This is an environment I just finished for our project at the Atelier. Environments have never really been my strong suit. After some really good feedback I am pretty happy to share this one.I don't know how I feel about saying this, but I have come to love Maya. I feel way more comfortable pushing shots and angles when starting with a 3D block in. As I mentioned I started this off in Maya and finished it in Photoshop. You can see a larger version on my blog. Critiques are definitely welcome.
A little back story on this piece, We started with the story Huck Fin and put it in the near future. We have taken the river and turned it into a rail / subway system. This society has very few roads and revolves mostly around these automated tracks. The big track like pattern between the rails is a sort of magnetic propulsion system helping push the vehicles forward.
Last edited by cbonura; April 14th, 2009 at 10:58 PM.
Looks good. One thing, though; real tracks would never have sharp angles like that.
**Finished Work Thread **Process Thread **Edges Tutorial
Crash Course for Artists, Illustrators, and Cartoonists, NYC, the 2013 Edition!
"Work is more fun than fun."
"Art is supposed to punch you in the brain, and it's supposed to stay punched."
Godaaaaamn Chris. You're a fucking monster. Well done broski, wish I could still contribute.
thats sick man i love the textures in the finished piece, dang that 3d block in was cool...
Elwell -Thanks. I Appreciate the feedback, will keep in mind.
Romance- Ahhhw shucks, thanks maing. Yea man your stuff was sick on
the project. If it makes you feel any better that avatar contributes to me on a daily basis.
sourgasm- Thanks Josh, really appreciate it.
polipol- Thanks! I was pretty apprehensive about going that heavy with textures, but am happy with it. I wish the finished piece was as easy as that block in lol.
Unbreakable- Thanks Demario. We deed it! Round 2.
Nicely done Chris! Well applied photo textures as well...
Looks good! Nice textures, and thanks for showing the 3D model. Were the middle part of the tracks a custom brush? I could imagine one being set up just for that purpose.
Thanks again for looking guys!
Main Loop – Thanks Sergio, really appreciated. Man I haven’t talked to you in a while. Hope alls well.
Xbrianx – Thanks. I am glad everyone has such positive responses to the use of 3d textures and models. Sometimes it feels weird laying down few brush strokes while using photo overlays. For the track I just painted one until I was happy with the look. Whit showed me this awesome trick in Photoshop for the track. Once you hit select transform you drag the anchor point to the objects vanishing point. Then you hold shift alt, that way when you scale it, it recedes in space along its vanishing point. Saved me a shit load of time J
GriNGo – Thanks allot man!
Idiot Apathy – Thanks , that means allot.
archipelago – Thanks Archipelago! , by the way your newer stuff is really improving, great stuff!
Pretty remarkable job, man! I'm looking for something to critique, but... can't really find anything :|
And yeah, Maya is really fun. I'm taking a class on it now... I'm not too great, but it's got me hooked!
You are going to hate me for saying this Chris, but I prefer the Maya 'block in' to the rendered 'finished' piece. In fact I like the 'block in' enormously since you have created and designed a psychological space so directly - I can see why you are comfortable with using the program. For me, the rendered piece is a somewhat diminished version of the Maya due to all the rendering barnicles that have settled over everything, muting and muffling your original intensity of idea. Not that you haven't done a great job with the overlays - you have! It's just that the emotional effect created by the block in has somehow been lost in this process.
But I really like the thrust of your imagination and would be very interested to see some of your other constructions and effects direction.
Last edited by Chris Bennett; April 20th, 2009 at 06:28 AM.
From Gegarin's point of view
archipelago - sweet i'll check it out.
theoryC - Thanks allot! Yea Maya is fun but can be an infinite maze of windows for a simple task
Chris Bennett - You son of a %*(^())*(& &^)*&*$%, lol na I totally get what your saying. It's defiantly a challenge when using photo's apposed to
painting 100% of the image. Allot of the reference in which I used had allot of artifacts or subtle noise. I appreciate your honesty. Will definitely
keep this in mind for future environments. Thanks-
I'm glad you didn't take it the wrong way Chris! I know that I post stuff up it is people's honest reaction that I am looking for, whatever the content, because that is the most useful thing to us as artists. It's a mark of respect for what you are doing that I am truthful with my feedback. That's not to say that the other guys here are being dishonest - I'm sure their opinion is just as truthfully felt as mine. I guess that the thing is to look at all the fish found in the net and make your own mind up.
Looking forward to seeing more stuff.
From Gegarin's point of view