What can I say? I really like the amout of detail you put in those chracters' outfits.
Can't really help you with cityscapes (because I painted something resembling a city probably just once and I don't think it looks good anymore) or style (still developing my own, I guess), so I suppose I'll just keep watching what you do. You've really grown artistically a lot in this short time I've known (about) you, and I don't think there's anything you could learn from me.
Just keep getting up and keep creating those new worlds day after day.
yo dude, as always, loving the work here. great job, keep it up!
to echo your response to MeteorCat, regarding anatomy, yeah, i also highly recommend the Bridgman series (the individual books, not the big anthology...it's not bad, but there's soooo much that they leave out in the editing). i have pdf's of some of Bammes's books, and i'd loooooove to get english copies of them...some of which i hear are now and soon to be being released (SWEEEET!!!). but Bammes is highly recommended.
on working on natural poses, one of the best things that helped with that was a combination of close reading the Bridgman books (especially Human Machine & Constructive Anatomy) and trying out poses myself. reading the Bridgman started to give me a sense of all the factors involved in making a pose what it is, and helped me notice the things that change when you move from one position to another. any shift in position causes other muscles and bones to change to compensate. so when i would pose, i would notice little things i hadn't noticed before, like the way turning your torso slightly affects even your toes.
some of your characters' poses are very dramatic, but i think sometimes they don't have that consistency with the rest of the body, in terms of affecting the other body parts like they should, which is why they may feel stiff sometimes. like i mentioned, one thing i find helps me in gaining more natural poses is to try out poses myself, so i can get a feel for them and i can really feel if something is really forced and needs to be redrawn in a better way.
your screencap studies ARE inspiring to me as well, i think i need to do more visual studies in general. if i could offer any advice, i would say that working on your edges, and your contrast would help them look better quickest. and i think that your structure would improve as well. do you start with a soft brush and get progressively harder, or do you work the other way? or somewhere in-between? as i've taken from a Gnomon DvD, "a change in form = a change in value", and that communicates the direction and the texture of surfaces that we paint. one thing to remember when working from photos is that they have already been flattened, and you lose some of the details that you would see if you were seeing the object in front of you. so in studying, it's much more than just nailing down what you see, but using that as a base and applying your knowledge of light and the object to recreate the same effect. is there a plane turning in the face? then maybe make the shadow a little darker, or the light a little lighter. and other things like that. it's a copy, but it's your drawing, and your interpretation of what you're trying to show.
the most important thing is using the painting to learn to communicate the ideas yourself, different ways to show real world effects. it's the decisions about applying certain technique, stating or understating different facets that will determine your style, and it's how well you understand and apply the fundamentals that will show your skill.
the leyendecker study and the last portrait screencap are the best of the most recent digitals, in my opinion. they really show the 3-dimensional form of what you were drawing. and great job on the cityscape, too! keep pushing dude, you're really improving!
that's all for now, i hope it helps.
Great work as always Nele, that's a nice step into the world of environments you've taken there!
(ich hab grad überlegt ob ich auf deutsch oder englisch schrieben soll^^)
wow! ich bin ziemlich beeindruckt. voll arg gute sachen hast du hier, hab einfach mal in der mitte angefangen, aber hast (wenn das überhaupt möglich is) auch tolle fortschritte gemacht.
april 2011 hast du mal geschrieben , du würdest einen michael hampton figure drawing workshop machen; war das online? würde mich auch interessieren - ohne anatomy, keine charaktere.
ich werd auf jeden fall wieder herkommen /subscribed; hast du sonst irgendwelche tipps für mich? (kannst ja auch gern mal in meinem sketchbook vorbeischaun - wär voll nett! )
Rafael: Thank you! Glad I'm progressing, phew
purb: Excellent observation about the planes, that advice really got me into the right direction I think! And I also notice what you mention about the different body parts acting together, that's really something I still need to practice more.
Mac: Yeah, It's bladerunner And thanks!
Nianto: Na ich hoffe doch, dass das möglich ist, sonst wär die ganze Arbeit ja umsonst D:
Und ja, der workshop war online. Und uff... Tipps... Practice hard, but also smart
Last tuesday I got something really cool: An Asus EP121, that'as a tablet PC with pressure sensitivity that I can use to paint on the go, in my case: on the train!
So I can not only draw on my way to work, but also paint! Already got a numpad to have something to use my shortcuts, and I'm going to get a new stylus for it too, so I have a right click as well. I think I need a little more practice but it's going to be awesome
Here are a few shitty studies I did using it (first two from photo, rest from life):
So what did I study this week? thanks to purb I wanted to concentrate more on the actual forms and planes while doing my SCstudies, so I took extra care of that. It took a few studies to get it, actually I needed this sunday and a little review of the good old planes of the head by Loomis. But I think I got some of it into my head again. Gonna keep that in mind more often.
