There are a number good things going on here, but there are still some lingering trademarks left over from a "cartoonish" style that are not carrying over well.
-The visible pencil lines on the girl and fox are not meshing with the more painterly background.
-The subdued lighting in the background is not cohesive with the highly-saturated colors in the foreground. Throwing a new low-opacity layer of blue over the top of everything may help to unify the colors a bit. Say, 5-10% opacity or so. You can then use the eraser on this layer to very sparingly bring out a couple areas of saturation. Think to yourself, where do you want the viewer's focus to be? You can use saturation to draw attention there and give the viewer's eye a place to rest.
-The wolf is rather well done, and the stylized faces of the fox and bear are actually quite charming even if they aren't as realistic. The girl, on the other hand, is a bit more awkward, and finding some reference pictures for her would do the image a world of good. The tiny hips, mismatched arms, lack of ears, and peculiarly high hairline all add up to a very unnatural figure.
"Everything has its beauty, but not everyone sees it" -- Confucius
"Imagination is more important than knowledge" -- Albert Einstein
I really like the woods in the background and the way that the piece is fitting together. I'd suggest to try and refine the girl's anatomy a little more and to watch the placement of her weight baring leg. If she was running towards you then I think it would center more underneath her head to balance her body weight instead of being at her side.
my sketchbook gigiddy http://www.conceptart.org/forums/sho...d.php?t=162261
You can detail some of the foreground a bit more, Ie, invidiual strands of grass etc. The girl itself has some awkward proportions, and what really stands out is the knees.... they kind of look like exposed organs in a way, you should reform the shape of the knees and tone down the colours. I think there should be a bit more depth into the spacing between the character and the animals, like bring a fox forward and the other 2 backwards, tone the colours down and give it a feel of distance between them all.
it looks like a half finished piece as far as the rendering, the piece is strong and has the potential to be really good. Pay attention to the balance of rendering some things too much and leaving other things very patchy looking. She looks like she is hauling ass and the bear looks like he is almost sitting still... I think this fact is holding the piece back as far as the title and what is happening. Her stomach looks very saggy compared to her hard body??? It is a very nice start but you have to fix and render some more. As far as being kicked out of the FF section, we've all been there!! Don't worry about it and keep working on this, good midway piece... keep going.
I think you need to work on your arm anatomy a little - including hands. (They're hard for me too D
Also, the way it was colored at first made me think that it was an in-progress painting. Remember that when you paint digitally you need to clean your outlines clean. When I "paint" with photoshop, I paint over the sketch until I have enough form painted, then I erase the sketch, and only use the process of painting to make htings take shape and form. You really need to focus on details too, especially in the background.
I think also that you need to work on your contrast and the lighting. They are running in the forest but there is nothing on them to signify that they are beneath any trees, and there is not a consistent source of light on the animals. Try adding in shadows to your characters, and maybe some dapples of sunlight which shine through the leaves.
Other than that, I really like how you did the girl's nose and face. It's a good mixture of realism and cartoon.
thanks for all the critiques. heres the new work
-gradual teal overlay for all main characters to slightly desaturate
-removal of graphite lines
-overall further detail of background/grass
-pronouced lightsource, reflection
I think the difference of style between the backdrop and the characters are letting it down. The grass at the front dont have outlines and the figures do. I think you need to decide what you are going to stick with on this one. At the moment it looks like you have just pasted your characters in. Having said that I really like the drawing and characters. Perhaps turn the eyes on the fox to give the face a bit more depth as you did on the wolf. Currently they are a little flat
My coffee is never strong enough and sleep is always an option
Grass looks much better.
Her right hand looks a little stiff and I think the knees might need some correction too. They need a little softening, knees aren't popping out that much.
I also think lineart needs some more covering for the characters to fit in more.
If you're going to use such a strongly foreshortened reference, you should be a LOT more careful with the angles and proportions, and with the subtle shading that makes the photo read properly. As it is, you're sort of off by about 10-20% everywhere and the result is that the foreshortening just doesn't read as 3D--it looks very flat.
If it were me, I'd look at how other artists have drawn the "running head-on" pose (it's fairly common in comics--Jack Kirby did it a LOT) and get a sense of how to make it work.
very nice concept! i think you can work more on dynamic lines,as it is it looks a bit static.
oh and it actually looks like if she is missing a finger in her right hand. try to think more on where the light source is... for example the shadow of her right hand and forearm shouldnt be where it is..it would have been like that if the light source was in front of her..but it isnt, right?
oh.... and work further on the left hand... it looks dool like with no fingers
You need more depth on your figures. Right now the animals look like they're all on top of each other, which they're obviously not. Fix your shading (and maybe space them all out a little more) so you can tell who is obviously in front of who.
remember that the colors of light are red green and blue... dont forget it when you apply the lightning on a figure. even on skin those colors can give great results take at the hues here: http://www.conceptart.org/forums/sho...d.php?t=162935
I think this one is coming along. I feel the girl is still not quite balanced. when comparing to the reference photo you posted. The girl in your piece looks in danger of falling to the right.
Her left leg (one in the air) does not look quite right. I would say that the sharpness off the kneecap is to much again looking at the reference picture that extra bit of bulk/muscle on the girls leg gives a more natural look. Also with her left leg maybe it is to far to the left, so much so that when she returns the bend leg back I think the knee would hit the other knee (making her fall). Maybe have a look at a video of a girl running that might help. Anyway that me, hope it helps.
Last edited by Smellypunks; July 30th, 2009 at 09:40 AM.
-centered left leg more underneath body
-reworked left hand, made larger
-added gradient to bear, wolf for spacial depiction
-made left shoulder wider, made hips wider
if you don't mind painting over your piece LMK if you mind i'll remove it,
i first determined your horizon line then your ground line and i found out that both the small and large fox were align together though if the large fox put her first two legs he might be more forward than the small fox. i have also silhoutte the refs for the girl and you'll see that it does really off with refs.
It's better to see the position of your elements by putting them in color silhouette/shapes with the perspective lines. you might want to just trasform each of them but i advice you to draw the girl figure with constant look at the refs and by then you can just do your adjustments later (adding the spear/ hand position, head looking forward rather than looking downward) these are once you established the correct anatomy and proportion. once you established the form, the next step will be the value, by this you can change the emphasis of each element by the way the light goes through them (which I'm honestly not good about this hehe but i guess by practice you can) finally the color temperature....hope these things helps. thanks.