Following World War III, the Vatican's influence and promise of salvation became the dominant religion of what remained of the world. Some groups of people did not want to live in a world wide Theocracy however, and thus began hitting supply lines and Cathedrals in hopes to shake the structure of the government.
The Vatican declared war against the guerrillas but was unable to score a decisive win. Where two hundred Templar stood, a thousand revolutionaries would appear, and then disappear just as quickly. Finally, after exhausting all other options, the Pope gave funding to a small project designated "Gabriel"
The hope was to create not only a superior soldier, but a symbol of their faith as well. It is not known if the body they used to produce this abomination truly was that of a deceased angel, or if it was just a corpse of one of their own. Regardless, unit 01 was never seen in battle for very long before either it wiped out an army, or they turned and retreated.
Inspired by the art and story telling of Keith Thompson. I'm actually sorta afraid of what you all might say about it. I've posted it in various stages on this board here and there for critiques, and hopefully I listened well enough. I'm going to go in and do a little line cleanup here and there and add some minor things. I just wanted to get some final critiques before I put it up in its final form on the "Finally Finished" board.
Some quick known issues: There's some black outlines on the wings and a few other places I need to get rid of. The clip on his gun/sword is a little too bright. Handle could also use some more contrast in values. Flecks of white are in places they ought not to be. Needs more contrast around the left leg.
I'm kinda happy with the background, but I'm open to suggestions. I didn't want anything complicated. Just something that helps show off some of the values.
Enjoy tearing it/me apart.
Last edited by Valkier; August 12th, 2008 at 02:33 AM. Reason: Image not showing correctly
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First thing that I take notice of is the chest which seems flat or even "crushed". I'm not getting a sense of the basic cylinder form that the chest has.
You are a level 8 ninja and even though you have a lot of weapons sometimes your ninja moves are your most powerful.
feet to small, hands too small, and im kinda confused with the head design. aslo, what makes the torso hold up, the thing holding up the torso is way to weak in my opinion, i think the idea is awezome, and the overall desing is cool to,it just need some desing changes, like the torso and in my opinion, the head, which isnt interesting enough.
keep at it, this has a lot of potential.
Silvertone - I agree. Actually looking over it, it could use a lot more contrast pretty much everywhere.
Lotet - I tried to make the hands and feet smaller and more glove-like to give them a more withered feel. The head is supposed to be something of a gas mask/breathing apparatus for his "robo lungs" of sorts. The yellow band on top is an artificial halo. I do agree about the mid section however. It could use some beefing up.
Thanks for the crits so far guys.
Added in some more darks and lights to give him more of a pop feel. In the process I'm not sure if I maybe went a little far or not. It changed the entire feel to a more depressed look, but some of the effects that came out of it look pretty nice to me at the same time.
Tell me what you think. I'd like to make this as good as possible to start my portfolio off right.
Edit: Sorry about a couple of the white spots. I'm going to beef up his midsection a bit so I threw the background in kinda haphazardly just to emphasize the darks and lights a bit more, since they're what I am most concerned about at this time.
Last edited by Valkier; August 13th, 2008 at 02:02 AM. Reason: apology
Decided to try taking it in a new direction since the old one wasn't working the right way for me. Still kinda rough, but I wanted to get some feedback if it looked promising. I see some potential.
Last edited by Valkier; August 14th, 2008 at 10:18 PM.
Continuing on my road to learning digital painting techniques, I ran a little further with the darker angel. Put some more colors to the pallet which I think is helping. Added a crusaderish feel to him at the wise advice on Cookietv. Still not sure how I feel about it, but the more I work with it the more potential I see come through.
the waist just doesnt quite seem realistic to me, like another few pistons or something would do it wonders
I agree with abertrand, the waist looks too fragile, and the "spine" seens a little bit out of place. The ribcage looks twisted too.
Concept-wise, i really can't find any use for that "wing", you should try to spice it up. Maybe transform it into some kind of cutting weapon, or something that looks usefull.
Anyway, your previous one was coming along nicely, it had some problems with the way the different elements interacted with each other and some 3d issues, but I believe that with some tweaks it could look pretty cool, you should try to finish it.
