Been lurking for a few months but it was only a few weeks ago that I really wanted to become a CG artist so here's my attempt at some seroius concept art.
My goal is to learn illustrations/conceptual art/3D cinematics, build a portfolio by the end of this year and somehow join blizzard as an intern! So I suppose you can say this is the start of a long journey ^^
I'd say you're off to a pretty decent start. Your proportions aren't too bad, there's a few little things like the shoulders being too far apart (they look disjointed from what I imagine the body under the armor looks like... actually his left shoulder looks okay, mainly it's his right one that's the problem. Remember that shoulders are generally 3 heads wide, this guy's has to be at least 4), and the tall guy's legs looking a little clay-ish, although that may be due to his outfit.
Also, I think you've made a common mistake by putting all that detail into the face without having put much thought into the background or the details of the lower half of the figure and the little guy. Try to be consistent in the detail you distribute throughout the piece as you go, so that you don't put a ton of work into one little section, and then realize that it's not going to work as well as you first thought in the context of the rest of the piece. Also, I personally find that putting a bunch of detail into one part wears me out and makes me feel less enthused about the rest of piece... but that's probably just my laziness getting the best of me :|
I look forward to seeing how this turns out.
Last edited by Ian Barker; April 20th, 2009 at 12:37 AM.
!! Ow good call!! I didn't see the problem with the right arm until I tried picturing the body under the armour and you're right its waay too far down and long, thanks for heads up! This is precisely the reason why I decided to post a WIP instead of hacking at it alone before its too late.
Yeah I tend to put lots of work into one area, usually starting from the head, and work my way down. You're among many that tell me not to do that and i ended up with being called a scanner =[.
I'll definitely try fleshing out the details throughout the whole painting on my next doodle - its just now I dont want to be experimenting with an unfamiliar technique with this painting because I really want to get this done.
Cool, love the idea. Just throwing a few things out there.
The gas mask on the kid is good, but showing his face will evoke more emotion and add more depth to the child. You could show him as being happy and excited that his father is proud of him, or you could make the kid as... interesting as the father. Showing the normal human response or the progression of time kind of thing.
Second, minor. Make sure to get the characters all rendered out nice and clean before the background gets there. We don't want them blending in, do we?
Third, consider putting the child's hands somewhere other than the pockets. He could be holding a pistol, or a knife. Something.
Fourth, adding a dead guy on the flood could imply some very cool situations.
The places where you've rendered are really good. However, my advice to anyone when I see something like this (and this is pretty extreme, I know) would be to restart the piece. Maybe not all the way, but your under-drawing is far too vague and lacking in confidence and you've left too much to chance with the layout. I see most of the elements as needing redrawing; I see no details of a background, and I see no light source planning in the drawing phase. It happens a lot; where an artist doesn't plan the whole piece from the beginning (especially making sure the figures and poses are fleshed out and natural) and then ends up with a ton of problems along the way -- slowing themselves down and pissing themselves off.
I give this advice too, because you're not very far in. Look at someone's naked legs for the stance, scale down and tighten-up those hand proportions and details . . . think structurally. People aren't amorphous. Sure, there's variance with muscle flexion, but not that much happens with size and proportions (and that's even from person to person, height to height, build to build).
I'd even go look at some photos of real third-world merchs. There's a ton of awesome journalistic photography of this sort of thing out there (especially from Africa). Even though you're doing a science fiction set character(s), the real world is still the best inspiration for anything involving humans.
Which brings me to one big thing about the kid: his head is too small. Children are, yes, overall smaller versions of grown people. However, the human head doesn't change THAT much from childhood to adulthood.
Here's a link to a scale chart made by my favorite illustrator to learn from, Andrew Loomis, taken from the book "Figure Drawing for All it's Worth." I actually own this book and another of his on composition and painting, both very rare finds.
Here's a few other proportion tricks from this great master:
Two things reading Loomis' books have taught me that have become invaluable are these:
1) Before you go to finishing a piece, make sure what's drawn underneath is correct and convincing. Don't proceed unless this is true.
2) Don't be afraid to scrap a piece and start from the beginning. Quality is far more important than "getting something done." If you try until it's "right" then you'll be that much better for it in the end (and everyone wants to be a badass in the long run, right?).
I hope these help!
P.S. Oh, and you wonder how I've gotten so fast at figures and structures? Andrew Loomis. I come back to him multiple times a year and re-hone my skills. I've been doing that since the winter of 1991-1992 and it's served me incredibly well.
- Dominant light established and shadows/tones revised
- Shifted everything based on crits provided
notes: After grueling away for hours trial and error-ing the living DAYLIGHTS outta my butt cracks I've finally started getting the hang of the tablet and all this shade/materials painting shenanigans. Here's close upWIP4 default scale of the details for anybody interested. Still gotta add lil imperfection scars on the left side of armour - or maybe summa that custom brush thing I keep seeing. Let me know what you think!
