|Color and Light||1.1||Do Assignment|
|Color and Light||1.2||Do Assignment||1.3 | 1.4|
|Illusion of Space and Atmosphere||1||Do Assignment|
|Personal Art||1.1||Do Assignment|
this is my first time doing a creature of the week, or any community activity for that matter (I couldn't resist this Tolkien inspired topic), here is my work in progress -
Here's my first sketch... Not sure whether I should leave him like that coming out of the lava or add a body of some sort. Constructive criticism most welcome! (the end is a mouth by the way... it sorta looks like a tail fin right now without lava dripping out)
Last edited by GrayMind; June 9th, 2009 at 12:22 AM. Reason: clarification
Graymind- You need pretty much a full-body shot of the creature to be eligible for the final round, so yeah, a body would be good. Otherwise, I see some neat potential for the creature, especially with all those neat little eyes sticking up around the body. Can't wait for future WIP's
Bralt- Wow, gorgeous rendering and textures! I love the concept, too-- I was also playing around with the idea of more of a passive Shadow & Flame creature. I really enjoy the colors, too; the purple and yellow jive quite nicely, as well as the red and green.
Gumish- I think I might have a color recommendation: if you push the purple in the creature (or perhaps background) it would set off the glowing yellow bits.
blobs- As always, friggin’ sweet! It’s very dynamic~ the motion and perspective really make it pop and give it wonderful depth. Massive and scary! Love the purplish grey skin with the green flame.
Marsch- I’m liking the bird/dinosaur/totem face. Perhaps if you toned down the highlights on the limbs on the far side of the body it would help alleviate the flatness?
matejkovacic- I’m digging the glowing flame organ-stuff shining through the creature’s skin. Nice lighting and wagon and driver, too.
Luuds- I like it! I’d like to see the form a little more distinctly, though. It looks like there’s some cool detail that’s obfuscated by the darkness. The creature certainly evokes “Shadow and Flame”!
MoHog- I’ve really enjoyed seeing your process-- your creature heads in the beginning signaled that there was awesome stuff on the way! The painting looks really nice, my only suggestion (and this is probably just a matter of preference) is maybe adding a little more (not too much) red to the body-lava. I think it would help carry the color scheme through to the face with the red eyes. Just a suggestion. I’m looking forward to the final!
Ghoulio- Looking good! Is there any way we can see it a little closer, so the textures and details would stand out more? It looks like there’s plenty there to take in.
Sidharth- Both colors are cool, I think maybe the purple one evokes shadow a bit more? At any rate, both are gorgeous!
Gorgonzola- Neat sketches, very strong silhouette. I especially like the one directly above the worm in the lower right.
lkjhgfdsa- Wow, just... killer~ It’s dynamic, it’s badass, it’s dead-on the theme, it’s terrorizing hapless adventurers! I can tell you’ve put a whole lot of work into it! My only qualm is the green border... it seems a little clashy, you might try something more neutral.
darklogik- Lookin’ good so far!
Iruka- I love your creature’s head!I assume the right hind leg is not there yet?
Labrynthine- Your sketch made me go “wow”, beautiful textures and head design-- looks like the detail is starting to show through in the further iterations.
Illysian- I’d like to see the value range pushed further- go for that contrast!
pahavasa- Beautiful detail, contrast and atmosphere! Is the creature emerging from the ceiling?
Mara644- I’m digging the pose and multiple mouths. I see what you mean about the foot. I’m sure you’ll figure something out. Keeep truckin’
zimfin- I like how it’s opening itself-- very cool concept! Neat face, too. the legs and tail seem a little unresolved, but it looks like you’ve got stuff in progress.
Michael Morisse- Yours is so very quirky, different, and cool! Hooray for back-bubbles and tentacle-like head appendages. Can’t wait to see the final.
Grandmassa Mr. Spect- I’m getting the sense that your creature is enormous and epic, but everything seems kind of unclear. I think it would benefit from some more clarity. The color scheme is great!
faelic- Looking forward to seeing the stages to come.
grue- The pose feels a wee bit stiff. I like the overall anatomy of your creature, can we see some more detail?
NakedZergling- Neat! I like the unconventional shape. Looking forward to seeing more.
