Just a link of what is possible with flash, and maybe inspire some ideas in the direction you guys might want to go.
Good simple RPG created by 1 guy
Section with other preatty good rpg's
Some of the bigger flash game sites out there.
Gamespot came out with an interesting article lately.
I would have to disagree with many of Dutton's points as it seems he only played around with 2 games out of like 100000. He really should pick up some older games where the outcome was always fixed. Nowadays there are so many "multiple" path games that I do have to agree with him that it ruins the narrative element. Anyways more could be said but enjoy the read.
Just a heads up that I am meeting with a tech firm today about getting some goodies done for us to play with. I will keep you all updated with the results of the discussions.
This is going forward. I am looking forward to seeing everyone learn and reach to do great stuff. We will be making this an official forum activity. Looking forward to getting my hands dirty too.
Also, I'm not sure if it was mentioned earlier in the thread but to add on to LuckyDevil's links Aquaria is another great example of what we can accomplish together. It was created by two guys, imagine what we could create!
I'm currently busting butt in the TeamChow, and I hope to use my experiences there towards this activity.
Also working on the team chow. Looking forward to whats to come in this thread!
I met with the tech firm today. We will need to modify the code base to do what we want (insert fun here), but the core is in place. I will continue to meet with them and see how it goes. Will keep you all updated. Thanks for your patience.
My first post after lurking for about 5 years... This sounds like alot of fun and a great way to learn what it really takes to put even a simple game concept together. Im exited to see what comes of it and would like to contribute in any way I can.
Alright, don't hate me for not reading all these 15 pages. Here are some ideas for games I've had for a long time, and I'd just love to see someone out there make them.
1. A fighting game similar to mortal combat, but with popular hollywood villains & heros. The line up would be: Freddy Kruger, Jason, Predator, Alien, The Terminator T800 & T1000, the Excorcist girl, Bruce Lee, Conan, Sarah Conner, etc... I imagine a copyright for this would be impossible, but Massive Black is the one company I know with the artistic skills to make it work, and make a real blockbuster. You might be able to sell it to people if you develop it first. Oh, and to add a new perspective, make each arena/area large enough and interactive so that you can climb and hide in addition to fighting, to add a new element. Players can then look for each other, jumping in surprise when the other pops out, just like in a real movie. This could be done through split screening or dual screens at an arcade.
2. This one would be educational. You're a spaceship captain, specializing in shipping. You've got to travel through space across hostile nations and pirates, and you've got a ship you can upgrade in a multitude of ways. Making money is your goal, but you could also fit in a story. Here's where it's educational. The ship's computer is faulty, and it keeps coming up with errors - mathematical errors. So, in order to keep things running, and fight off bad guys, you need to keep solving problems. Plus, anytime your ship's damaged, you'd have to solve more problems. There would be different difficulty settings to teach arithmatic, basic algebra, trig, and calculus. You'd have to balance the game between action and solving, and make the gameplay itself really exciting to convince kids to play it. You could add some crewmembers to liven it up, and put in good cinematic sequences for launching, landing, and when you die, etc. Oh, and there could also be some nice old tech guy to explain how to solve the problems when you land at your home base. Oh, traveling to other worlds and designing them would be cool, too.
Last edited by TASmith; August 18th, 2009 at 04:05 PM.
I've only just stumbled upon this thread and what an awesome find it was. I would love to take part in what ever activities or endeavours result from it. My concept art drawing skills are similar to the "whack anything" beginner mode of guitar hero and my understanding of code is comparable to that of a chimp. However I suppose what I do have to offer is the fact that I'm an avid gamer with a good understanding and appreciation for what makes a game interesting.
I've worked on some simple games that my brother programmed a good few years ago, I did a lot of the pixel art and idea generation and development. I'm excited to see what comes out of this thread.
Looking forward to see whatever you sneaky hobbitses are doing! I just got back from germany, where walking around gamescom for four days then working 12 hours a day for a week finishing a project for a client has left me quite drained. So it should be fun to take some time off and do fun stuff like this.
Revelation Through Creation
Very VERY cool. I hope to see this actually take off!
Really glad I found this thread. I've done work as a game designer, game writer and have made a game design document. I would love to participate in this project. Look forward to seeing whats happening with it.
Ntropii's Sketchbook: http://www.conceptart.org/forums/sho...d.php?t=167372
Well... the only bit of game design I've really done besides a couple other projects still in the works, is this... which's just a TF2 skin... Though I did learn so much from doing it. I only did the concept art, but worked close with the modeler to learn about what to look out for in game design etc.. Working on a totally different game mod with him and have learned more about the practice.
Not sure how this will work, or if I'll make the cut, or even if I'm too late... haha. But I'd really love to be a part of it.
Edit: Come to think of it.. I love it when games have 2D animated sequences here or there to convey something... I'd love to do something like that, flash based etc... Uh.. Anyway yeah!
Last edited by BlightedArt; September 3rd, 2009 at 07:31 AM.
Noticed this was getting towards the bottom of the page and was wondering if there was any news.
Just letting you know I've been waiting passively on this, checking in from time to time; I'll be diligently working on homework until such time.
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Ach, this sounds incredibly brilliant.
The IE games (Planescape, BGI&II, IWD) are dear favourites of mine and games that I wished I could have worked on! If this project intends to follow - even partially! - in those footsteps, I will be touched.
Additional sources of inspiration are the lucasarts classics: Monkey Island, Grim Fandango... Such games have potential for some amazing art solely by virtue of not being limited by a top-down view. Meanwhile, they are more limited gameplay-wise and especially when it comes to combat (I'm not a fan of side-scroller combat). So I'm curious as to whether you intend to follow the tradition of an isometric point of view or something more... horizontally inclined - as in side-scrollers or adventure games. I guess I'll see later.
Now for something different: The 2d sequences in the Thief series are stunning and extremely evocative of mystery and deceit. Example: http://www.youtube.com/watch?v=5flMl-IUgm8. Watch it - it's good.
ok...so we are going to start simple as we go forward. I will be posting the first design test assignment so we can choose the core team soon. The first project will be very easy and simple, but quality of writing is going to be the big one as will beautiful art. I will update the thread this week barring any major storms in my schedule. Thanks for keeping this going.
Looking forward to it.