Cheers and thanks for checking my piece.
Keep it up!
Abertrand: Yeah, it's been mentioned that I need to beef up the waist. I was a little preoccupied trying to clean up the rendering of the piece so I haven't gotten around to it quite yet.
Carbono: I will be changing the wing now that I think I got my feet more firmly planted and confident. I spent pretty much all day looking at references and tutorials and the like, and I finally came up with how I think I want to continue with the piece. The wings will be redesigned as I "upgrade" the concept.
That said, I have finally figured out how I want to do the lighting and a better way to shade the different materials I believe. I'm sticking with the lighting and color scheme, but I'm refining it drastically.
Rendered out a few more parts. Feel free to point out any trouble areas you might find. For fun, I threw in an overlay to give the metal a bit more texture. It's just my back porch, so I was surprised by the results. Still not sure if I'll keep it however.
Last edited by Valkier; August 18th, 2008 at 12:25 AM.
Y'know, I'm not sure I like the direction this is going. It's still kind of cool and all. But it feels like it's getting further away from your original idea (the written one, not the obvious first image.) At this point, he doesn't look like he was ever living in the first place. I see no corpse/organic element to build on, it's like he's just pure, straight, robot off the line. Red lights on the spine aren't really helping either.
The original piece where he was like a makeshift, scrap cyborg thing gave him more of a badass feel, and the colors made it more interesting. More ancient, yet modern. That's just my opinion though.
Hands still look too small, the chest still looks collapsed (probably something to do with the shoulder pieces overlapped the breast plates, the size of the shoulder pieces, and the breast plates looking like they've taken a step back from the ribs). And for all the cosmetic changes you've made already, you should have had plenty of time to add some mass to the lumbars on the spine, stop ducking out of the way. If you're too lazy to pick up refs and look at spines, here:
And hell, for fun, try experimenting with putting in some of those processes and stuff you get sticking out of vertebrae, it might possibly add something to your piece.
Well the reason for the shift is kinda simple really. After talking with someone in the chat, he gave me the idea of making it more Crusader-esque. So I went back and looked at various references of crusader knights. Their colors were pretty simple. Armor, white cloth, and red crosses.
Yes, he lost most of his "slapped together" feel but at the same time I feel it brought me closer to my new source material. The Knights Templar were one of the favored sects of the crusader armies, and they were the most skilled fighters. That in mind, it didn't make much sense for them to have thrown together a rickety corpse with armor, an engine, and a few tubes and expect it to carry on their tradition faithfully. To that end, I did have to make him appear a little more solid.
I still haven't rendered out his flesh and the like yet. I didn't actually cover any more skin with this model than the previous incarnation, so there's still plenty of room for the organic part of him to shine through in all its rotted glory. Once I get around to adding dirt and blood stains, I think he'll reclaim a bit of his worn feel again.
Thanks for the spine image. I pretty much made his current one just for kicks much like the red halo that is no longer present. I need to look up a few more references to see how a spine would position in his stance. It's my biggest trouble spot right now admittedly.
All right, I buy that. Good reason to go the way you did.
Do you have any plans with the chest? Or are you going to leave it the way it is?
Lastly, I'll try to help you out with the spine problem. I'm trying to learn 3D modeling, so I'll fire up my program and model a spine for you in your needed position. If I think it's too embarrassing to be seen in public, you probably won't hear from me again... or at least I'll PM you or something.
-edit- It'd be really helpful if you gave me a quick side shot of how you wanted that spine pieced together and curved. I'm not sure if I'm reading it entirely correctly from your view here. Unless you want to go for the straight, human version of it.
I think hes looking pretty good, the spine is still a problem, and if ur gonna go with the knights templar, atleast introduce a cross, I did thsi paintover, fixing some stuff and took myself the liberty to change some design thingys, hope u dont mind.
I agree that the color scheme got kinda messed up, but i Like the idea with red and white, its just that you rendered the metal a little bit to blue in my opinion, i changed the color of the ribcage back to bone and changed the hand holding the sword some, increasing it sice just a tad.
and if its a knight templar, atleast give the dude some crosses, thining this is a warrior of the church, there should be crosses all over the guy.