Blonde Bomber- Nice colors! Looks dynamic and interesting, looking forward to seeing it finished.
freedezigner- The wings are reading a lot more clearly in your sketch than in the colored version-- you might try to keep it clear that the whispy darkness above the creature is part of its wings.
immelmann_turn- Nice painting-- It rather resembles a fairly ordinary (aside from the four orange eyes and glowing ribs) wolf. Perhaps you could push it farther as an unfamiliar creature?
Reymus- I like it so far, cool wedge-shape
Rabies- Digging the texture on the horn and skull! The lava-crackle texture seems a little haphazardly-placed, though. Is it going to be on the other plate-bits as well?
Crowsrock- Interesting to see a more earthy color scheme. Neat! Look forward to seeing more.
TomatoFish- Those look really cool! Not sure about the blue and grey for this week’s topic. Looks damn slick, though!
tokuku- Lookin’ pretty colossal and cool. I’m sure you’ll find something you like for the face and chest.
Izer- WOW. That looks amazingly detailed and wonderful. Holding my breath for colors!
tmyohlaing- Some interesting-looking sketches! Neat.
Tipa- Interesting! Fiery-winged butterfly with bullish head XD
emerging- When I looked at it I literally said “Oh, wow”... Man, that’s stunning... *gawks* Lovely color choices, lighting, pose...
LisandroG- I like what I see! Looks like you’re off to a great start!
GrayMind- I’ve gotten the impression that worm creatures generally don’t have the kind of... anatomical complexity (?) that folks look for in COW... Damn cool worm, though--
Here's mine so far-- I've taken to calling it a "Flare Hound". There's just a bit of value on its head to hint at the contrast between its cranium and the underlying glowy tissue. Those are "flame sacs" on its front forelimbs, they infuse its clawing attacks with searing heat~ Time to color!
And then I'll call... Pup Tentacle! And ask him how's his chin...
Stuff is looking great around here...I'm already seeing some stand-outs popping up.
I guess I'm a little behind compared to the rest of you, as I haven't even gotten to painting it yet...ah well. I'll catch up, working on this an hour or two at night is a good way to unwind...
Here's some more sketch ideas of the head, and the initial sketching for the critter in PS. I might print it out at this point and refine the linework traditionally, just to have some greater control, before I scan it back in to paint.
wow so many amazing artist here!!!!
Bralt - thats a nice tutorial!!!!!
here is mine still in the WIP, this is my first attempt to post on COW
Ok this is all for now, I'll update this as soon as i get home.
I'm pulling out. I know mine's probably not going to make it anyways, it's in worse shape then the last one, and I don't want to paint it anymore-and i've got commissions n' stuff to work on. I'll try again next time.
My Sketchbook: http://conceptart.org/forums/showthread.php?t=159075
This is going to be a tough round to decide,
so much awesomness ...
blobs - looking great, I wonder what it will look like, when fully rendered
emerging - nice flame, even if ... especially becouse it's not yellow, and rendered
very realisticaly, the creature rocks, too
it isnt too late to have a try now is it?
or is it already over?
Last WIP for the night. 2A.M. and God I'm tired.
P.S. Does the lighting seem a bit wonky to you guys? Seems odd to me. How am I going to get that larger shadow to fold in with the rest of the piece well.
Last edited by Labrynthine; June 9th, 2009 at 04:09 AM. Reason: Second thought, added a requested critique.
awsome i gotten pretty far actually already for my first try (with a tablet that is)
ok i have a qeustion :
what is the max limit of creature in mb, or dunno , because i tried to upload some drawings and it didnt work so what should i do?
Wow, I've haven't seen this place jumping like this in a long time. What a beautiful array of badassery.
Bralt, lkjhgfdsa: You guys are crazy.
I didn't realize we had so much time left for this one, so I'm really gonna pour myself into it.
Is he really pissing fire? Aah good old Syphillis.
Visit my site at www.bralt.be
Rocking tutorial Bralt, thanks so much.
Found some time after all
Edit: Stage 2
Last edited by Wazbot; June 9th, 2009 at 11:23 AM.
Ok, as per Jaecks request..
I do work a bit chaotically, so this isn't exactly the way I work EVERY time.
But here we go... oh I work in Painter X, btw.
I start off with a very loose sketch just to get the idea and shapes in there.
I then add a multiply layer and add the grey/brown base colour.
Then I add another multiply layer and wash over some saturated.
I flatten the image, add a normal layer, then using a very large oil brush I start to dab and blend in the paints with the original sketch... working the lighting as I go.
