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I am starting a sketchbook. I will be drawing or painting most days and I'll put something I make here every day. I've done photomontage mattes but I'm trying to do more "traditional painting," mostly in digital but I will probably scan and post some traditional media as well.
My main focus at this point is work on the basics, including Wacom pen control, something I've had a great deal of trouble picking up but which seems to be coming along. I won't post the practice I do with that.
My goal is to get to the level of skill where I can get freelance art jobs within the next two years. I have a varied skillset and within certain domains I can usually come up with something good but I need a lot of work on other things, particularly drawing-- for some reason my painting skills seem to be much better than drawing.
Form and Value Practice
"Book Cover--" I really love oldstyle pulp sci-fi book covers so I'll be doing practice images based on those, trying to use palettes and techniques similar to the old cover painters of the 70s.
Heads. These are extreme speedsketches-- probably 20 seconds per head for the initial sketch, then 20 seconds more for refinement. I may do this on a piece of paper with some sort of timer. You can see some of the brush-control scribbling practice that I do around the outside.
Airbrush Practice: quick, ~1 minute per form plus detailing.
Last edited by Strela; May 3rd, 2009 at 04:29 PM.
Going for the marker sketch look on some of these, a look I am in love with. Kind of silly to be going for this with photoshop but the limitations and idiosyncracies of markers have become iconic with good art and design work because so many good designers used them for so many years and got such amazing results. A good example is a man named Syd Mead.
I think the low-opacity pshop sketching method can look terrible because of the artifacts generated when two lines cross each other-- it seems to look rather better if you treat it like markers and try to avoid having the lines cross too much, though slight crossing (venetian blinds) and slight spaces in between seem to add visual interest and the "marker sketch" look.
Last edited by Strela; May 4th, 2009 at 11:09 PM.
Marker sketch process, in pshop.
Last edited by Strela; May 5th, 2009 at 02:56 AM.
You really do make it look like markers!!
TY. I may work up a tut, it's really simple and I think the look is cool, I would like to see more people do it.
No art today, sick in bed with some bizarre ailment for the last couple of days.
Well, I hope you`ll get better soon! These are great, especially your studies
Photopainted. This version was maybe 2 more hours additional to the time spent on the speedpaint. I may do another pass at this-- I can see a number of areas that need to be fixed up, and a lot of small detail improvements that could be added. I just don't know if it's good enough of a piece compositionally to bother with though.
Last edited by Strela; May 9th, 2009 at 04:37 AM.
I just had the most excellent idea ever.
Mechs wearing suits.
Moebius and 2000AD building studies
Begin Figure and Head Studies
Technical Drawing Refinement Process Studies
More Complex Form Studies
Quickie sketch. Perspective rendering is suddenly much, MUCH easier.
Last edited by Strela; May 12th, 2009 at 04:13 PM.
14 pages gesture drawings today, 15 per page or so. After Vilppu.
25 block figure sketches with various kinds of forms, mainly cylinders and blocks. Will continue with this and then proceed to more refined forms after Vilppu and Hogarth..
Thank you. Looking at these and the rest of my "art" it's easy to see what I'm worst at which is definitely figure drawing-- once in a great while I can render a passable head but the human figure never. So that's what I'm working on right now-- I'll probably come back to the airbrush stuff once I've filled two sketchbooks with human figure sketches.
Yeah, I've noticed that about the central composition. It also makes it difficult to tell what is going on in the image somehow, almost like a tangent problem.
I've been doing sketching with pen and paper as well as some [pshop airbrush] renderings from loose gesture drawings like this:
Last edited by Strela; May 18th, 2009 at 03:46 AM.
Daily Sketch Group, 1.5 hours photoshop.
Started out as a semi-random speedpainting. No perspective guides or anything. Been looking at a lot of Chris Foss-- mindblowing stuff that considering he did it BY HAND.
I'm really not impressed all that much by any photoshop artists. I mean I am-- it's a much better tool than paper-- but the utter blackbelt skill of people like Foss and Mead in the insanely difficult marker rendering and airbrush painting is unrivaled by anybody working today. We will have to see what things are like in 20 years, I imagine the modern guys are going to be mindblastingly good once they've got the decades in grade that the old masters did.
Last edited by Strela; June 12th, 2009 at 12:29 AM.
First creature in a looong while. I love the way the rocks turned out... going to have to do studies like that.
good stuff coming about so far dude. keep up the work. your perspective renders are good but can be better. keep practicing my friend. one thing you gotta pick up sooner or later is figure drawing. your last piece is some sorta creature, but you gotta remember that even creatures have anatomy. to give your creature more life and more believability, gotta crack in your anatomy studies. one more thing, keep working on your values dude. you're slowly getting there. keep playing around with values to get the most out of each render. keep drawing dude. i'll be checking up on you soon!
Thanks for the encouragement!
It's funny how you don't notice things like anatomical problems until later. Maybe I should start flipping horizontally some more.
thank you. IMO that's all the easy stuff. The hard stuff is drawing and rendering.
I need to really sit down and study Feng Zhu linework and write up and categorize the line variations and greeblies he uses, like different sorts of panel lines. That seems like a time consuming but straightforward way of adding detail.
On the last one, I got the idea of running a watercolor filter over an organic object and then going over again and hyperdetailing the artifacts left by the filter. Does anyone do this? I didn't do it on that last one but I will try it soon.