Scoop up your ashes, it's time for a synergetic Monday.
Week 14 - Strange Walker
The challenge this week is to take one of the finished entries from the last COW activity (strange walker), and make a sprite out of it. The sprite must be a looping walk cycle. No size limit.
A lot of cool entries. I'm gonna try to do Peg's, I think. That's a pretty cool looking creature. I just got CS3. I understand the animation /Imageready elements have merged with photoshop now? I hope it's pretty obvious. I'm still updating right now so I havent really looked yet.
critical to the bone
Level 13 Gladiator: Retiarius
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nice topic this time too...
I was inactive lately and this week I will visit my Mom at her summer house where there is no computer. so I probably will skip this one too. but I plan making entries in the near future.
I'm looking forward to your entries best wishes!
EDIT: I looked at the entries... (I'm usually a lurker in activity topics, but not recently, so I didn't see them before)
schwager's bouncy bobblebug...
I am doomed.
what if I will be late with it? everybody will be glad with an additional late entry, right?
I try to work on it before I depart, but a few hours may be not enough
and what about dsg...
my spartan camp entry isn't in danger, I draw my gestures with pencil anyway.
and I have absolutely no lack of sleeping now, nights are long...
this COW-SAW cooperation was a great idea, we already have yummy tempting things... it's more difficult not to create something.
Last edited by shiNIN; October 21st, 2008 at 05:58 AM.
Thought I'd try out the Gontah by J90 first. Just getting back into animation, so I know it isn't the best it could be. Still needs some cleaning up as well. But, this is as far as I was able to get today.
Sinix - Thanks. I think J90 did a great rendering job. I was just doing some quick southpark animation out of it. Though I do wish more games were out there (like the original Oddworlds) that used some awesome sprite based animations. Even if they were prerendered 3d models.
OTTA - Thanks man
shiNIN - Thank you as well. Wasn't as quick as it seems though. Kids were at school, so I had a lot of quiet time to work on it.