I was sketching a chibi because I almost never draw anime....and then it became this. It was originally a ball point pen line-art, but I'm trying to learn how to use photoshop better. I don't think I'll work on it anymore because I was mostly a doodle where I was experimenting with using textures and props, but I'd still like to know what you think.
I like how the eyes are so small and far apart. I think its kind of cute. also, I'm proud of my skin tones and the texture on the cauldron. My boyfriend pointed out that she looks old and young at the same time. I was a little unsure if that was good or not. It's a good quality for a witch, I think...but does it look ok in this piece? I know my linework is a bit scratchy and there's something wrong with the boobs and where the closest arm attaches....not sure what...probably should have used a reference.
Also, this is my first post! *nervous* lol
Ahhhh!! I just realized that one foot is closer but its the same size as the back foot. *facepalm*
OF COURSE as soon as I post it I notice a gazillion things wrong with it *waggles arms dramatically*
That spoonstaff highlight breaks under the hand....and there shouldn't be so much of a highlight so close to the hair. Also, I should have raised the shadow from the cauldron up along the leg behind it. The further arm should be darker on the sleeve, too.
Running Up That Hill
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Her right thigh should be more visible, at the moment you have it angling sharply down, but her hip isn't down there. It'd be more clear if you made the foreshortening more explicit and showed the top of the thigh.
Her left calf is huge, and I think the knee is a little on the low side.
Her face bugs me a bit, it's like her further eye extends past where I would expect her skull to end. It might be the problem is how you transition from her chin to her cheek on that side.
Her nose is a bit on the symbolic side, and it seems to hang a little out of line with the eyes. Based on how horizontal the eye line is, the mouth and nose should be aligned vertically, but at the moment they're diagonal.
"Skill is the result of trying again and again, applying our ability and proving our knowledge as we gain it. Let us get used to throwing away the unsuccessful effort and doing the job over. Let us consider obstacles as something to be expected in any endeavor; then they won't seem quite so insurmountable or so defeating." - Andrew Loomis
Thanks, you've made a lot of good points. I don't think the left calf is huge, but it does get the illusion of being huge from where the cauldron cuts it off. i think if I were to change the boot a bit along with raising the knee up a little, like you said, it would look less like a cankle.
critical to the bone
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Her right upper arm is either dislocated and tiny - or seriously bent. I wonder if you draw the body itself first... The proportions and gesture should be really good before you start to render your picture. Nothing can cover something wrong at a basic level (though, in this very case, the dress makes it seem less obvious). The objects are much more nicely done than the witch's body itself, no wonder, drawing humanoids is quite tough. I like her pose, fits her and it is clear, despite the problematic shoulder and thigh