yeah, jason just killed it. i maintain that they all beat me at illustrating, handily in quite a few cases ;]
working on getting looser with my approach to illustration. trying to embrace happy accidents and hang onto them, rather than paint them out in a frenzy of custom brushes and rendering. using compositional devices in an obvious manner instead of thinking forever about super subtle ways to approach things. most people just want to see something bad ass and, preferably, have it set on fire. have to get better at that kind of thing ;p
second take on the diablo illustration.
Really liking the new direction of the piece man, looks like it'll turn out great.
I'm no composition-expert but I think the cropped version feels more balanced, cause in the uncropped version, the top left part of the image is really empty, and the lower right feels way heavier. Edit: I think the lower left guy in the cropped version feels too cramped though, cause he doesn't really have any air around him, and the back feels like it has a slight tangent with the edge of the piece. Just my 2 cents though.
Keep it up!
ha, i saved this out at work, posted it and then had the exact same thing you just said as a dialogue with myself in my head. shrugged, and came home
maybe the solution is to add interest to the left in the first? i like the slightly wider angle on the "camera," and there are certainly lots of ways to add shapes to bring the eye back around. everything is on layers, so i'll play a bit more.
thanks for your input ;]
thanks, guys ;]
update on the bone mask illustration. not quite done, but it's definitely getting there.
also attached a grid of thumbs for an illustration i'm working on. the final will have three guys on the various rooftops and an assortment of thugs down by the car. if you have a second, let me know which two you prefer. any input would be helpful!
Last edited by sourgasm; March 5th, 2012 at 11:09 AM.
Great updates! As to your question about which thumbnail to choose...I would have to say the choice for me is between D and F, and I think I'm leaning a little closer to D. It has a dramatic angle, good framing from the rooftops, and I like the way the texture on the wall in front of the car is illuminated by the light. I hope that helped a little.
art is never finished, only abandoned~Leonardo da Vinci
Sourgasm, I had a mindgasm thanks to you...
Seriously amazing progress you did these last couple of months !
Just two quick critics though :
in this one you could rotate the head a little CCW, and work a little more on the background :
And for the last one you posted, the guy on the roof doesn't seem to fire downward but in front of him.
Anyway really good job man, keep on posting ! ^^
After getting some solid critiques at GDC, I'm working back into some of the paintings from my current portfolio. I've always just redone my portfolio from the ground up with each iteration. It's been a great learning experience, and I've worked through a lot of ideas, but I think it's time to sit down and really polish the crap out of some paintings. Some guys spend 40 or 50 hours on a painting... I rarely spend more than 4 to 6. I'm starting with the Lyssa painting that I just did for the ArtOrder painting because it is by far my least impressive work. I had to do it way too fast and it definitely, definitely shows. I worked back into it with more consideration for my light sources (lime slime from the left, slight spot from above and rim from the street). I also redefined my forms and added more expressionistic strokes into the background. Will refine further when I get to a monitor that has more reliable color settings.
Hope this isn't too boring for the three of you that read my sketchbook ;p
daaaamn. this sketchbook is DEAD
conceptart.org was definitely fundamental in my change from idiot web designer to retarded concept artist. without the mental beat downs from carl dobsky (soothed by the sweet serenades of r. kelly) and the verbal beat downs from massive black (soothed by the super, super rare coro compliment), there is no way i'd be where i am now. that said, there was obviously a huge falling out between the atelier/mb and manley/tad. i couldn't care less about all that stuff, but conceptart.org exists in some weird purgatory in the middle. this sketchbook is lost in the pits of that nether void.
i believe i'll be movin' on after i finish this latest illustration. here's a tiny preview of the lower right side. it's based on Neuromancer, my favorite sci-fi book.
I know this ain't the same place it used to be, and it sure as hell ain't the inspirational kick in the ass it was, but I'm one of those few optimistic shitheads who think there's hope for CA yet. Few years ago when I really wanted to get into CA Atelier, I used to look up to you for the amount of progress you made as a student. You were one of the only guys who for me showed that the school could make a difference.
One of the reasons why CA used to be a great place is because it used to have great people, and trust me, it still does. The number has decreased, yes, but the people are still there. There are too many guys that have left already, and each time someone writes about leaving, I don't know why it makes me feel a little more hollow inside.
So, yeah, the soppy point of this post being - I'd really like it if you gave CA a chance. Just stay back and see if it's got anything left.
ha, thanks for the kind words, man. is that your first response here? you should have hit me up!
it's not so much about responses and such. as a concept artist, most everything i create is just entropy- like a sticky note in the game's design, eventually peeled off and tossed away before anyone notices it. that's actually one of my favorite things about it. it has a kind of the-only-thing-gained-is-what-you-get kind of vibe. this sketchbook being dead is just kind of a side note. it has unfortunately been a long time since i've really taken much away from ca.org, and that makes it feel like kind of a waste of time. maybe if i joined a sketchbook group/ring or something of the sort i'd feel more compelled to comment back and forth with peoples.
i may not be leaving, since it takes so little effort to simply post here. that's a bit of an apologist viewpoint on the matter, though
i hear yah on the whole purgatory void thing. i kinda like it. It means we have to step into the shoes of the greats who have dissappeared, and push and inspire the younglings that are here. If i can do that by posting my work and sharing my process then i will.
hey hey supa nice proggrsssss )) keep it up
Holy vuck, this is amazing. subscribed so hard!
Now crit the shit out of me!
Yeah, I had commented on your sketchbook before, and you'd even commented back. So it's not like I've been a completely silent lurker.
I hear you on the whole not-taking-anything-away thing, but like hunchback said, by posting here, maybe you can help someone else take something away (wow, that was precise). Anyway, you know the argument.
Good to hear you might stay back, cheers.
EDIT: I was going through your sketchbook again and found this. Damn, man.
Last edited by Vritra; April 2nd, 2012 at 12:23 PM.
Man those character sheets are really cool !
The green light on the girl in the post #644 is a bit to hard, you could spread it a little more and reduce the intensity of the color.
For the last one, I'm not sure I like the composition, there isn't really a reading line, if you get what I mean ?
Anyway you're doing really great, keep it coming
Cool work you've got going here, dig the environs in #314.
Keep it going!
Hey guys. I didn't forget about the little conversation we had going. Aside from being in the middle of moving back to San Francisco, I decided to take on some freelance for Shadowrun Online (in between an endless line of art tests ). So I've just been stupid busy!
I'll update properly soon, but here's a little thing.