To start off, it's a hovercraft...like a futuristic landspeeder of sorts.
I would like advice on how to make this rendering more realistic (it's not quite there yet).
Input on everything else (design, perspective, etc) is also appreciated, though.
Redlining is especially appreciated.
Hi! Crafts and vehicles aren't exactly my specialty, but I suggest more complex environmental lighting. Try putting it in a different kind of setting. It'll give it more immersion.
I also agree with Space Dust on the signs of wear. The craft looks great now, but it seems almost a bit too clean.
Hey guys, I will take these criticisms into consideration and re-post when I finish.
I'll try all the suggestions and see if they work out.
Right now, to me, this rendering looks way too "computery" for lack of a better word. It just looks too artificial...
The light would bouce of the red coat of paint, and light up the ground with a little bit of red. This will make your hovercraft seem like it's actually hovering over something.
Added subtle brushed steel texture
Diffused the red slightly
Added in reflections that I missed from before (only 1 or 2)
Added in little air intakes
Added red ground reflection
I don't think i will put this in an exterior environment, however.
Any and all other criticism is appreciated.
EDIT: for some reason the brushed steel texture is a lot more obvious in photoshop than it is when i uploaded it onto photobucket. Weird. Well whatever, you can still sort of see it.
Right now I think it lacks a bit of...personality. The rendering is lovely but cleanliness (i.e. the lack of obvious bush strokes, etc) and subtly of the lighting without an environment is what makes it look so "computery" as you put it. If you don't want an environment, then perhaps look at some car advertisements in which the backdrop is solid to see how they use lighting to create visual interest.
Okay here it is, i'd say it's getting closer to what I want.
I added in some light shadows, and made certain highlights/reflections a bit more harsh. I also made a "beam" of light regarding where the light source is coming from.
Here it is.
Still open to any critique.
So far, all of you guys have helped me a lot!
Alright, dude, you're 80% there, I love the shape and rendering of this spaceship, so I spent five minutes sketching the things that'll knock this out of the stratosphere:
1. Crop the piece. Way too much dead space around it, really frame this awesome ship better!
2. Try to stay away from grey for any background. It just has SUCH a tendency to kill any life in your piece, even as a background element. So I punched up the color to a blue-ish purple, and then I magic wanded your actual vehicle, and pumped up the saturation on it. This is the sports cars of spaceships--make that color POP! Needs to be sexy!
3. I doodled in some good places for chrome highlights on the vehicle.
4. Maybe some decals on the vehicle, or a little compartment towards the back?
5. I also threw in some subtle blue reflections off the shadow areas of the vehicle, trying to integrate the background color into some places on that chrome surface!
6. Contrast also helps objects pop, so a darker background against a brighter object really helps add emphasis to the subject matter.
Hope that helps! I'm really grateful for all feedback that I get in these forums, and I really like that ship, so keep on truckin' on it!
Jason Martin, Artist
"Check out my Concept-A-Day, and Watch the Gears Go!"
Thank you so much Concept Creature!
I really appreciate that, I think that this last critique really helped my hovercraft.
Here's what I got....
By the way, when I uploaded the photo to photobucket it messed with the background color quite a bit but whatever you get the point.
Oh, by the way ConceptCreature, i thought it was very ironic that during your paintover you put the letters "J.A.M." since they're my initials!
I don't know why I posted this.