That's a really good piece of advice Riley, I never thought to do that
Here's my CHoW for this week so far:
Here's the self portrait, bout done:
from this photo (obviously not going for a perfect replica):
Last edited by Ian Barker; May 10th, 2012 at 09:48 PM.
Yeah, checking things occasionally in b&w was a tip that's helped me a lot. I try to remind myself to check things in grayscale periodically, just to make sure I'm on the right track with things. (It's helping me learn how to use colors so that I associate the correct colors with their correct values, otherwise I tend to make everything very same-ish value-wise myself if I don't keep myself in check. It's getting better the more aware of it I become, but the b&w check definitely is a quick step to help when I'm feeling stuck.)
I'm digging the CHoW entry so far. Definitely curious to see how that turns out!
I like the self-portrait, too. I think it came out really nice. ^_^
Here's my initial sketch for IOW. I'll make the armor more unique, I'm just trying to get the composition and mood right now. The idea is that she defeated her opponent, but is walking away with a fatal wound.
I think the IOW is working good so far. The pose definitely suggests a figure that's kind of hunching, either from being wounded or simply being exhausted. (Or both in this case, I'm sure.) I like the colors so far, too.
The IOW is looking pretty good, the armor and the flame in the back makes it look very much like dark souls.
Last edited by Ian Barker; May 12th, 2012 at 01:49 AM.
An hour and 15 maybe?
Did this one today, about an hour and a half
And as you can see in my sig I'm gonna see how long I can keep up these daily updates
Very nice sb!The studies are really nice.Love the self portraits colors and the upside down character in 11 is awesome!The graphic novels cover design is really strong too.Focus on anatomy studies mostly and gestures, your rendering skills are really good.
you've definitely improved. Hope you get that marvel job.
Behind every great master is a great student...
Imagination is more important than knowledge- Albert Einstein...
NEW SKETCHBOOK -- http://www.conceptart.org/forums/sho...40#post3743640
OLD SKETCHBOOK: http://conceptart.org/forums/showthr...25#post2543225
I'm liking the knight piece, but I feel like you're maybe losing a storytelling opportunity by covering her face with the helmet? I'd maybe have the visor flipped up so that we can see she's really exhausted and banged up. I think you could really sell the fact that she's mortally wounded if we could see her expression. (Right now her pose definitely suggests that she's totally exhausted and maybe hurt, which is great, but I think you could kick the story of the image up a notch by showing how much pain she's experiencing with her expression.)
riley: thanks for the tip, i'll probably work on both and see which i like better as it goes
zesiul: thanks man, really appreciate it
Here are a few figure drawings:
thanks guys yeah brashen i can see what you mean... maybe i'll have another go at it sometime.
here's a character i'm working on, definitely need to make some changes so the design is less boring. needs a different pose altogether actually. but! sketchbooks are for both good and bad.
Last edited by Ian Barker; May 17th, 2012 at 02:06 AM.
Lookin' really nice here. Looks like you've got a pretty great grasp on traditional and digital mediums. Keep posting.
Haha, the kid's bloody awesome, though the eyes are really really wide apart >
The drawings are nice too. A critique though, would be that maybe you can define the pelvis form a bit more? Just draw an eclipse or box would be sufficient to define the perspective of it.