So I started playing on photoshop instead of working... because it's more fun. I ended up with a rendering of the Hulk. Let me know what you think. I think it took about an hour... hour 45 maybe.
it looks really good, but it has too much black in my opinion, it jumps from light do extreme black too sudenly withouth intermediate values, in Andrew loomis books he says that we should separate values between light, half light, shadow and reflected shadow, you can get his books here www.fineart.sk, good luck.
Wow,very good illustration(may be too much black as Christian223 says)
Congratulations,only one hour?
Hour and 45 I think. I wasn't really paying attention. I was kind of gauging my time by the Chris Rock special on HBO.
I like the image for the most part, but I would have look at your lines and edges. At the moment they seem very blurred and too 'airbrushy', mostly on the outline, but the face could be tightened up a bit too.
The whole thing could stand to have harder edges, because right now it looks like one giant airbrush piece. That being said, I also think that the extreme highlights you have on certain areas make his flesh look glossy and wet, like a salamander or something, but definitely not like human skin. I didn't know if this was your intention, but just thought I'd bring it to your attention.
And yeah, too much black.
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Second dread reaper. This thing looks entirely airbrushed.
its really good but you need to ditch the soft edged brushes
"Airbrushed" like when you go to a flee market and buy a crappy t shirt with your name airbrushed on it "airbrushed"? Well... it is airbrushed. I'm used to the soft edge brushes. It's a preference really. I don't think I "need" to stop using them. The hard edge brushes just seem like they leave an unfinished piece. I think soft edges create a sence of atmospheric perspective in a sense and help the viewer to focus. Almost like a lense blur.
I mean in this piece, which is essentially just an exercise, I put more attention in the face and hair (mainly through contrast) and less into the back arm, etc. to bring the viewers eye to the hulks head.
I think the feedback is great guys, thanks for all of it and your contributions.
I get what you're saying with the atmospheric perspective and I personally believe that if you were to reinforce your contours on the hulk's left (our right) arm/shoulder, the effect you're going for would look awesome.
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Brushes have a connotation and allow you to read into the artist (sometimes accurately, sometimes not very accurately - but none the less it tells us things that we apply to the artist) - and to many people who view portfolios, a hard edge will convey confidence while a soft conveys that you are under performing and possibly hiding behind your tools instead of using them to what the image needs to be successful.
It's not a bad piece, but if this were a portfolio review I'd be looking for the next person.
Food for thought on future pieces at least. I hope you don't take this offensively, it's definitely not intended as such.
OK OK... Nobody likes the soft airbrush, got it. I don't think I need I'm going to go back into explaining again why I worked the way I do, but I'll redo it with hard brushes ( liek a 90 min digi sketch) and see how I feel about it. I'll start timing... now.
ok... 4:18 to 5:40... I don't like the hard brushes. But it's been a fun exercise and really interesting getting all the feedback.
And I don't think digital brushes tell crap about anybody when you're dealing with an exercise/ sketch, which I feel that I need to reestablish this piece as.. Hard photoshop brushes, to me... just me, being passed off as final art... (not concept art), seem unfinished. It's like doing the under painting to an oil painting. I understand having a painterly approach to your work if you've trained in traditional mediums or if you're using Painter and I personally love when you can see brush strokes. But the argument I keep getting is between soft round and hard round brushes. Nobody ever says "Hey, have you thought about making a dynamic brush in PS and using it to infuse a sense of subtle color variety to do away with some of the flatness?" So it's hard for me to grasp that without any discussion or any justification how anyone can say that not using a hard brush makes me less confident or is wrong.
And I know a lot of art directors and editors that HATE seeing brush strokes. Granted, as I've stated before, that's in the medical illustration field.
And I'd like to reemphasize that I rolled out of bed one morning and did it as an exercise. It sure has incited a lot of commentary, though and for one of my first post in this forum I can't see that as a bad thing.
So that's my stance.I redid the thing with hard brushes in about an hour and a half, hate the look, and I think it's safe to move on. I'll have other exercises posted soon.
But thank you to everyone who had something to say, biting or not
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Low opacity soft edge brushes blend pretty much on their own
Sorry to hear that you felt that was biting - I'd rather tell the truth and run that risk than water it down and give you a comment that I don't feel though. Whether it's kind or not, that's the comment I have best to offer. I was glad I assumed correct that you could take it .
I prefer your hard edged version and it helped me see something that I'd like to see you work on that your soft edge was covering up. Work on throwing some depth in using color, blues to be specific. Black and white distort the balancing we do with our eye, but by throwing in blues on the far arm a bit (this takes a few runs to get right usually) it will give you a bit more variety. This is an illustrative tool that helps depth far more than edge manipulation.
And no, size wasn't the issue, I view most images in a separate image viewer if I feel that I may be seeing it too big..... the problem is that soft brushes diffuse too much. The hardness setting is so low it destroys movement fast. On your hard edge you can set your spacing lower and play with opacities to create similar blending without that constant diffusion, giving you more control.
And I do not work for a studio, I work in an illustrative office that does physical therapy stretching guides (which I imagine is irrelevant) but I do a lot of reviews for artists - and recommend many artists to my freelance illustration clients, to get fresh blood into their products and show off skilled individuals who need to break in.
Finally - I DO know this is an exercise. But the only difference between an exercise and an illustration is a level of completion, not to use as a reason to hold onto a solitary tool when there are many other good ones to throw into the mix as well.
Thank you for humoring us with a 2nd exercise, even if you didn't like it. That's more than some people would give.
Hey man, I do see your points. Going with the whole color for depth thing, yeah, totally. In my own work and in my finished illustrations I use the whole palette to render a piece.This piece though was a warm up and an exploration for the Wolverine/ Nightcrawler image I also posted. I don't normally start by sketching straight into photoshop, which was another new one for me.
What I haven't heard though, through all the comments, is that a combination of brushes would be ideal. It's seems cut and dry when people comment. Like, " use hard brushes or nothing at all". And you seem like a smart fella and I'm sure you can appreciate the use of soft edges in conjunction with a wider color pallette to establish depth, focus, etc.
I mean, for example, I'd never use just a hard round brush to make clouds or a distant background. That would just put too much detail unanimously across the image ( and then I'd turn to colors to set depth at atmosphere).
But the debate just kept going between hard and soft.
I personally like to make my own brushes... does that sound too douche baggy? i hope it didn't.
But it's been a fun debate and really insightful. I'll have to put up some of my med ills one day.
And I imagine that physical therapy stretching guides aren't too dissimilar form some of the work I've done in the past. I've had the pleasure of working with physical therapists on projects and I shared a cadaver with a few in an anatomy course.
Oh... and I still think it was biting just because I'm a big fan of constructive crits. My grandmother used to say that you catch more flys with honey than vinegar But thanks for the the feedback and the conversation.
hey dude...whats up!! ok to comment on your pieces... im actually with you, i like the 1st one better, although i do agree with some points thrown by my fellow ''commenteers'' above. i actually saved the pic and opened it fullscreen on my pc and the first one looked more real to my eyes,however, i do believe that some kind of sharpened edge would make it even better, you see how you did those very sharp light lines on the hair? well those make the face look much more sharp than the rest of the body....how about you just experiment by making one of the arms a bit sharper? it could work out pretty well. as for the 2nd piece, i know you dont like it but i do, however , its way too sharp for me and lacking blending. i just thought you should know my opinion for your info. laterzz dude! and great work!