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|Color and Light||1.1||Do Assignment|
|Color and Light||1.2||Do Assignment||1.3 | 1.4|
|Illusion of Space and Atmosphere||1||Do Assignment|
|Personal Art||1.1||Do Assignment|
I drew this up today, was hoping to get some C&C to improve it and myself.
Nice concept here. I like its interesting head shape and head-to-neck ratio, as well as its eager expression.
There is, however, a "sameness" in your approach to rendering the different surfaces, as well as the way edges are dealt with.
On rendering: The gradual light to darks are kind of uniform, creating the impression that your creature's skin, eyes, and even shiny gold necklace is made out of a soft, velvet-ish material.
One way to fix this would be to use a smaller, harder, higher-opacity brush for your highlights, especially on the necklace, and on select "bumps" in your creature's skin.
On edges: As said above, the fact that some of your edges where light hits aren't crisper than the edge of shadowed objects, your drawing has the illusion of looking a little flat. This flatishness is also caused by that dark and somewhat uniform line tracing around him with somewhat uniform thickness.
Also, (his) right eye is smaller than his left one. I like this actually, because it could suggest that he has one eyebrow raised and breaks the symmetry a bit. However, its currently unclear to me as to whether its intentionally smaller.
Zirngibism, thank you for these words. The eye was intentional, but I can see your point. The face is kind of drowned in a pool of dark/light which lacks definition. Im gonna give the highlights another go and try to get some general detail into the image.
Thanks for replying
Okay, so I gave it a go, and I think it's a step in the right direction. I tried to give the upper facial and general body skin a kind of rigid rough texture. While making the lower facial and uhm, Neck? Area the feel that it was soft. I hope I accomplished that, if not. Any suggestions?
And general C&C very much appreciated.
Definitely a step in the right direction!
About the skin-- I know some people frown on this, but I would suggest running this through filters in Photoshop, just to experiment with possible "looks" you want.
This is not to say that any filter should play a driving role in the final, but it might be a good tool to finding what direction you want to take this in.
I say this because certain filters like watercolor (and even the plastic wrap filter, if used right), do a nice job in sharpening stuff andmaking it look wet and slimy.
As long as filters aren't used as crutches, I think they could be good for visualization and experimentation.
Also, a general crit I didn't mention before is the background hue is about the same of the creature. Try browning it or greening it slightly- it might make your character pop out more.
Okay, the filters didnt work for me. They altered his facial details completely, it's either my lack of experience or they dont work out with this piece. Thnx for the tip tho, I tried to work on the background a bit.
Need more critz!
That certainly helps him stand out more and really makes the blue pop, but I'd say the best balance would be somewhere in between your latest update and the background you had before.
Only because, if I hadn't seen your previous versions, I wouldn't have thought of your orange background as water because of the pureness of the orange.
Perhaps put your orange background layer in 30% opacity and layer it over your background, and play with it.