|Color and Light||1.1||Do Assignment|
|Color and Light||1.2||Do Assignment||1.3 | 1.4|
|Illusion of Space and Atmosphere||1||Do Assignment|
|Personal Art||1.1||Do Assignment|
killing time with this monster
and getting to that point where i should turn back and address some issues of anatomy and empty space and that fact that they dont have lower halves
when distorting anatomy and making stuff up as you go a good thing to keep in mind is functionality. its easy for the viewer to buy into whacky-ass monsters so long as they have a believable structure to them.
that said, i think right now the balance of your creature on the right is unbelievable. it really looks like it is about to tip over and that you could easily push it over and giggle as it wobbles to the ground. give it balance and rhythm. a lot of times people bulk up their creations with muscles and mass, because size is intimidating, and that to me is the obvious path and not as interesting.
i'd like to see this creature be more lean with longer limbs that look like they can run after you... right now there's this vague chicken drumstick connecting to the torso and there is only a mild suggestion of a pelvic region.
the spine could be more curvaceous too. it makes a sweeping arc from the neck to the back, but then it shoots with laser precision in a straight line downward. even a human with poor posture has more natural curvature than that.
anyway, the textures are looking fun, so i'm sure this'll be great once it gets going.
thank you grief
im trying to work out the balance issues with this update
next im going to try the work the spine as you said its got some intense precision, and also work out the arm cause its not feeling very useful, almost like its just a wet noodle hanging off its shoulder
just a bit more on the pic
having trouble switching from the horror to the little girl