All right, first thing's first. Here's the spine.
Limitations of this model:
* Obviously not 100% accurate, the processes may really screw you up
* I'm not sure I got the tracking down right, rotation may need to be tweaked a bit to make it accurate
* I'm not sure if i got the size down right, relative to the figure
Here's the spine itself so you can adjust it to your figure's size:
And here's my stab at it:
And as for the ribcage. I think the reason the chest looks collapsed is because it was built on a faulty base. In this illustration:
Your ribcage reads like that. I'm not exactly sure why, possibly having something to do with the values you have here.
The problem is exacerbated when the shoulder piece comes in. If the ribcage was round, that shoulder piece would cut into the rounded part. On top of that, the breast plates are underneath an already too narrow shoulder piece, narrowing the ribcage even more. It doesn't help that the breast plates look built kind of flat against the ribcage, when the ribcage is already lacking its own roundness.
-edit- I think I may have just spewed a load of crap at the end. I'm not the best one to ask for advice on this kind of stuff because about 15 min later, I read this over and can't necessarily convince myself of what I just said. Hopefully somebody better can help you out there.
Last edited by Drunken_hand; August 19th, 2008 at 02:26 AM.
Thanks for the very useful crit, Drunken_Hand. Unfortunately it got to be a bit late by the time you posted it, but I will certainly put more of it to use tomorrow.
As for my progress today, I did manage to fit in some of the changes Drunken mentioned, as well as some functionality changes as well. I made the shoulder pad fit a little better and angeled it away from the rib cage so it wouldn't look like it was cutting into it anymore. I also added the red cross to him finally.
Biggest change I made aside from the shoulders was I attempted to fix the chest area. I completely reworked the ribcage to more accurately reflect proper anatomy. Then after a talk with Texhol, I decided that adding in some sunken muscle to him wouldn't be a bad idea. I think it really dirtied him up in a good way, though I may need to push it a bit more in that area. I plan to do the arms in much the same manner, and hopefully it will even come in handy with beefing up the midsection along with reworking the spine.
So here's the progress for today. Tomorrow I'm hoping to finally get the spine corrected and add in two more pistons to make the midsection much more believable.
Didn't get to work on it too much after work today, but wanted to at least show I put the spine to use. Next time I post should be the "finished" copy.
Anyhow, thanks for all the help everyone has contributed to help me gain a better understanding of design and anatomy. I plan to take the lessons I learned on this piece and apply them to my next project.
niiice, the fleshy things are looking really good. the crosses too ^^
I still think you made the armor waaay to blue.
Hey man, nice evolution!
The pending meat parts from the rib cage got to me, but i think the spine is not well aligned with the hipbone, might wanna check that.
The color is better then before but it still doesnt cut it for me...
i think the tint of red and blue make it to kiddy. Tone down the colors with out taking the life away from the concept art.
Keep it up! i was bored on you first pic, but it got a lot better!
dang after that intro with the storyline....I instantly expected an epic soldier...
I felt like you had the color scheme right the first time. given a few tweeks were in order, but I feel like you should try envoking fear with this warrior of the vatican with the DESIGN.
AFTER ww3 there would definatly be a different way for people to fight in close combat or on huge battlefields. Would this guy fly? run fast? what does this character possess that helps him kill thousands of "rebels" on a whim?
Not to take away from your abilities as an artist/illustrator but as for the concept for the story it isn't convinsing me that this form could withstand a barage or armor piercing bullets.
one example --
the glass-like tubes on the face
also with the idea of a fallen angel or a bioengenered human...Jahnova comes to mind....
and the last thing i can think about is now that you have an idea for the inside....work your way out...adding layers on layers of muscle or protective fibers to solidify this death dealer...
hope that inspires
looks slick. i liked the original color scheme a lot, but i dig the new one too. the musculature in the ribcage is great. i cant say anything that you haven't already heard, except that in the end, when your happy with it, then it's probably done. i look forward to seeing the final piece.