This is looking good... tho you might want to make things better for the next one.
Concept art is not a character or random object on white background. Concept art is about giving the client/modeler the best possible revisualization/blueprint that would help building 3d models, creating costumes, sculptures, locations and so on.
A more neutral pose without strong perspective distortion will be a lot better.
Doing concepts you need to do some research on the subject too.
This knife for example, he cannot stab anyone with that coz the blade is no longer than the weapon.
Pay some more attention to the proportions and anatomy too.
If you want to make some good concept art examples for your portfolio then you should also paint the back and side view of your character, or make an ortho, also include some additional design on the weapon.
Try to come up with some new ideas, generic monsters and creatures are never of any big interest unless the rendering is uber fantastic.
i hope this can help you a bit!
You are on the right way
i think randis covered a lot of what i was going to point out. one other thing, avoid stroking the character with a 1px black outline. it flattens it out quite a bit. if you're having trouble keeping a sense of separation between the character and the white background, you should probably take a look at your values and decide if you really want to push that close to white in your light range. white basically says "this area is being hit directly by a very bright light" or, obviously, "this area is composed of material that is a very high value." generally, you don't want to go all the way from absolute black to absolute white in a broad sense. if you keep things more towards the middle of a full value range and use only very slight spots of either (black or white) to pop certain areas or otherwise create contrast, you'll be much better off. i struggle with the exact same problem every single day heh.
anyway. this guy does have a certain duke nukem/evil dead charm about him that is pretty popular around these forums. keep at it!
Some good advice above. Further to this, as a stand alone concept piece it wouldn't be sufficient for a 3D modeller to work from. Check out Hurricane's work on this site as a good yardstick - http://www.conceptart.org/forums/sho...d.php?t=121966 as this is what is regarded as industry standard.
Randis: Thanks for your post and suggestions! I'll definitially incorporate for the next one. I'll post the concetp sheet with his diff outfits/guns. You're right about his knife-kind of ridiculous to have a knife on a mini gun, but I just thought it was soo cool, and reinforced the "I'm a bad mofo" theme. By the way your work is awesome, it's inspiring!
Sourgasm: "Duke Nuke'm" ha, ha-thanks! It wasn't my intention but he does kinda look like that. I hear ya about the blk out line--Honestly when I flatened my layers I used the magic wand tool to select--the selection wasn't so good- so the easiest way to hide was to do a black stroke- I kinda like it, comic book'ish, but wasn't my origional intention. NExt time for sure I'll paint a mask myself then select. I'll keep studying values. I'm starting most my stuff in gray scale now-and it really helps.
thegrayslayer: Awesome link--I love that dudes work! I will deff include all the diff uniform/ weapon/ and gear concepts next time!
You're right about his knife-kind of ridiculous to have a knife on a mini gun, but I just thought it was soo cool, and reinforced the "I'm a bad mofo" theme.
No, you got me wrong here, i like the knife! its just that the knife needs to stick out in the front... right now its only like 2 cm longer than the gun barrel... can not stab people like that