.
heya!! great updates as usual nicky!! i really love that running zombie, it has great dynamic and a nice sense for motion, i am usually careful with blur effects, but yours are just spot on there, would like to see you finish that piece
the comic page looks very promissing too, is this tentacle/worm thing breaking out of his chest? reminded my instantly of the Alien movies
Mhugo - thanks man!! yea i was struggling with the blur thing for a while, i found out that in painter if you select one of the acrylic brushes, and just turn off the re-saturation on the settings, it will basically just be a really cool smear brush, and you can adjust the opacity too i was very happy to discover that one!
another DSG sketch! 2 in a row!! holy crap! this is a cephalopod that roams the tundra, and he was also supposed to be wooly too. ill have to add the shag later.
Blast! I haven't looked at your sketchbook for four pages! I thought I was doing well with page nine! Haha, of course I have never updated my sketchbook four times in one day.
It looks like you're really getting the hang of lighting (when you worry about it). That rusted faceless guy is really nice. And the ChoW.
Your figures are getting better too. Do you think your 3D sculpting has helped that? You might want to try doing some less exaggerated figures for practice. Try to do an accurate figure drawing from ref or something. Just an idea.
Another thing to start worrying about is your line quality, I imagine that must be very important for comics. You get a little "hairy line" syndrome sometimes.
All-in-all looking awesome. Keep it up!
Mr. Corlan - thanks man! haha hairy line syndrome! yea, that page definately needs some shaving. haha. yea your right too about some less bulky anatomy studies, i really need to get some good images to study from. thanks a lot for stopping by again! your always helpful man
still working on this one...
I'm seeing a fair bit of improvement.
The things I can notice that seem to be a consistent problem in your work are -
- A lack of focal point
I've noticed most oft he painting is treated in the same way. I have nowhere I can rest myeye on because I don't know where to look or what you've tried to make important.
Think of it like telling a story. There's going to be moments of the story where you raise your voice and speak more emotively, while other parts of the story your speech may be soft-spoken and less emphasis placed on the words.
solution: consider where you want the viewer to pay attention. increase detail, contrast and treatment of edges in this part.
Doing some still life studies may help this. Like if you were painting an apple, you might consider the area around the highlight to be the focal point, and the detail can fade out from that point. Since if you were to stare at that area you'll notice other parts of the apple blur out.
I'll give you more info later on.
Cam Sykes - great advice!! thanks a ton man!!
this is a model i started in Maya as a cube, and then brought the low poly model into Mudbox to sculpt and render.
I worked with mudbox for a couple of months and what i suggest, go to a garden, if you don't have a garden use yor neighbours one. Dig a hole and cast it into oblivion cover witha nice pile of mud and forget that it ever existed...
Really Zbrush all the way, it's difficult to learn it at first but once you do you won't ever switch for anything else, as for texture painting Bodypaint or 3dcoat.
Thanks for posting in my sketchbook.
Hmm you clearly like to draw and have the will to push it, what i would do if i were in your shoes is to apply to an atelier, i bet there's atleast one that's great in Boston, probably a dozen tho :p
Take advantage of having the ease of attending one,it's the second year that i'm saving money to go and study in an ateleir in states.
Best wishes man.
Last edited by Icecold; December 16th, 2011 at 02:21 PM.
Just sifted through 62 pages! Absolutely love your style, your progression. wish I had advice to give, but can only really say daym, keep it up.
Icecold - hahaha some of the best advice ive ever gotten about mudbox. you know why its called mudbox right? because after you buy it, and rush home to open it all excited, you just tear into that box and... shit.... just starts flying out. i mean EVERYWHERE. you see there is an ass hole in the box, thats where all the mud comes from, hence the title "mudbox".
I FUCKING HATE THAT PROGRAM!!! stupid school classes...
thanks for the comment ha!
AllyAlbon - wowsers! thanks!! ill take a daym any day
hand job. i mean study.
Lav - yea thanks! it is a skrull, and if you want to mess around in a 3d program try z brush! its amazing!!
Izene - thanks!!
some sketches for the current chow
I like the page layout for your latest piece. I reckon just do one or 2 more layer passes, how ever many you need, to go over with cleaner lines having dropped the opacity of original, adding more detail as you go.
It will make less guesswork for the painting process as well as still be a good piece if you showed the lines next to the final as a presentation in your portfolio.
Oh yeah and Zbrush is way better than Mudbox. I can see why you've been using it though. I reckon even Sculptris is better than mudbox and it's free even. I think the only selling point of Mudbox is that it's a 64 bit program so it can use alot more of your computer ram to speed things up, where as Zbrush 4r2 is only a 32 bit application. It doesn't really matter though, the way it's programmed is it's still pretty fast even when working with millions of polys.
Knowing Maya / 3DsMax is super helpful too. It's a little annoying though because there's features in one that the other has and vice versa. Who would be able to afford to buy both? Many would say, just pirate it or something, but I never want to do that because not only is it illegal but it's jsut dishonourable and you end up not valuing the program as much as if you'd paid hard earned pay for it.
I suppose the best way is that since your a student you get the cheap student versions in order to learn the programs to a professional level. And then when you're ready to work your first gig or two pays for all the programs you need. Or your employer will purchase or provide them for you, which can be a rare thing but not if you really have skill and approach the right people for work.
Last edited by Cam Sykes; December 18th, 2011 at 05:43 PM.
Cam Sykes - yea i had a class this past semester for maya and mudbox, i hated both to be honest. i love zbrush though. it feels alot more naturally geared towards creativity, i mean you could try it out for the first time and be able to make something cool looking.
finally busted out some markers. havent used them in forever. these are sketches for the current chow.
Hey fool! I don't understand how you keep cranking through these sketchbook pages! You're leaving me in the dust *cough cough*! Last page had a lot of gems, comic seqentials are looking cool, and watching that nunchaku zombie evolve into the futrome-lookin' guy was interesting as well. Cool to see work on that pipeline riot cover as well, is that project back on for you?
I see your comment on your funky proportions, and i must agree at times things can look pretty unintentionally warped (most notably in the head/body/limb size ratio) . I mainly notice this happens in early stages of your work, especially your hand drawn traditional pages. Do you usually draw directly with pen? I rarely see pencils from you but it may prove beneficial for you to work with them more often. Since the lines arent anywhere near final its easier to draw it up and look it over and erase 'n' fix errors before you lay down your solid inks. once you get really comfy with pencils you would be a beast with a pen no doubt. That's just a thought though, either way you're still 99x better than when we first met, and you're constantly improving and it's makin' me jealous!
Also, those graffiti letters are mad slick, do you have any program like illustrator you could vectorize it in to make some super slick candy coated lookin' letters? It would look superb with a little spit polish.
Keep it up dude!
Nice, your got some wicked studies!