That's basically how I work through the entire image. If there's a sudden colour change I've just added a multiply layer and gently washed over the areas I want changed with a saturated colour... cyan for the background for example... which turned to the grey/green/yellow.. lubberly
I expanded the right side of the canvas as he was getting cramped in there.. poor sod.
As I work on I constantly flip the image regularly to pick out any glaring errors.
I basically start with massive brushes to get the lighting as 'correct' as I can and slowly but surely work to smaller brushes to pick out detail. There's no need to be fussy at the start of a painting I find. It's easy to get carried away with the details and ruin a perfectly good image.
It's also a good idea convert your image to greyscale occasionally just to make sure your levels are ok to go... then undo and rework the areas that you notice are a bit cack.
Brushes used.. cover pencil for inking, artists oils and oil pastels for painting
Like Bralt, this isn't the only way to work, just follow your mojo and find what suits ya.. hopefully this'll help a few of ya out there
I've never tried COW before but I thought this one might be fun ^^ Went for a smaller animal concept. I figured they would "herd" together in the presence of an intruder, making themselves more impressive by shear mass and using their bright speckled patterning to confuse the eye - Not letting you focus in on any one individual ^^ Not nearly as cool as all the other pieces here, but I think I'll just start off small and work my way up to larger creatures in future COWs
-I'm still figuring out how the anatomy would work and once I get my computer back up to 100%, I'll mess around with it more and add more red into the pattern. Any crits would be great, hopefully I'm not totally off the mark...I do tend to stray a bit when I'm coming up with designs.
*edit* looking back at the brief It looks like it needs to be just one creature and way more freaky, sigh...I'll start over...
Everyone's pieces are crazy impressive, thanks for the step by steps too! They help a ton
Last edited by -HAWK-; June 9th, 2009 at 11:12 AM.
Holy crap, Blobs. You sexy all over the place. Thank you, many times over, for posting that walkthrough.
As much as we can be impressed with Bralt's very organized and logical approach to painting, Blobs' approach makes just as much sense, just in a very different way. You can approach the image with a lot of energy and confidence. Dig in, make the broad and powerful gestures first. Keep the color choices controlled, but intuitively dynamic. Working dark to light can be a real pain with traditional media, but most of us are working digitally, which means we are essentially painting with... light... dark to light makes perfect sense to work an image up from broad and sketchy to refined and detailed. Stay with the large brushes as the image takes shape and worry about the veins and the bumps and the hairs and the fine details as you near the end of the process.
Two completely different approaches to painting and yet both work. Both make perfect sense as artistic processes. I know there's a lot from both Bralt and Blobs for me to learn. Thanks to both of you for posting those...
Sidebar: Scorge thanks for coming back! I love the way yours is taking shape. Yeah, deadline is still a ways off. You have plenty of time yet to bring it! Pissing fire is GENIUS.
Everyone else: Thank you for taking this round so seriously and spending the time to help each other out. I know everyone at every skill level is trying to bring their best game. Keep on keeping on.
Wow, I've never seen so many entries for one COW before. There must be something about this topic that really gets people working.
So, here's my concept. It's an herbivore type animal that has a double ridge of bone along it's back end, and it stores aluminum in pores along the inside, so that when it's attacked by a predator, or communicating with a friend at night, it squirts water and aluminum into the ridge to create flames.
I just learned this morning that aluminum is the the most common metal on earth, and that it can be combustible with water. So, other than the possibility of this thing burning it's self to death, it's plausible, I suppose.
I just need to tweak the design and get it painted. C&C is much appreciated.
i am going to add more flames and such at the hands claws and head later on first attempt
i imagine this creature being in a hunting pack along with its pack
when a prey is spotted it will create a thick fog to hide their presence , due to the flaming body.
it will surround the prey and when the prey is covered in the thick shadow fog it will try to run out, most of the time towards the light.
one of them slowly advances towards the prey strikes and then runs back into the cover of darkness, then another one strikes
attacking while the prey is confused by the fog the creatures will be most of the time hidden so they can hit and run continuesly,
bringing down creatures many times its size
Last edited by Chaos-Shark; June 9th, 2009 at 12:46 PM.