Here's my result from imagination after all those studies:
I think that's the best head from imagination in the shortest amount of time I ever did. YAY!
Now I will do a character study in color. And as I already announced, I will get more into clothing details and materials, so here are a few material studies.... Didn't really succeed I guess, any advice is welcome!
Last edited by Nele Klumpe; January 22nd, 2012 at 03:36 PM.
You've made a great deal of progress! I really love the study you did of Rachel from Blade Runner.
On the material study for velvet, bear in mind that it has an almost metallic sheen to it. As such the shadows will be especially dark, and the highlights will be especially light. Your velvet study has too much midtone, it looks almost suede-y in terms of value. Push the lights and the darks. Here's an image I grabbed for you as reference:
I envy how well you can draw, and how much you squeeze into these 15-to-50 minute studies! There's a whole bunch in this sketchbook, and subsequently a whole bunch I could learn from it! Thanks for taking the time to keep this sketchbook ^__________^
hiiya! the girl on top looks great (where you wrote you did it from imagination after the studies) I think I should try this once with the film studies.. are you just capturing it in the films and chnging it to b/w? (is there a reason why you change it to bw? just to get the values?)
rastaray: Yay, thanks! It's awesome!
blindshot: Yeah, good point, thanks you
GregFeet: You're welcome, glad to hear at least some people take benefit from the stuff I do
GentleFood: I know that part of studying materials is how they fold, but this time I wanted to concentrate on the texture. Just added some folds to have some more reflections going on.
Giorge: Hey there! Must have been a very long time then
Nianto: Thanks! Definitely do some of those. And yep, that's the reason I turn them to greyscale. But I don't actually have the dvds on, I use screenshots from this site
So this week I could finally start to do some stuff from life with my tablet pc As my husband is the only one who wants to model for me once in a while (As you can see he doesn't really like it )I bought a wig dummy, life size so I could at least study some features and how the planes work under different light conditions. Not as nice as a real life model, but my figure drawing classes were cancelled once again (since over a year now *sigh*), so I think it's better than nothing.
Also a photostudy I did in the train... It's quite interesting how different these pictures look when you watch them on a big monitor D: But it's good practice anyway!
And I redid the velvet material sphere from memory this time...
And there's no week without my SCstudies This time with some colour, baby #62 looked like shit, and I forgot to save the file But I actually learned a bit from it: DDon'T "guess" what colour you should apply, better know it!
Nah, still lot's of bad stuff, but I hope it will get better Currently feeling really bad while looking at the stuff I produce D:
Very inspirational studies.
Thanks for droppin by my SB!
You know you've got a lovely form to your faces, I myself have trouble with demonstrating the three dimensionality of things without it looking like an obvious cube >.< Your colours are largely spot on as well, impressive indeed.
However, in the interest of not just praising and offering crits, I can say that your work (especially faces) could use a little dirt. I mean the smooth treatment of skin is fantastic but I think more realism could be introduced if you took a few final minutes to introduce pores and the general imperfections associated with skin. Just a few freckles here and there, etc.
Hope it helps! Keep at it!
Good job with those screencaps. They're getting better, and you're really productive, which is awesome, because I hate it when I follow a cool sketchbook and the owner just leaves me hungry for long periods of time. Hah, anyways, another great update that reminds me how hard I should work to keep getting better.
One thing about your studies I keep noticing is that you don't get the liknesses of the characters quite right. I know it's hard, and maybe it's not what you're focusing on, but then again there are characters that we know in many of those screenshots. So, if you ever feel like it, I'd say work on that, not just faces in general, but those things that are characteristic to a person. I saw once here somewhere that someone took a literature encyclopedia, or something like that, and it had lots of black and white pictures of all the authors or some other people, and they just painted each one. Seems like a good exercise, I suppose. I'd like to do that some day, when I get the time.
Okaay, so I think I'll go back to painting now. It's like 6am here, so I really hope all this text above makes sense at least a little.
Have a nice day, Nele!
Fab SB, took a while to go though the past few pages. You've got some great stuff, and you've got a lot of it; your screencap studies are great, and they're getting better all the time.
Really like your pencil character drawings too, would love to see what they look like painted up. =D
rastaray: I really hope so. Does it also mean that the more I hate it, the better I will get? XD Then it's a good thing!
fantasyartist: better get it out quickly then
MeteorCat: Haha, thank you! I actually answered your question a post ago, I get them from http://www.cinemasquid.com/blu-ray/movies/screenshots, probably where everyone get's them
Little-Maiden: I'm not so sure about my colours, but I did have that form issue as well. It just takes a hell lot of practice to figure it out. But as far as what I saw in you SB you're already practicing the right things, so just keep it up.