Duman - Ow thats not a gas mask mate, its actually a chewing gum bubble lol. I wanted to give the kid a bored 'so whats new?' look since he grew up on the battlefield - but I like the dead body idea and the kid pistol/knife, I'll see what I can do! Thanks!
ModurnDae_OZEL - I've already put many many hours on this painting so I'm not exactly prepared to throw the entire thing away! I'm just more concerned with learning how to paint the damn thing, so if anything this is more of an greyscale paint exercise with my dusty tablet that just happens to be portfolio-worthy. I'm very happy how its turning out and I'm learning TONS with every stroke and obstacles, for my first steps into digital painting - there's no reason to start over.
Andrew's theories are great for beginners or anybody going for realistic proportions, hell even I've used his references for a doodle or two but Andrew Loomis has his preferences and everybody has theirs as well as mine my own - how can we differentiate each other's style if we all follow the Loomis bible? The character's exaggerated proportions were intentional if you still haven't noticed and I have no problems drawing Loomis standard anatomy.
But I do appreciate hardcore criticism coz it pushes me even harder to be unforgiving. Parts that I wouldn't touch from fear of ruining, have now been improved from this newfound conviction, so you have my gratitude.
Camseyeview - Cheers! Prototype looks ossom, can't wait to play it comes out!
Last edited by Senji; April 21st, 2009 at 02:34 PM.
Oh, just as a minor note, the father's eyes seem to be glowing. To me that gives him a feeling of being either a mutant, super soldier or somehow genetically altered. Tweaking the pupils could give him a more down to earth, gritty feeling.
Cheers guys, really glad to hear you guys like it.
-flipped the image and frikkin hell so many mistakes.. spent some time fiddling with the face and tweaking it until it looked good as well as other pretty minor fixes.
-References for arms, didn't want to screw them up.
-Trying to flex out tones before rendering, so I left the left arm and waist pouch alone to work on the rest of the image
Small update *26/04/09*
Hit another obstacle: painting a new gun design on the spot, at an angle, with a small pivot, in photoshop, is not easy. Can anybody please advise?
Last edited by Senji; April 26th, 2009 at 03:48 PM.
The character's left arm looks way more correct than his right. The triceps, in that position, would not have nearly that amount of flexion (gun in hand or not). The triceps would have a more relaxed, elongated, curve. Furthermore, that muscle group would not bight into the arm's structure so much. The way it is now, the upper-right-arm looks warped and the right arm looks generally small and gimpier (but somehow longer) than the left arm.
I'm going to comment on the legs again as well (even though you dismissed my previous statements). Stylization aside, the proportions are way off at this scale. If he were to straighten his right arm it would nearly reach his knee. That's not cool. A person's wrist (unless they are somehow deformed) should reach right about where the ass meets the back of the thigh, when in a relaxed position. The overall believability of this character, in my view, hinges on making his legs more realistic in structure and scale. I think this is especially true considering the relatively straight forward representational quality you've given the character's upper body. It just doesn't fit to have the disparity between the legs and the rest of him.
I would go for D as well, but try to make it so the child is looking at the weapon. So it looks like he is inspecting it and making sure it works. That would add a kind of "everyday situation" kind of feel to it.
Please, please no gang signs. Thats just ridiculous.
East side, Mofo!
2nd Layer of Hell, where the lustful blow to and fro
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Wow this is coming along very nicely. Keep updating and practicing, and I'm sure you'll reach your goals.
Those poses you drew are all great. The stances are solid. I like either D or E for the kid. They seem to fit with the piece overall theme most. I really like the gang symbol last frame, but I just don't think it fits as well. Are you going to leave it B&W? I think the shading looks great. Love the detail.
Thanks for the quick vote guys, really appreciate it!!
*small update 03/05/09*
- failed weapon painting *cries* - I rotated the image so I can get a nice view of the gun but I completely forgot the light source direction and well... gave up, but I shall prevail!!
- Started doodling kid, came out ok but still kinda blurry.
- Its getting there!!!
Duman - Aah I woul'dve done what you suggested but I really liked that head posture coz of the way the cap blocks one eye, if it weren't for that I woudl've definitely followed your suggestion.
Chiko - Dayum, I kinda wanted to throw in the 'gangsta' pose just for funz and giggles but I spose you're right, the painting seems a lil too mature for that kind of stuff. I'm glad you like the detail and shading, thanks!
To be perfectly honest, I have no idea whether I want to keep it b/w or even have a background since I've never done either but wattahell, I'll certainly give it a try and see how much I can learn/fail.
Alright, two tiny crits from me.
1) The eyes on both people are now freaking me out. They are all luminescent and glowing. Like I said, remind me of a genetic mutant or a cat. Not a street warrior raising his son during war.
2) A minor issue, the fathers hand on his son's head looks too stiff to me. His hand's posture gives it the feeling that his child's head is a fence post or small wall. Like he is just resting his hand there, instead of proudly connecting with his kid. To fix it, just spread the fingers out a little.