HAWK Hm, not a bad concept, but he certainly doesn't look like a scary monstrosity from hell... He's cute! Maybe a pack of them attacking would be more fiting to the brief.
blobs Thank you so much for the tutorial! That's one impressive creature. The exaggerated perspective makes it loook really really gigantic. My only crit is that the hindquarters look somewhat blurry.
Wazbot Before you go on with rendering, find some nice refs of arthropods- crabs and spiders to make the anatomy more convincing, esp. the legs.
scorge The poor thing got kidney stones? Love the head/upper body.
Labyrinthine Hm, it looks like most of the light is coming from its paws and belly, so the inside of the legs, bottom side of the jaw etc. would be more brightly lit? It's looking promising anyway, nice head!
Grandmassa Mr. Spect Yay, blue fire! I like the blue and purple colors on the beast. It's hard to read in some places though. I'm not so fond of the knight and the building to the right.
Nkristian I like the 'alien' shape of your creature, and the warm colors and textures too.
Gorgonzola The head's shape and details are cool.
darklogic It's a little hard to read the form. The half-frozen lava texture is a good idea, but you could do more with it I think. Some refs of lava may help you.
Doomsquid Something is bugging me with the position/angle of the hind legs. Apart from that, nice sketch!
Don't have more time now. I'll post my own sketches today!
So it does have to be a scary monster? Please excuse me for being dense, but I didn't gather that from the brief. I know Balrog is big and scary, but I gathered that the prompt was just "fire and shadow" Damn... I guess I'll have to start over.
This is going to be 10 times harder, bug and scary really isn't my thing.
it doesnt have to be scary right? it just has to folow the rules : shadow and fire XP
Holy Crap there is some awesome stuff so far!
Was a bit busy this past weekend and hadn't had a chance to check this one out yet and there are already 5 pages with some killer stuff!
Special Thanks to Blobs for posting that sweet walkthrough! I found it very enlightening and I'm sure others did too!
Somehow I missed Bralt's tutorial first time around!? That sir, is freaking marvelous! Thank you very very much! Very enlightening, and the creature and concept are top notch! Excellent! Interesting take on the topic too!
Based on these helpful tutorials I think this time around I will try working from black and white to color instead of coloring and shading all in one go like I have been. I've seen that used before, but never quite understood how it worked!
Running a bit late with my creature this week but I'm doing my best to pull out all the stops and do my very best since this topic is fricking awesome!
So far I have an idea for a fiercely territorial, multi-limbed, bovine-like creature that lives far under ground and likes to wallow in lava like pigs like to wallow in mud- this super heats it's body so when it emerges it appears to be a hulking shadow that is on fire to any unfortunate adventurer unlucky enough to encounter it!
Will post some WIPs as soon as I have something worth posting!
Last edited by volscalkur; June 9th, 2009 at 02:27 PM. Reason: Added thanks for Bralt's tutorial that I missed first time around!
You're right! I have noticed this as well, I will fix it. Thanks, benu!
Chaos-Shark: Preeetty scary-- Something is off about the pose, though. I would recommend working out the forms, gesture, and pose just using basic shapes. Draw through the creature's form (don't worry about the shapes overlapping for the sketch). This will help with the shape, gesture, and silhouette. Best of luck!
TomatoFish: I wasn't terribly clear about that myself, but I'd say Bralt's creature is evidence that the creature doesn't have to be a demonic killing machine.
-HAWK-: I like the beak. Looking forward to seeing more.
Wazbot: I give you the same recommendation that I did Chaos-Shark; try starting your sketch with basic shapes, and really work out the shape, gesture, and silhouette.
scorge: I really dig the complexity of your creature's many mouths. Nice job!
Labrynthine: I think once you add the light cast from the creature's body onto its surroundings the lighting wonkiness should be resolved. Do you mean the large shadow emanating from the creature's back? It seems fine flowing into the upper left.
Grandmassa Mr. Spect: I can read your creature better now, nice job! I dunno about calling it the "Jrrtolkien", though
Nkristian: Very cool! I like its bulbous appendages and many limbs. I think it would help to evoke the "shadow" side a bit more it some of the upper arms were shrouded a bit more in the dark.
Gorgonzola- I like the combination of furry/spiny with the odd, beakish snout. Good stuff!
And of course, many thanks to Bralt and blobs for their excellent tutorials! I feel like I have learned much from just the week and a half or so I've been active on CA, and I owe it to folks like you!
And then I'll call... Pup Tentacle! And ask him how's his chin...