As for the skin texture: I'm really still struggling with the colors, form and edges/blending too much to worry about skin texture to be honest. I'll get to that when I got the first ones right in a good amount of time
asks: well observed, thanks
Rafal: I wish I could work more, really! And yes, the lack of likeness troubles me too. That's what I mean by accuracy. There are sooooo many thinks I'm worrying about while painting, it makes me crazy! Get the form right, the likeness, the colors, the brushwork... I will just keep on doing it an hope that with a lot of practice I can master each of those skills
Revidescent: Thank you! Sometimes I feel like they're getting worse, though
EPIC FAIL!!!! (or: the more I fail now, the more potential there is to get better!)
Okay, so there's this theory about doing 10000 hours of practice until you master a skill. When I assume that I can practice 3 hours a day it means I got 10 years D: But fortunately I already started a few years ago, so I think that I will have 5 more years. So no more chatting, I'd better waste no time and continue
So here's my update, lot's of practice.. colors, shape, form and: BLENDING *gruahhhhhhg* I forgot how to do it. Still didn't figure out an interwsitng and effective way of blending and rendering. I'm especially interested in the contrasting edges, hard transitions, soft blending... So much more to learn D: Also experimenting with some more brushes, techniques, how to start, how to proceed, and a few more finished colour illustration to do. But I'm afraid to start coloring when I don't even now how to render anymore
Anyways, here's the usual SCS (lots of fail this week) as well as photostudies I did on the go...
See? FAIL FAIL FAIIIIIIL!!!! Uahhhh! But I'm super motivated to make them look better!
Did I mention I really like the light they use in erotic photography? It makes the skin look so soft, smooth and warm!
I like the pencil sketches much! Especially the upper face in the last attachment. Shadows and pencil strokes are looking very good there. I even think it works much better than your digitals. I'm not sure, maybe you're worrying about to much at the same time.
The the two pencil charakters look good too.
And now I'm wondering whats the problem about the SCS. Maybe changing something about the working process could help. But I don't know if more time can help you (looks like you set a timer before starting) or focusing much more on point (Brushstrokes, Light, colours or likeness), if it is to hard to get everything right at the same time. For me, I would like to see you get the likeness and the colours better. I miss some of variations and subtleties ( you were the one who made me think more about that, so it seems like I can't ignore that point here). But I understand the other points to. Really not the easiest situaion. Maybe, rethinking instead of worrying is the better advice. I just can make speculations, but you did so many SCS already, maybe there is coming the wrong way of getting used to it. At least it helps me to change something basic about the process to come up with new thoughts and may improve the stuff.
(does someone understand what I want to say? Oo)
Seeing a lot of promise in these studies, especially the colours. I think your biggest problem at the moment is the structure. I think spending more time measuring and more time overall would really help you out. Expecting really good results from a 40 minute study is insane haha if you don't have much time to paint in the day, just split the study into sessions over a few days. You'll learn more about the whole painting process from getting the proportions right at the beginning , all the way to the final rendering stage. At the moment it feels like you're mainly just learning about the colour palletes more than anything else. Patience! Keep it up
awesome stuffs! great studies , I really like the rendering on that naked chick good kjob with the torso The stuff from life is also really good.Maybe draw even more from life, looks like it could be good for you.woohoow , wanna see more
nice studing! Love your knight drawings.
Try not to overly use the soft brush in faces, and try to get the expression in the face.
Great stuff keep it going!
Julia: The reason the pencil looks better is becaus eI got much more training in doing pencil rendering right now... and I was mainly focusing on it while doodling Thanks for all your suggestions. I don't think I got too used to the process, though. But I still think it was time to change it, as the one I'm using now doesn't really work... I just SEE that the colors look horrible, or the form looks horrible, but I only can fix one in the set time (I do them in the morning, so I always gotta quit when I need to leave the house)
Sam: Thanks a lot sam! definitely going to follow your advice. Don't you still want to teach me some rendering?
lancer: thanks a lot!
rastaray: Yeah, I really want to work more from life. If only I got some models! Thanks!
Bakker: I always try, try and try
Okay, so as last week I kind of just produced shit, I started to spend a little more time on my SCS. I really wanted to focus on the face construction and getting the likeness right. And I sort of think that I succeded, at least a lot more than last week, so I went back into color again. Also did a really long study where I tried to get as close to the photo as I could manage. What I also did this week was to not think so much about brushwork. Funny thing is, it seems that this comes with form. So while thinking about how to render a form best, you also think about what to do with you brush and what brush to use. That was really interesting. So the beginning of this week went well. But then it all got worse... I don't really know what happend. It seems that I can only maintain a certain amount of time of high concentration and as the week goes on I seem to haved used all of that time and just can't concentrate anymore oO So yesterday everything somehow collapsed in a big desperate breakdown, but I think I can work again today. Don't know what to do about that, any advice is welcome.
I always see people working so hard every day, and I can't really believe that I am not able to do that too... Maybe it's just training? I don't know.. Anyway, gotta keep going on. So here's all the shit I worked on this week: